Version: Dungeon Crawl Stone Soup 0.18.1-50-g88ac8fd Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.18 -name Franakus -rc /dgldir/rcfiles/crawl-0.18/Franakus.rc -macro /dgldir/rcfiles/crawl-0.18/Franakus.macro -morgue /dgldir/morgue/Franakus/ -webtiles-socket /crawl-master/webserver/sockets/Franakus:2016-10-27.10:21:11.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 16 stack frames. /usr/games/crawl-0.18(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x663463]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.18(_Z13do_crash_dumpv+0x2b8) [0x66a098]: do_crash_dump() /usr/games/crawl-0.18(_Z20crash_signal_handleri+0x74) [0x6636d4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f3d6fa9b1e0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7f3d6fb39830]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7f3d6fadbaf3]: /lib/x86_64-linux-gnu/libc.so.6(+0x7276a) [0x7f3d6fadb76a]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x1fe) [0x7f3d6fadba5e]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0x9c) [0x7f3d6fad16ac]: /usr/games/crawl-0.18(_Z3endibPKcz+0x1f2) [0x6fce62]: end(int, bool, char const*, ...) /usr/games/crawl-0.18(_Z9save_gamebPKc+0x162) [0x718482]: save_game(bool, char const*) /usr/games/crawl-0.18() [0xb82e93] /usr/games/crawl-0.18() [0xb83ca5] /usr/games/crawl-0.18(main+0x2eb) [0x5c717b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f3d6fa87ead]: /usr/games/crawl-0.18() [0x5c7489] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Sep 14 2016 at 07:04:16 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.18/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.18/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.18/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: lemuel_arrival_room layout_rooms grunt_decor_one_mirror Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (21, 28): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Franakus the Deep Elf Conjurer. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! You hear a shout! Found a club. There is an open door here. A kobold comes into view. It is wielding a short sword. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword The magic dart hits the kobold. You kill the kobold! Things that are here: a short sword; a kobold corpse d - a short sword Wield which item (- for none, * to show all)? (? for menu, Esc to quit) d - a +0 short sword (weapon) Found 7 gold pieces. A rat comes into view. You see here 7 gold pieces. You now have 7 gold pieces. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) The magic dart hits the rat. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat The magic dart hits the rat. The rat is severely wounded. You closely miss the rat. The rat is severely wounded. The rat bites you. You hit the rat. You kill the rat! Found 27 bolts. You now have 9 gold pieces (gained 2). Magic restored. An ooze comes into view. Found 19 bolts. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze (resting) The magic dart hits the ooze. The ooze is lightly wounded. The ooze quivers. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (lightly wounded) The magic dart hits the ooze. The ooze is lightly wounded. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (lightly wounded) The magic dart hits the ooze. The ooze is moderately wounded. The ooze hits you but does no damage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (moderately wounded) The magic dart hits the ooze. The ooze is heavily wounded. The ooze barely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (heavily wounded) The magic dart hits the ooze. The ooze is severely wounded. The ooze hits you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded) The magic dart hits the ooze. The ooze is almost dead. The ooze hits you. * * * LOW HITPOINT WARNING * * * You hit the ooze. You kill the ooze! Unknown command. A bat comes into view. Found a stone staircase leading down. A rat comes into view. A rat comes into view. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) The magic dart hits the rat. You barely miss the rat. The rat barely misses you. You barely miss the rat. The rat misses you. You hit the rat. You kill the rat! The rat barely misses you. You hit the rat. You kill the rat! You see here a rat corpse. Found 14 gold pieces. A kobold comes into view. It is wielding a dagger. The kobold throws a stone. The stone hits you but does no damage. You see here a stone. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger The magic dart hits the kobold. The kobold throws a stone. The stone hits you but does no damage. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger The magic dart hits the kobold. You kill the kobold! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 4? [Y]es or [N]o only, please. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You now have 23 gold pieces (gained 14). Found a stone staircase leading down. Things that are here: a dagger; 3 stones; a kobold corpse >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Franakus] Species: Deep Elf Job: Conjurer HP: 7/15; mods: 0/0 MP: 2/8; mod: 0 Stats: 5 (5) 19 (19) 15 (15) Position: (52, 25), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 2 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | | 1 | 0 | 0 | 0 | 0/84 Polearms | | 1 | 0 | 0 | 0 | 0/84 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/70 Bows | | 1 | 0 | 0 | 0 | 0/42 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 11 | 2 | 181 | 75/106 Stealth | X | 1 | 7 | 2 | 127 | 38/89 Shields | | 1 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 9 | 3 | 189 | 11/119 Conjurations | X | 1 | 71 | 4 | 571 | 151/210 Hexes | | 1 | 0 | 0 | 0 | 0/29 Charms | | 1 | 0 | 0 | 0 | 0/25 Summonings | | 1 | 0 | 0 | 0 | 0/42 Necromancy | | 1 | 0 | 0 | 0 | 0/35 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | | 1 | 0 | 0 | 0 | 0/42 Ice Magic | | 1 | 0 | 0 | 0 | 0/42 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/42 Poison Magic | | 1 | 0 | 0 | 0 | 0/42 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 23 #27: 12 #49: 38 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #3: +0 short sword eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......#.......... ...##.#.>........ ##.##..#......... # ##.###........... .. . ...........#.#### .# .. ####......##.## .##... .#####†.#..(..####.... ..#....#####.......# # #.#.##### ##...@..# .# #.......#####.....##.# .....................# ........(.........#### ....................# .............#.####..# #.##.#.......#.# #.... #.. ........##.# ###..# .. b#...... #.. .> clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>