Dungeon Sprint DCSS version 0.21.1-1-g345015f (webtiles) character file. 25 8escape the Ducker (level 2, -2/15 HPs) Began as a Felid Monk on July 3, 2018. Slain by an ogre ... wielding a +0 giant club (14 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:47 (26 turns). 8escape the Ducker (Felid Monk) Turns: 26, Time: 00:00:47 Health: -2/15 AC: 1 Str: 7 XL: 2 Next: 82% Magic: 3/3 EV: 21 Int: 11 God: Gold: 0 SH: 0 Dex: 18 Spells: 1/1 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: berserk cooldown, hasted and slowed, quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds e - 2 potions of magic Comestibles a - a ration Skills: + Level 4.1 Fighting + Level 5.6 Dodging * Level 4.5 Stealth + Level 4.2 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History a dagger; a glowing chain mail There is an open door, spattered with blood here. The ogre misses you. There is a fountain of clear blue water here. Okay, then. Sorry, you're not good enough to have a special ability. You feel yourself speed up. The ogre closely misses you. You scratch the ogre. The ogre is moderately wounded. The ogre closely misses you. You scratch the ogre. The ogre is moderately wounded. The ogre misses you. You scratch the ogre. The ogre is heavily wounded. You scratch the ogre. Your bite misses the ogre. The ogre is heavily wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<.#..'..# #..').# #..#### #..# #..# #.O# #⌠@# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | 8escape the Felid Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 2/2 2 | D | Noticed Ijyb 9 | D | Killed Ijyb 9 | D | Reached skill level 5 in Dodging 9 | D | Reached XP level 2. HP: 15/15 MP: 3/3 13 | D | Noticed an ogre 26 | D | Slain by an ogre Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.1 Dodging | 5 | 5.6 Stealth | 4 | 4.5 Unarmed Combat | 4 | 4.2 Action || total -------------------------++------- Melee: Unarmed || 10 Bite || 1 Use: Potion || 2 Dodge: Dodged || 6