Dungeon Crawl Stone Soup version 0.18.1-8-gdd0e5ea (webtiles) character file. 0 Nanban the Magician (level 1, 13/13 HPs) Began as an Octopode Wanderer on May 26, 2016. Got out of the dungeon alive. The game lasted 00:00:48 (1 turns). Nanban the Magician (Octopode Wanderer) Turns: 1, Time: 00:00:48 Health: 13/13 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 0 memorised, 6 levels left rFire . . . SeeInvis . c - +0 shortbow rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Dismiss . (no ring) rCorr . Reflect . (no ring) SustAt . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 shortbow (weapon) Missiles d - 27 arrows (quivered) Books a - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 b - Sif Muna's Almanac of Orientation Spells Type Level a - Apportation Translocation 1 b - Teleport Other Translocation 3 Comestibles f - a bread ration Skills: + Level 1.0 Fighting + Level 2.0 Bows + Level 1.0 Throwing + Level 1.3 Stealth + Level 3.0 Spellcasting Level 2.0 Charms You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History Welcome, Nanban the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ .≈≈.≈≈≈≈≈≈≈≈≈≈≈ .≈...≈≈≈≈≈≈≈≈≈≈ ......≈≈.≈≈≈≈≈≈ ......≈≈≈.≈≈≈≈≈ ........≈.≈≈≈≈≈ .......@≈≈.≈≈≈≈ ...........≈≈≈≈ ..........≈≈≈≈≈ ..........≈.≈≈≈ ............≈≈≈ ............≈≈≈ ............≈≈≈ ............≈≈≈ There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Nanban the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Nanban set off with: a book of Battle, Sif Muna's Almanac of Orientation, a +0 shortbow, 27 arrows, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D:1 | Identified Sif Muna's Almanac of Orientation 1 | D:$ | Got out of the dungeon alive.