Dungeon Crawl Stone Soup version 0.21-a0-529-g8c7b3f5 (webtiles) character file. 9 100P the Skirmisher (level 2, 24/24 HPs) Began as a Demonspawn Fighter on Dec 9, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (355 turns). 100P the Skirmisher (Demonspawn Fighter) Turns: 355, Time: 00:00:23 Health: 24/24 AC: 6 Str: 16 XL: 2 Next: 3% Magic: 2/2 EV: 6 Int: 9 God: Gold: 11 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Potions d - a potion of might i - 2 potions of agility {unknown} Comestibles f - a bread ration g - a royal jelly h - a fruit j - a chunk of flesh Skills: - Level 3.0 Fighting + Level 2.5 Long Blades - Level 2.6 Armour - Level 2.6 Shields You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History i - 2 bubbling silvery potions You enter the shallow water. Moving in this stuff is going to be slow. You butcher the frilled lizard corpse. You hear a splash. j - a chunk of flesh You see here a frilled lizard skeleton. x2 You open the door. There is an open door here. Found 14 stones. You now have 11 gold pieces. A goblin comes into view. The goblin shouts! A goblin is nearby! You hit the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........≈≈##...##≈≈≈≈≈≈≈≈ #.####...≈≈#.....#≈≈≈≈≈≈≈ #.# #..≈≈≈#.....#≈≈≈≈≈≈≈ #.# ##..≈≈≈#.....#≈≈≈≈≈≈≈ #.###.#..≈≈##...##≈≈≈≈≈≈≈ #....###.≈≈≈##### ≈≈≈≈≈≈≈ #####.#...≈≈≈≈≈≈≈ ##.##.≈≈≈≈≈≈≈ #...@.≈≈≈≈≈≈ #####..≈≈≈≈≈ #..≈≈.. .....# ##### There were no monsters in sight! Vanquished Creatures 2 goblins (D:1) 4 jackals (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 100P the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 354 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 354 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 355 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_shoal_huts, hangedman_decor_peaks_small Skill XL: | 1 | ---------------+----+----- Long Blades | 2 | 2.5 Fighting | | 3.0 Armour | | 2.6 Shields | | 2.6 Action || total -------------------------++------- Melee: Long sword || 24 Armor: Scale mail || 21 Dodge: Dodged || 11 Block: Shield || 17 Rpst.: Long sword || 5 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 13 | 0.0 | 0 | 7 | 0.0 | 355 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 13 | 0.0 | 0 | 7 | 0.0 | 355 +---------+---------+-------+---------+---------+-------+---------