4thArraOfDagon Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 20, D:1) a +0 dagger (15, 29, D:1) a +0 dagger (14, 30, D:1) a +0 club (3, 43, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-1, 9, D:2) a +0 ring mail (-8, 10, D:2) a +0 dagger (-15, 18, D:2) a +0 robe (-1, 30, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (-37, 5, D:3) 10 sling bullets (-36, 11, D:3) a +0 chain mail (-18, 13, D:3) a +0 club (1, 13, D:3) 14 stones (7, 13, D:3) 24 arrows (7, 14, D:3) a +0 robe (-18, 15, D:3) a +4 falchion (5, 15, D:3) a +0 leather armour a +0 dagger (-7, 16, D:3) a +0 short sword (-10, 20, D:3) a +0 club (unseen) (-7, 20, D:3) a stone (-10, 21, D:3) a +0 hunting sling 29 stones (-9, 21, D:3) a +0 dagger 2 stones (-8, 21, D:3) a +0 whip a +0 mace a +0 animal skin a +0 helmet (-6, 21, D:3) a stone (-11, 22, D:3) a +0 hunting sling 16 stones (-11, 24, D:3) a +0 dagger (-10, 24, D:3) a +0 club a +0 dagger (-43, 25, D:3) a +0 scale mail (-14, 30, D:3) (unseen) (-13, 30, D:3) a +0 club (unseen) Level 4 of the Dungeon (0, 0, D:4) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (-12, 5, D:4) a +0 whip a +0 ring mail a +0 club a +0 dagger (-13, 6, D:4) a +3 quarterstaff of chaos a +0 flail (-13, 8, D:4) a +0 dagger a +0 robe (-13, 10, D:4) a +0 whip (-26, 13, D:4) a +0 hammer (-12, 16, D:4) 9 sling bullets (7, 18, D:4) a +2 dagger of holy wrath Level 5 of the Dungeon (0, 0, D:5) 7 sling bullets (7, 2, D:5) a +0 trident a +0 robe (5, 3, D:5) a +0 robe (8, 4, D:5) a +0 falchion a +0 leather armour (11, 10, D:5) 11 bolts (48, 11, D:5) a +0 dagger (-5, 13, D:5) a +0 dagger (9, 13, D:5) 14 arrows (41, 13, D:5) a +0 falchion a +0 leather armour a cursed -3 war axe (43, 13, D:5) a +0 whip (unseen) (41, 14, D:5) a +0 hand axe a cursed -2 scale mail (24, 15, D:5) a +0 shortbow 18 arrows (25, 15, D:5) a +0 whip a +0 leather armour a +0 flail a +0 leather armour a +0 dagger a +0 leather armour (27, 15, D:5) a +0 mace a +0 ring mail (23, 16, D:5) an arrow (52, 25, D:5) a +0 hand axe a +0 leather armour Level 6 of the Dungeon (-30, 4, D:6) a +0 scale mail (1, 6, D:6) a +0 scimitar (-1, 18, D:6) a +0 helmet (-3, 21, D:6) a +0 dagger (-19, 22, D:6) a +0 shortbow 28 arrows (-22, 24, D:6) a +0 giant club (-20, 24, D:6) an arrow (4, 24, D:6) a stone (6, 24, D:6) 2 stones (5, 25, D:6) a +0 short sword a +0 leather armour (-15, 39, D:6) a +0 dagger (unseen) (-14, 39, D:6) a +0 flail 3 tomahawks of returning Level 7 of the Dungeon [Shop] Sopem's Jewellery Emporium an uncursed ring of see invisible (180 gold) the ring "Dotaklut" {rC+ Int-4 Dex+6} (434 gold) [ring of protection from cold] It affects your intelligence (-4). It affects your dexterity (+6). It protects you from cold. the ring of Fosiub {rElec MP+9 SInv Stlth-} (441 gold) [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). It enhances your eyesight. It makes you less stealthy. the amulet "Gubuijoc" {Faith -Tele rC++ Str-3 Dex+5} (757 gold) [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-3). It affects your dexterity (+5). It greatly protects you from cold. It prevents most forms of teleportation. the amulet "Qusmoc" {Clar rElec Slay+2 SInv} (559 gold) [amulet of clarity] It provides mental clarity. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It enhances your eyesight. a +3 ring of dexterity (188 gold) a +4 ring of intelligence (324 gold) a cursed ring of teleportation (174 gold) a +4 ring of dexterity (324 gold) an uncursed ring of positive energy (240 gold) an uncursed amulet of stasis (210 gold) (-27, 1, D:7) a +0 dagger a +0 robe (-10, 1, D:7) a +0 trident a +0 scale mail (-5, 1, D:7) 26 sling bullets (-13, 3, D:7) a cursed -1 trident (-12, 3, D:7) a +0 chain mail (-12, 4, D:7) a +0 dagger (unseen) (-13, 6, D:7) a +0 dagger (unseen) (27, 7, D:7) a +0 battleaxe (2, 12, D:7) a stone (-18, 13, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (0, 14, D:7) a stone (15, 14, D:7) a +0 giant spiked club (3, 16, D:7) 20 stones (25, 16, D:7) a cursed -2 club (-5, 17, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (-3, 17, D:7) 2 stones (unseen) (-4, 22, D:7) a +0 dagger a +0 robe (2, 31, D:7) a +0 dagger a +0 robe (3, 33, D:7) (unseen) (4, 33, D:7) a +0 whip (6, 50, D:7) a +0 giant spiked club Level 8 of the Dungeon (-8, 1, D:8) a +0 club (unseen) (0, 2, D:8) a +0 spear (18, 9, D:8) a +0 quarterstaff (14, 12, D:8) a +0 short sword (21, 12, D:8) a +0 robe a +0 dagger (27, 12, D:8) a +0 dagger (14, 13, D:8) 2 stones (13, 14, D:8) a cursed -2 whip (17, 15, D:8) a stone (19, 16, D:8) a stone (22, 17, D:8) an arrow (-8, 18, D:8) a +0 short sword a book of Conjurations (15, 18, D:8) 21 arrows a +0 shortbow (17, 18, D:8) an arrow (19, 18, D:8) an arrow (23, 18, D:8) 3 arrows (-11, 19, D:8) a +0 hunting sling (-9, 21, D:8) a +0 giant club (22, 24, D:8) a +0 antimagic short sword (28, 26, D:8) a stone (37, 28, D:8) a +0 dagger (1, 29, D:8) 10 stones (31, 31, D:8) a +0 dagger (2, 32, D:8) a +0 rapier (24, 32, D:8) a +0 flail a +0 scale mail a +0 war axe a +0 long sword a +0 plate armour a +0 club (-6, 35, D:8) 4 arrows (-6, 36, D:8) an arrow (41, 37, D:8) 27 stones (-6, 38, D:8) a +0 shortbow 9 arrows (7, 43, D:8) a +0 club (17, 51, D:8) a +0 hand crossbow (29, 51, D:8) a +0 club (unseen) Level 9 of the Dungeon [Shop] Yqaep's Weapon Shoppe 15 stones (19 gold) a +0 club (13 gold) a +0 shortbow (39 gold) a +3 dire flail of protection (283 gold) the +5 trident of Ragnarok {freeze, +Rage rElec MR+ Int+4} (816 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. a +0 hand crossbow (45 gold) 18 steel sling bullets (351 gold) a +0 flail (45 gold) a +8 rapier (598 gold) a +0 flail (45 gold) (15, 5, D:9) a +0 robe (18, 10, D:9) a +0 rapier (31, 10, D:9) a +0 club (-10, 24, D:9) a +0 dagger a +0 leather armour (2, 34, D:9) a +0 club (3, 34, D:9) a +0 trident a +0 dagger a cursed +0 robe a +0 leather armour (11, 38, D:9) a +0 cloak a +0 cloak a +1 cloak a +0 robe (0, 39, D:9) a +0 short sword a +0 flail (1, 39, D:9) a cursed +0 falchion a +0 leather armour (9, 39, D:9) a +0 war axe a +0 ring mail (11, 39, D:9) a +0 club a +0 dagger a +0 leather armour a scroll of teleportation (-2, 40, D:9) a +0 dagger a +0 robe (6, 43, D:9) a +0 pair of gloves Level 10 of the Dungeon (0, 0, D:10) 20 arrows (5, 6, D:10) a +0 hand axe (40, 8, D:10) 14 stones (-12, 10, D:10) 2 stones (-12, 12, D:10) a +0 dagger (35, 17, D:10) a +0 flail (26, 30, D:10) 20 stones (33, 33, D:10) a stone 2 poisoned needles (34, 34, D:10) a stone (35, 35, D:10) a +0 short sword (36, 35, D:10) a +0 dagger a +0 dagger 3 poisoned needles (36, 37, D:10) 2 stones (38, 40, D:10) a stone Level 11 of the Dungeon (0, 0, D:11) a +0 dagger of draining a +0 robe (4, 0, D:11) a +0 dagger a +0 leather armour (18, 1, D:11) a stone (19, 1, D:11) a stone (-5, 2, D:11) a cursed +0 dagger a +0 leather armour (20, 2, D:11) a stone (22, 3, D:11) 3 stones (still there?) a stone (still there?) (17, 4, D:11) a bolt (22, 4, D:11) a +0 dagger a bolt a stone (23, 4, D:11) 2 stones 2 bolts (24, 4, D:11) a +1 dagger of protection a cursed -2 club a +0 dagger a +0 robe (25, 4, D:11) a +0 hand crossbow 7 bolts (28, 6, D:11) 14 sling bullets (15, 9, D:11) a +0 club (unseen) (29, 9, D:11) a cursed -1 scimitar (-6, 15, D:11) a cursed -1 whip the Ecumenical Temple an ice cave (0, 0, IceCv) 20 gold pieces (1, 1, IceCv) 21 gold pieces (1, 2, IceCv) 13 gold pieces (0, 3, IceCv) an uncursed ring of stealth (-1, 6, IceCv) an uncursed amulet of the gourmand