Dungeon Sprint DCSS version 0.16.1-51-g6203257 (webtiles) character file. 1215 Jb9000 the Protected (level 8, -2/59 HPs) Began as a Gargoyle Fighter on July 18, 2015. Was a Priest of Okawaru. Slain by a two-headed ogre ... wielding a +0 giant spiked club (4 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:13:08 (464 turns). Jb9000 the Protected (Gargoyle Fighter) Turns: 464, Time: 00:13:08 Health: -2/59 AC: 28 Str: 20 XL: 8 Next: 46% Magic: 10/10 EV: 4 Int: 9 God: Okawaru [***...] Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 7 levels left rFire + . . SeeInvis . l - +4 Sword of Power rCold + . . Clarity . R - +5 gold dragon armour rNeg + . . SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth .......... (no ring) X - ring of stealth @: very slightly contaminated, hasted, very quick, not resistant to hostile enchantments, extremely unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +5 a: Heroism, Renounce Religion You were in the Dungeon. You worshipped Okawaru. Okawaru was most pleased with you. You were full. You visited 1 branch Inventory: Hand weapons a - the +5 Mace of Variability {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. c - the +7 Singing Sword (You found it in the Dungeon) l - the +4 Sword of Power (weapon) (You found it in the Dungeon) m - the cursed +9 Sword of Zonguldrok {reap, Curse} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. n - the +7 great mace "Firestarter" {flame, inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. o - the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (You found it in the Dungeon) It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. p - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). q - the +14 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. r - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) s - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). t - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. u - the +15 heavy crossbow "Sniper" {velocity, SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It enhances your eyesight. v - the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. Q - a +5 hand crossbow Missiles S - 1000 arrows V - 998 bolts Armour w - a +5 crystal plate armour x - the +18 shield of the gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. R - a +5 gold dragon armour (worn) T - a +5 shadow dragon armour U - a +5 storm dragon armour Jewellery W - the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} (You found it in the Dungeon) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. X - a ring of stealth (left hand) Magical devices M - a wand of disintegration (6) N - a wand of fire (3) O - a wand of cold (5) P - a wand of draining (5) Scrolls k - 4 scrolls of blinking y - 4 scrolls of amnesia z - 3 scrolls of recharging B - 7 scrolls of fog C - a scroll of holy word D - 5 scrolls of identify E - 4 scrolls of remove curse F - a scroll of fear Potions e - 7 potions of might f - 10 potions of curing g - 11 potions of heal wounds h - 5 potions of haste i - 7 potions of magic j - 3 potions of berserk rage G - 2 potions of brilliance H - 2 potions of invisibility I - 2 potions of restore abilities J - 4 potions of resistance L - 5 potions of agility Miscellaneous b - a crystal ball of energy Y - a plain deck of wonders {drawn: 1} Z - a lamp of fire (inert) Comestibles d - 5 bread rations A - 4 meat rations K - 4 chunks of flesh Skills: + Level 10.7 Fighting + Level 4.6 Long Blades + Level 1.3(2.8) Axes + Level 3.7(3.9) Maces & Flails + Level 1.4(1.7) Polearms + Level 1.8 Bows + Level 3.5 Crossbows + Level 10.8 Armour + Level 1.2 Dodging + Level 2.2 Stealth + Level 10.3 Shields + Level 2.1 Invocations + Level 1.8 Evocations You had 7 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. Your stone body is very resilient (AC +5). You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History The two-headed ogre hits you with a giant club. The two-headed ogre hits you but does no damage. x2 Your fire elemental hits the two-headed ogre. Your fire elemental burns the two-headed ogre! You are very lightly contaminated with residual magic. You slash the two-headed ogre! The two-headed ogre is almost dead. Something bites your fire elemental but does no damage. Something barely misses your fire elemental. Something claws your fire elemental! Your fire elemental hits the two-headed ogre. Your fire elemental burns the two-headed ogre! The hill giant hits you with a giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre closely misses you. The two-headed ogre hits you with a giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a giant spiked club. You die... ..8©8 ▓..[:)..▓ ▓..|)}..▓ ▓....§..▓ ▓..)....▓ ▓...§...▓ ▓..E....▓ ▓C▓O..▓.▓ ▓.@OO...▓ ▓▓▓▓▓▓▓▓▓ You could see a hill giant, 2 two-headed ogres, an ogre and a friendly fire elemental. Vanquished Creatures A guardian mummy (D) 3 merfolk (D) A flying skull (D) An ogre (D) An orc priest (D) An orc wizard (D) A mummy (D) An adder (D) 2 shadow imps (D) A white imp (D) An ufetubus (D) 4 ball pythons (D) A quokka zombie (D) 19 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Jb9000, the Gargoyle Fighter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D | Found a basalt altar of Yredelemnul. 0 | D | Found an iron altar of Okawaru. 17 | D | Found a radiant altar of Vehumet. 17 | D | Found a shimmering altar of Xom. 18 | D | Found a burning altar of Makhleb. 20 | D | Found a white marble altar of Elyvilon. 20 | D | Found a deep blue altar of Sif Muna. 21 | D | Found a sparkling altar of Nemelex Xobeh. 21 | D | Found a corrupted altar of Lugonu. 21 | D | Found a bloodstained altar of Trog. 33 | D | Found a viscous altar of Jiyva. 55 | D | Became a worshipper of Warmaster Okawaru 116 | D | Reached skill level 1 in Axes 116 | D | Reached skill level 1 in Maces & Flails 116 | D | Reached skill level 1 in Polearms 116 | D | Reached skill level 1 in Bows 116 | D | Reached skill level 1 in Crossbows 116 | D | Reached skill level 4 in Armour 116 | D | Reached skill level 1 in Dodging 116 | D | Reached skill level 1 in Evocations 116 | D | Reached XP level 2. HP: 18/20 MP: 2/2 156 | D | Entered arena 1. 156 | D | Noticed an orc priest 156 | D | Noticed an orc wizard 159 | D | Killed an orc priest 159 | D | Reached XP level 3. HP: 24/24 MP: 3/3 161 | D | Killed an orc wizard 161 | D | Reached skill level 5 in Fighting 161 | D | Reached skill level 5 in Armour 161 | D | Reached XP level 4. HP: 28/31 MP: 5/5 176 | D | Entered arena 2. 176 | D | Noticed a merfolk 176 | D | Noticed a merfolk 176 | D | Noticed a merfolk 184 | D | Killed a merfolk 184 | D | Acquired Okawaru's first power 184 | D | Reached skill level 7 in Fighting 184 | D | Reached XP level 5. HP: 17/39 MP: 6/6 184 | D | Reached XP level 6. HP: 19/44 MP: 7/7 189 | D | Killed a merfolk 189 | D | Reached skill level 9 in Fighting 189 | D | Reached XP level 7. HP: 35/51 MP: 9/9 197 | D | Killed a merfolk 286 | D | Entered arena 3. 290 | D | Reached skill level 10 in Fighting 302 | D | Entered arena 4. 302 | D | Noticed a flying skull 302 | D | Noticed a guardian mummy 312 | D | Killed a guardian mummy 312 | D | Reached skill level 10 in Armour 312 | D | Reached XP level 8. HP: 47/58 MP: 10/10 317 | D | Killed a flying skull 317 | D | Reached skill level 10 in Shields 413 | D | Entered arena 5. 447 | D | Got the +2 spear of Oginniri {pain, Int+3 SInv Stlth-} 456 | D | Entered arena 6. 456 | D | Noticed a troll 456 | D | Noticed a hill giant 456 | D | Noticed an ogre 456 | D | Noticed a two-headed ogre 456 | D | Noticed an ogre 456 | D | Noticed a two-headed ogre 458 | D | Killed an ogre 464 | D | HP: 2/59 [two-headed ogre/giant club (10)] 464 | D | Slain by a two-headed ogre Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Great mace | 3 | 2 | 6 || 11 Shillelagh | | | 18 || 18 Great sword | | | 2 || 2 Fire: Heavy crossbow | 1 | 4 | || 5 Evoke: Wand | | | 3 || 3 Deck | | | 1 || 1 Lamp of fire | | | 1 || 1 Use: Potion | 1 | 1 | 3 || 5 Scroll | | 1 | 1 || 2 Eat: Fruit | 4 | | || 4