Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file. 3593 Nadrilmar the Zephyrmancer (level 10, -11/53 HPs) Began as a Tengu Air Elementalist on Sept 24, 2016. Was a Follower of Vehumet. Killed from afar by a steam dragon (12 damage) ... with a ball of steam ... on level 8 of the Dungeon on Sept 25, 2016. The game lasted 02:14:49 (13502 turns). Nadrilmar the Zephyrmancer (TeAE) Turns: 13502, Time: 02:14:53 Health: -11/53 AC: 8 Str: 9 XL: 10 Next: 10% Magic: 0/31 EV: 15 Int: 18 God: Vehumet [*.....] Gold: 386 SH: 0 Dex: 15 Spells: 6 memorised, 10 levels left rFire . . . SeeInvis . u - +1 mace "Vyutz" {flame, rPois rC+ MP+9} rCold + . . Gourm . q - +2 robe {MR+} rNeg . . . Faith . (no shield) rPois + Spirit + (helmet restricted) rElec . Dismiss . o - +2 cloak rCorr + Reflect . (no gloves) SustAt . Harm . (boots unavailable) MR +.... r - amulet of guardian spirit Stlth ++........ I - ring of resist corrosion k - +1 ring of protection @: about to teleport, somewhat resistant to hostile enchantments, unstealthy A: beak, talons 3, able to fly 1 a: Fly, Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You were not hungry. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 386 gold pieces. Inventory: Hand Weapons i - a +1 short sword n - a +2 quarterstaff of chaos p - a +4 dagger u - the +1 mace "Vyutz" (weapon) {flame, rPois rC+ MP+9} (You found it on level 5 of the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It affects your magic capacity (+9). H - the +0 falchion "Berody" {vamp, rElec rF- MR+++ Int-3} (You found it on level 7 of the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-3). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. Armour o - a +2 cloak (worn) q - a +2 robe of magic resistance (worn) G - a +2 robe of magic resistance Jewellery k - a +1 ring of protection (left hand) r - an amulet of guardian spirit (around neck) I - a ring of resist corrosion (right hand) Wands e - a wand of paralysis (8/24) t - a wand of flame (5/48) w - a wand of iceblast (6/15) z - a wand of slowing (32/48) E - a wand of iceblast (5/15) L - a wand of teleportation (1/9) Scrolls h - 3 scrolls of enchant armour x - 2 scrolls of remove curse J - a scroll of blinking {unknown} Potions c - a potion of agility d - 2 potions of mutation {unknown} f - 2 potions of curing {unknown} l - a potion of beneficial mutation {unknown} m - a potion of brilliance {unknown} A - a potion of haste {unknown} B - a potion of flight {unknown} C - 2 potions of might {unknown} F - a potion of cancellation {unknown} Books b - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Repel Missiles Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Lightning Bolt Conjuration/Air 5 Comestibles a - a beef jerky j - 2 meat rations s - a slice of pizza v - 5 fruits K - 2 bread rations Skills: + Level 1.8 Fighting + Level 0.4 Maces & Flails + Level 5.3 Dodging + Level 3.4 Stealth + Level 7.9 Spellcasting + Level 9.1 Conjurations + Level 0.1 Charms + Level 9.8 Air Magic + Level 1.0 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #### 1% 1 None b - Repel Missiles Chrm/Air ####.. 1% 2 None c - Swiftness Chrm/Air ####.... 1% 2 None d - Static Discharge Conj/Air #####... 1% 3 #...... e - Lightning Bolt Conj/Air #####..... 6% 5 #####.. f - Flame Tongue Conj/Fire ###.. 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Lair: D:8-11 Altars: Cheibriados Dithmenos Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Ru Trog Vehumet Xom Yredelemnul The Shining One Annotations: D:7 Erica D:8 Psyche Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can fly. Message History Casting: Lightning Bolt Confirm with . or Enter, or press ? or * to list all spells. Psyche is struck by lightning. Psyche is severely wounded. The lightning grounds out. Psyche hits you with a dagger of chaos. Casting: Static Discharge Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Psyche zaps a wand. The bolt of lightning hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Read which item? (? for menu, Esc to quit) As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Psyche hits you with a dagger of chaos. * * * LOW HITPOINT WARNING * * * Psyche burns you. * * * LOW HITPOINT WARNING * * * The steam dragon breathes steam at you. The ball of steam hits you! You die... #......##........ . ##......##........ #......#................ #......##......##)...# #......##?.....##....# #.............[