Dungeon Crawl Stone Soup version 0.21.1-1-g345015f (webtiles) character file. Germz the Gusty (Draconian Air Elementalist) Turns: 99, Time: 00:01:46 Health: 8/14 AC: 4 Str: 10 XL: 1 Next: 91% Magic: 0/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Missiles c - 13 sling bullets Books a - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 Comestibles b - a ration Skills: + Level 2.0 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 1.0 Conjurations + Level 3.0 Air Magic You have 3 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Your magical contamination has completely faded away. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. The bat hits you but does no damage. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) The zap hits the bat. The bat is severely wounded. The bat barely misses you. You closely miss the bat. You kill the bat! ...#.....≈≈≈≈≈. ##..##....≈≈≈≈≈≈≈ ##... #<...≈≈.>.≈≈ ####...# #....≈≈≈≈≈≈≈ .......##.....≈≈≈≈≈. ##....#..##.......... # #..#..##..########### .##.#.#...###............ ........@................ ##........†...#####..### #..................#### #..#...†...#######...... #. ##.....## #......).. ...........# #...###### ###......?# #..# #.......# ### ##.....## There are no monsters in sight! Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 3 bats (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Germz the Draconian Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | | 1.9 Spellcasting | | 2.2 Conjurations | | 1.0 Air Magic | | 3.0 Action || total -------------------------++------- Melee: Unarmed || 21 Tailslap || 2 Cast: Shock || 6 Armor: Skin || 20 Dodge: Dodged || 35