ASSERT((int)Buffer.size() == expanded_keys_left) in 'macro.cc' at line 542 failed. Version: Dungeon Crawl Stone Soup 0.22-a0-395-gfed312b Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-fed312b5ef -name PegasusDuck -rc /dgldir/rcfiles/crawl-git/PegasusDuck.rc -macro /dgldir/rcfiles/crawl-git/PegasusDuck.macro -morgue /dgldir/morgue/PegasusDuck/ -webtiles-socket /crawl-master/webserver/sockets/PegasusDuck:2018-05-03.10:50:49.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-fed312b5ef(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x684d53]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-fed312b5ef(_Z13do_crash_dumpv+0x3c0) [0x68b970]: do_crash_dump() /usr/games/crawl-git-fed312b5ef(_Z20crash_signal_handleri+0x74) [0x684fa4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f9028f091e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f9029271f6b]: /usr/games/crawl-git-fed312b5ef() [0x68b104] /usr/games/crawl-git-fed312b5ef() [0x68b38a] /usr/games/crawl-git-fed312b5ef() [0x88ed63] /usr/games/crawl-git-fed312b5ef(_Z13macro_buf_addibb+0x7f) [0x89214f]: macro_buf_add(int, bool, bool) /usr/games/crawl-git-fed312b5ef() [0x8429f4] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xca28) [0x7f902a782a28]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x17328) [0x7f902a78d328]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xce7d) [0x7f902a782e7d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc0ca) [0x7f902a7820ca]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xd02f) [0x7f902a78302f]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7f902a77eb41]: /usr/games/crawl-git-fed312b5ef(_ZN4CLua6callfnEPKcii+0xbf) [0x66e80f]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-fed312b5ef(_Z15process_command12command_type+0xb54) [0xbdaaa4]: process_command(command_type) /usr/games/crawl-git-fed312b5ef() [0xbdd129] /usr/games/crawl-git-fed312b5ef() [0xbddb7d] /usr/games/crawl-git-fed312b5ef(main+0x12a) [0x5ee42a]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f9028ef5ead]: /usr/games/crawl-git-fed312b5ef() [0x5eeb7d] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f9029271c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f9029271c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000006853c3 in call_gdb (file=0x7f902925d880) at crash.cc:435 gdb = attach_cmd = "attach 5311\000\000\000\000\000\000\000\000" #2 0x000000000068b989 in do_crash_dump () at dbg-asrt.cc:676 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2e98318 "/dgldir/morgue/PegasusDuck/"}} signal_info = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2a4ea58 "Crash caused by signal #6: Aborted"}} cause_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x303d4c8 "ASSERT((int)Buffer.size() == expanded_keys_left) in 'macro.cc' at line 542 failed."}} file = 0x7f902925d880 t = 1525346129 name = "/dgldir/morgue/PegasusDuck/crash-PegasusDuck-20180503-111529.txt", '\000' #3 0x0000000000684fa4 in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f9029271f6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000068b104 in _BreakStrToDebugger (mesg=mesg@entry=0x7fffeecefad0 "ASSERT((int)Buffer.size() == expanded_keys_left) in 'macro.cc' at line 542 failed.", assert=) at dbg-asrt.cc:800 No locals. #7 0x000000000068b38a in AssertFailed (expr=0xc46d28 "(int)Buffer.size() == expanded_keys_left", file=0xc458a0 "macro.cc", line=542, text=0x0) at dbg-asrt.cc:838 mesg = "ASSERT((int)Buffer.size() == expanded_keys_left) in 'macro.cc' at line 542 failed.\000\003\000\000\000\000\001\000\000\000\000\000\000\000@\345\347\002\000\000\000\000\b\346\347\002\000\000\000\000\001\000\000\000\000\000\000\000}.x*\220\177\000\000@\000\000\000\000\000\000\000\230\356%)\220\177\000\000\250\356%)\220\177\000\000\020\254\224\002", '\000' "\312, x*\220\177\000\000`\000\000\000\000\000\000\000\020\254\224\002\000\000\000\000\060\327w*\220\177\000\000\340\374\316\356\377\177\000\000\360\005\317\356\377\177\000\000\020\254\224\002\000\000\000\000%\020߁\205n\000\256\001\000\000\000\000\000\000\000"... args = {{gp_offset = 55040736, fp_offset = 0, overflow_arg_area = 0x30, reg_save_area = 0x825da4}} fileName = #8 0x000000000088ed63 in _register_expanded_keys (num=, reverse=) at macro.cc:542 No locals. #9 _register_expanded_keys (num=, reverse=) at macro.cc:535 No locals. #10 0x000000000089214f in macro_buf_add (key=-2214, reverse=false, expanded=true) at macro.cc:461 No locals. #11 0x00000000008429f4 in crawl_do_commands (ls=0x294ac10) at l-crawl.cc:461 cmd = __for_range = @0x7fffeecf0440: {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x30416e0, _M_finish = 0x3041730, _M_end_of_storage = 0x3041760}}, } commands = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x30416e0, _M_finish = 0x3041730, _M_end_of_storage = 0x3041760}}, } first = firstcmd = #12 0x00007f902a782a28 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #13 0x00007f902a78d328 in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #14 0x00007f902a782e7d in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #15 0x00007f902a7820ca in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #16 0x00007f902a78302f in ?? () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #17 0x00007f902a77eb41 in lua_pcall () from /usr/lib/x86_64-linux-gnu/liblua5.1.so.0 No symbol table info available. #18 0x000000000066e80f in CLua::callfn (this=0x14a7720, fn=, nargs=0, nret=0) at clua.cc:727 ls = 0x294ac10 strangler = {lua = 0x14a7720, static lua_map = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x3127d30, _M_left = 0x3127d30, _M_right = 0x3127d30}, _M_node_count = 1}}}} err = #19 0x0000000000bdaaa4 in process_command (cmd=cmd@entry=CMD_AUTOFIGHT) at main.cc:1764 fnname = 0xd20f76 "hit_closest" #20 0x0000000000bdd129 in _input () at main.cc:1153 cmd = CMD_AUTOFIGHT player_disabled = {was_disabled = false} #21 0x0000000000bddb7d in _launch_game () at main.cc:477 game_start = false #22 0x00000000005ee42a in _launch_game_loop () at main.cc:377 game_ended = false #23 main (argc=, argv=0x7fffeecf0fc8) at main.cc:332 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on May 3 2018 at 06:29:58 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-fed312b5ef/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-fed312b5ef/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-fed312b5ef/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 34, depth = 4 Level id: Depths:4 Level build method = random_map_in_depth, level layout type = open, absdepth0 = 25 Level vaults: grunt_forest_end_winery layout_cross lightli_too_deep dungeon_decor serial_sigils_hangedman_quiver abyss_entry_crystal minmay_three_doors uniq_mennas Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You block the faun's attack. You completely miss the faun. The faun is lightly wounded. Your unstable footing causes you to fumble your attack. The faun hits you but does no damage. The faun unwields an uncursed quarterstaff of protection. The faun wields a hunting sling. The faun shoots a stone. The stone hits your water elemental! You hear a splash. Your water elemental barely misses the faun. Unknown command. Your water elemental hits the faun. Your water elemental engulfs the faun in water! The faun shoots a stone. The stone hits your water elemental!! You hear a splash. Your water elemental hits the faun! The faun unwields an uncursed hunting sling. The faun wields an uncursed quarterstaff of protection. The faun hits your water elemental with an uncursed quarterstaff of protection! Your water elemental is destroyed! You hear a shout! You hear a shout! A satyr comes into view. It is wielding a quarterstaff. You enter the shallow water. Moving in this stuff is going to be slow. Items here: ( )) † an uncursed quarterstaff; an uncursed enchanted hunting sling; 18 stones a faun corpse Unknown command. You puncture the satyr! Your weapon exudes an aura of protection. The satyr is lightly wounded. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +4 rapier of protection goes still. You feel magic leave you. k - a +2 antimagic rapier (weapon) The satyr unwields an uncursed quarterstaff. The satyr wields an uncursed longbow. The satyr shoots an arrow. You block the arrow. You hear a shout! A water nymph comes into view. You puncture the satyr! The satyr's magic leaks into the air. The satyr is moderately wounded. You closely miss the satyr. The satyr is moderately wounded. You hit the satyr. The satyr's magic leaks into the air. The satyr is moderately wounded. The satyr shoots an arrow. The arrow hits you. You hear a shout! You puncture the satyr! The satyr's magic leaks into the air. The satyr is heavily wounded. Something hits the plant. Something pecks the plant. Something claws the plant but does no damage. You hit the satyr. The satyr's magic leaks into the air. The satyr is severely wounded. Something hits the plant. The satyr shoots an arrow. The arrow hits you!! You barely miss the satyr. The satyr is severely wounded. You hit the satyr. The satyr's magic leaks into the air. The satyr is severely wounded. The thorn hunter gestures. Thorny briars emerge from the ground! You puncture the satyr! The satyr's magic leaks into the air. The satyr is almost dead. The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You resist with almost no effort. You puncture the satyr! You kill the satyr! The Council accepts your kill. The faun unwields an uncursed quarterstaff of protection. The faun wields an uncursed hunting sling. The faun shoots a stone. The stone completely misses you. Unknown command. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel magic returning to you. Your +4 rapier of protection hums with potential! a - a +4 rapier of protection (weapon) A centaur warrior, a tengu conjurer and a thorn hunter come into view. The centaur warrior is wielding a smoking mace {venom}. The tengu conjurer casts a spell. The tengu conjurer conjures a globe of magical energy! The faun unwields an uncursed hunting sling. The faun wields an uncursed quarterstaff of protection. The faun barely misses you. A spriggan berserker, a battlesphere and a faun come into view. The spriggan berserker is wielding an antimagic rapier. Items here: ( )) † an uncursed longbow; an uncursed quarterstaff; 18 arrows; a satyr corpse You puncture the faun! Your weapon exudes an aura of protection. The faun is heavily wounded. The tengu conjurer hits the plant but does no damage. The tengu conjurer pecks the plant. The tengu conjurer claws the plant. You puncture the faun! The faun is severely wounded. The faun casts a spell at you. You resist with almost no effort. You hit the faun. The faun is severely wounded. The faun hits something with a club. You puncture the faun! You kill the faun! The Council accepts your kill. You hear a splash. x3 The thorn hunter gestures. The spriggan berserker prays to Trog. The water nymph flows with the water. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Items here: (( )) † 2 arrows; an uncursed quarterstaff; an uncursed enchanted hunting sling 18 stones; a faun corpse Unknown command. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Unknown command. You closely miss the water nymph. You hit the water nymph. The water nymph is lightly wounded. The water nymph misses you. Unknown command. Your unstable footing causes you to fumble your attack. Your unstable footing causes you to fumble your attack. The water nymph completely misses you. You puncture the water nymph! The water nymph is heavily wounded. The briar patch crumbles away. You hit the water nymph. The water nymph is heavily wounded. The water nymph gestures at you while chanting. The water swirls and strikes you! You hear a trumpeting! Unknown command. The briar patch crumbles away. x2 Splash! You fall into the shallow water. Moving in this stuff is going to be slow. You see here 2 stones. Your muscles tense, ready for explosive movement... Your supernatural speed expires. The briar patch crumbles away. The water nymph flows with the water. The thorn hunter gestures. Thorny briars emerge from the ground! The briar patch crumbles away. You hear a trumpeting! You hear a trumpeting! The thorn hunter gestures. You puncture the briar patch! The briar patch is moderately damaged. You hear a trumpeting! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - water nymph Aim: a water nymph (moderately wounded) The thunderbolt hits the thorn hunter. The thorn hunter is lightly damaged. The thunderbolt hits the water nymph. The water nymph is almost dead. You hear a trumpeting! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - water nymph Aim: a water nymph (severely wounded) The thunderbolt hits the thorn hunter. The thorn hunter is lightly damaged. The thunderbolt hits the water nymph. You kill the water nymph! The Council accepts your kill. You hear a shout! The thorn hunter fires a volley of thorns at you. The volley of thorns misses you. You hear a trumpeting! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - thorn hunter Aim: a thorn hunter (lightly damaged) The thunderbolt hits the thorn hunter. The thorn hunter is heavily damaged. You hear a shout! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (heavily damaged) The thunderbolt hits the thorn hunter. You destroy the thorn hunter! The Council accepts your kill. The lightning rod overheats! The briar patch crumbles away. You hear a trumpeting! You start resting. The briar patch crumbles away. You feel less exhausted. The briar patch crumbles away. x3 The briar patch crumbles away. You start resting. The briar patch crumbles away. x10 You hear a trumpeting! x4 HP restored. You start resting. A spriggan air mage comes into view. You see here a water nymph corpse. You butcher the water nymph corpse. Your pack is full. You see here 2 chunks of flesh. Unknown command. Eat one of 2 chunks of flesh? (ye/n/q) You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You are feeling hungry. Unknown command. You start resting. Magic restored. You start waiting. You are feeling very hungry. Your pack is full. You see here a chunk of flesh. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. The tengu conjurer is too close now for your liking. You see here a stone. A tengu conjurer is nearby! A tengu conjurer is nearby! A tengu conjurer is nearby! The tengu conjurer shouts! You puncture the tengu conjurer! Your weapon exudes an aura of protection. The tengu conjurer is moderately wounded. You hit the tengu conjurer. The tengu conjurer is heavily wounded. The tengu conjurer completely misses you. The tengu conjurer misses you. You block the tengu conjurer's attack. You puncture the tengu conjurer! The tengu conjurer is severely wounded. You puncture the tengu conjurer! You kill the tengu conjurer! The Council accepts your kill. Items here: ( )) [ † an enchanted quarterstaff; an arbalest; 10 bolts; a robe; a tengu corpse g - 247 stones (gained 2) A great orb of eyes comes into view. The great orb of eyes moves out of view. g - 265 stones (gained 18) Items here: ( )) † 2 arrows; an uncursed quarterstaff; an uncursed enchanted hunting sling a faun corpse The spriggan berserker is too close now for your liking. Items here: ( )) † an uncursed longbow; an uncursed quarterstaff; 18 arrows; a satyr corpse A spriggan berserker is nearby! A spriggan berserker is nearby! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +4 rapier of protection goes still. b - the +12 hunting sling of Vironano (weapon) {velocity, rElec MP+9} Firing (i - inventory. (/) - cycle) g - 265 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - spriggan berserker Aim: a spriggan berserker, wielding an antimagic rapier, wearing an animal skin and wearing a marble ring (hasn't noticed you) You shoot a stone. The stone misses the spriggan berserker. The spriggan berserker shouts! The stone hits the plant. The plant is heavily damaged. You hear two shouts! The spriggan berserker invokes Trog's protection! Firing (i - inventory. (/) - cycle) g - 264 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spriggan berserker Aim: a spriggan berserker, wielding an antimagic rapier, wearing an animal skin and wearing a marble ring (regenerating, resistant to hostile enchantments) You shoot a stone. The stone closely misses the spriggan berserker. The great orb of eyes turns its gaze towards you. The stone hits the plant. The plant is heavily damaged. Firing (i - inventory. (/) - cycle) g - 263 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - great orb of eyes Aim: a great orb of eyes Your line of fire to the great orb of eyes is blocked by a plant. Continue anyway? Okay, then. Items here: ( )) † 2 arrows; an uncursed quarterstaff; an uncursed enchanted hunting sling a faun corpse Firing (i - inventory. (/) - cycle) g - 263 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - spriggan berserker Aim: a spriggan berserker, wielding an antimagic rapier, wearing an animal skin and wearing a marble ring (regenerating, resistant to hostile enchantments) You shoot a stone. The stone hits the spriggan berserker! The spriggan berserker is moderately wounded. Firing (i - inventory. (/) - cycle) g - 262 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spriggan berserker Aim: a spriggan berserker, wielding an antimagic rapier, wearing an animal skin and wearing a marble ring (lightly wounded, regenerating, resistant to hostile enchantments) You shoot a stone. The stone misses the spriggan berserker. Firing (i - inventory. (/) - cycle) g - 261 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spriggan berserker Aim: a spriggan berserker, wielding an antimagic rapier, wearing an animal skin and wearing a marble ring (lightly wounded, regenerating, resistant to hostile enchantments) You shoot a stone. The stone misses the spriggan berserker. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +4 rapier of protection hums with potential! a - a +4 rapier of protection (weapon) You block the spriggan berserker's attack. An ettin comes into view. It is wielding two dire flails. Unknown command. You puncture the spriggan berserker! Your weapon exudes an aura of protection. The spriggan berserker is heavily wounded. The spriggan berserker completely misses you. You miss the spriggan berserker. The spriggan berserker is heavily wounded. You hit the spriggan berserker. The spriggan berserker is heavily wounded. The spriggan berserker hits you with an antimagic rapier! You feel your power leaking away. You puncture the spriggan berserker! The spriggan berserker is severely wounded. You puncture the spriggan berserker! The spriggan berserker is almost dead. You block the spriggan berserker's attack. You puncture the spriggan berserker! You kill the spriggan berserker! The Council accepts your kill. You puncture the great orb of eyes! The great orb of eyes is moderately wounded. You hit the great orb of eyes. The great orb of eyes is moderately wounded. The great orb of eyes completely misses you. You puncture the great orb of eyes! The great orb of eyes is heavily wounded. You puncture the great orb of eyes! The great orb of eyes is heavily wounded. The great orb of eyes closely misses you. You puncture the great orb of eyes! The great orb of eyes is severely wounded. You hit the great orb of eyes but do no damage. The great orb of eyes is severely wounded. The great orb of eyes gazes at you. You resist with almost no effort. You puncture the great orb of eyes! The great orb of eyes is almost dead. You hit the great orb of eyes. The great orb of eyes is almost dead. The great orb of eyes completely misses you. You puncture the great orb of eyes! You kill the great orb of eyes! The Council accepts your kill. You puncture the ettin! The ettin is lightly wounded. You puncture the ettin! The ettin is moderately wounded. You hit the ettin. The ettin is moderately wounded. The ettin misses you. The ettin completely misses you. You puncture the ettin! The ettin is heavily wounded. You puncture the ettin! The ettin is severely wounded. The ettin misses you. x2 You hit the ettin but do no damage. The ettin is severely wounded. You hit the ettin. The ettin is severely wounded. The ettin barely misses you. You block the ettin's attack. You hit the ettin. The ettin is severely wounded. You puncture the ettin! The ettin is almost dead. The ettin closely misses you. x2 You hit the ettin. The ettin is almost dead. You puncture the ettin! You kill the ettin! The Council accepts your kill. Your lightning rod (1/4) has regained one charge. No target in view! You start resting. HP restored. g - 261 stones (gained 1) d - 12 potions of curing (gained 1) Your pack is full. Items here: ( ))))) = [ † Your pack is full. Items here: ( ))))) = [ † Could not pick up an item here; shall I ignore it? [Y]es or [N]o only, please. Could not pick up an item here; shall I ignore it? [Y]es or [N]o only, please. Could not pick up an item here; shall I ignore it? Okay, then. Okay, then. As you read the scroll of identify, it crumbles to dust. a +3 ring of dexterity L - a +3 ring of dexterity Items here: ( ))))) [ † Items here: ( )) † an uncursed longbow; an uncursed quarterstaff; 18 arrows; a satyr corpse g - 271 stones (gained 10) Your pack is full. Items here: ))) = [ an uncursed quarterstaff of protection; an uncursed hunting sling a vampiric war axe; an animal skin; a ring of dexterity A faun is nearby! A faun is nearby! A faun is nearby! A faun comes into view. It is wielding a spear. Items here: ( )) [ † an uncursed quarterstaff; an uncursed longbow; 20 arrows; a robe a tengu corpse Your pack is full. Items here: ))) = [ an uncursed quarterstaff of protection; an uncursed hunting sling a vampiric war axe; an animal skin; a ring of dexterity The faun shouts! The faun unwields an uncursed spear. The faun wields a hunting sling. The faun shoots a stone. The stone hits you but does no damage. The faun shoots a stone. The stone completely misses you. You see here a stone. Items here: ( )) [ † an uncursed quarterstaff; an uncursed longbow; 20 arrows; a robe a tengu corpse Items here: ))) = [ an uncursed quarterstaff of protection; an uncursed hunting sling a vampiric war axe; an animal skin; a ring of dexterity Items here: ( )) † an uncursed longbow; an uncursed quarterstaff; 18 arrows; a satyr corpse Items here: ( ))))) [ † You start waiting. The faun unwields an uncursed hunting sling. The faun wields an uncursed spear. The faun hits you with an uncursed spear! You closely miss the faun. You hit the faun. Your weapon exudes an aura of protection. The faun is lightly wounded. The faun misses you. You puncture the faun! The faun is moderately wounded. You puncture the faun! The faun is heavily wounded. You block the faun's attack. You puncture the faun! The faun is almost dead. You hit the faun. The faun is almost dead. You block the faun's attack. You puncture the faun! You kill the faun! The Council accepts your kill. No target in view! g - 279 stones (gained 8) Items here: ( ))))))) [ †† Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +4 rapier of protection goes still. b - the +12 hunting sling of Vironano (weapon) {velocity, rElec MP+9} Items here: ( )) † an uncursed longbow; an uncursed quarterstaff; 18 arrows; a satyr corpse Your pack is full. Items here: ))) = [ an uncursed quarterstaff of protection; an uncursed hunting sling a vampiric war axe; an animal skin; a ring of dexterity A fire dragon and a faun come into view. Items here: ( )) [ ÷ an uncursed quarterstaff; an uncursed longbow; 20 arrows; a robe a tengu skeleton You see here a stone. Items here: ( )) [ ÷ an uncursed quarterstaff; an uncursed longbow; 20 arrows; a robe a tengu skeleton Items here: ))) = [ an uncursed quarterstaff of protection; an uncursed hunting sling a vampiric war axe; an animal skin; a ring of dexterity Items here: ( )) † an uncursed longbow; an uncursed quarterstaff; 18 arrows; a satyr corpse Items here: ( ))))))) [ †† You start resting. Magic restored. g - 280 stones (gained 1) You are feeling hungry. Items here: ( ))))))) [ ÷ † A fire dragon is nearby! Firing (i - inventory. (/) - cycle) g - 280 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - fire dragon Aim: a fire dragon (hasn't noticed you) You shoot a stone. The fire dragon roars deafeningly! The stone hits the fire dragon. The fire dragon is lightly wounded. You hear a shout! x2 Firing (i - inventory. (/) - cycle) g - 279 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (lightly wounded) You shoot a stone. The stone closely misses the fire dragon. Firing (i - inventory. (/) - cycle) g - 278 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (lightly wounded) You shoot a stone. The stone hits the fire dragon! The fire dragon is moderately wounded. Firing (i - inventory. (/) - cycle) g - 277 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (moderately wounded) You shoot a stone. The stone closely misses the fire dragon. Firing (i - inventory. (/) - cycle) g - 276 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (moderately wounded) You shoot a stone. The stone hits the fire dragon!! The fire dragon is heavily wounded. Firing (i - inventory. (/) - cycle) g - 275 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (heavily wounded) You shoot a stone. The stone completely misses the fire dragon. The stone hits the plant! The plant is almost destroyed. Firing (i - inventory. (/) - cycle) g - 274 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a club You shoot a stone. The stone barely misses the faun. Firing (i - inventory. (/) - cycle) g - 273 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a club You shoot a stone. The stone hits the fire dragon! The fire dragon is heavily wounded. Firing (i - inventory. (/) - cycle) g - 272 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (heavily wounded) You shoot a stone. The stone hits the fire dragon. The fire dragon is severely wounded. Firing (i - inventory. (/) - cycle) g - 271 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (severely wounded) You shoot a stone. The stone hits the fire dragon!! The fire dragon is almost dead. The fire dragon breathes flames at you. The blast of flame misses you. You hear a shout! x3; You hear an angry hiss. Firing (i - inventory. (/) - cycle) g - 270 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (almost dead, catching its breath) You shoot a stone. The stone hits the fire dragon but does no damage. The fire dragon is almost dead. Firing (i - inventory. (/) - cycle) g - 269 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (almost dead, catching its breath) You shoot a stone. The stone hits the fire dragon but does no damage. The fire dragon is almost dead. Firing (i - inventory. (/) - cycle) g - 268 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (almost dead, catching its breath) You shoot a stone. The stone hits the fire dragon. The fire dragon is almost dead. Firing (i - inventory. (/) - cycle) g - 267 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (almost dead, catching its breath) You shoot a stone. The stone barely misses the fire dragon. The stone hits the faun! The faun is moderately wounded. Firing (i - inventory. (/) - cycle) g - 266 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (almost dead, catching its breath) You shoot a stone. The stone barely misses the fire dragon. The fire dragon barely misses you. The fire dragon claws you but does no damage. The fire dragon barely misses you. A water nymph comes into view. Firing (i - inventory. (/) - cycle) g - 265 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire dragon Aim: a fire dragon (almost dead) You shoot a stone. The stone hits the fire dragon!! You kill the fire dragon! The Council accepts your kill. The spriggan air mage waves its arms in wide circles. The air twists around and strikes you! Firing (i - inventory. (/) - cycle) g - 264 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a club (lightly wounded) You shoot a stone. The stone hits the faun. The faun is moderately wounded. The faun unwields an uncursed club. The faun wields a hunting sling. The faun shoots a stone. The stone completely misses you. The water nymph moves out of view. The spriggan air mage waves its arms in wide circles. The air twists around and strikes you! Firing (i - inventory. (/) - cycle) g - 263 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (moderately wounded) You shoot a stone. The stone hits the faun! The faun is heavily wounded. Unknown command. Firing (i - inventory. (/) - cycle) g - 262 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded) You shoot a stone. The stone hits the faun. The faun is heavily wounded. Firing (i - inventory. (/) - cycle) g - 261 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (heavily wounded) You shoot a stone. The stone hits the faun!! You kill the faun! The Council accepts your kill. Firing (i - inventory. (/) - cycle) g - 260 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - spriggan air mage Aim: a spriggan air mage, wearing a robe (deflecting missiles) You shoot a stone. The spriggan air mage deflects the stone! The stone hits the water nymph! The water nymph is moderately wounded. You hear a splash. Unknown command. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +4 rapier of protection hums with potential! a - a +4 rapier of protection (weapon) The spriggan air mage closely misses you. You puncture the spriggan air mage! Your weapon exudes an aura of protection. The spriggan air mage is moderately wounded. You completely miss the spriggan air mage. The spriggan air mage is moderately wounded. The spriggan air mage misses you. You hit the spriggan air mage. The spriggan air mage is moderately wounded. You hit the spriggan air mage. The spriggan air mage is moderately wounded. The spriggan air mage waves its arms in wide circles. The air twists around and strikes you! You hit the spriggan air mage. The spriggan air mage is moderately wounded. You impale the spriggan air mage!! The spriggan air mage is severely wounded. The spriggan air mage misses you. You closely miss the spriggan air mage. The spriggan air mage is severely wounded. You hit the spriggan air mage. The spriggan air mage is almost dead. The spriggan air mage drinks a potion. The spriggan air mage is healed! You impale the spriggan air mage!! The spriggan air mage is severely wounded. You puncture the spriggan air mage! The spriggan air mage is almost dead. The spriggan air mage completely misses you. You barely miss the spriggan air mage. The spriggan air mage is almost dead. You impale the spriggan air mage!! You kill the spriggan air mage! The Council accepts your kill. You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. The water nymph misses you. The water nymph barely misses you. Items here: (( )))) [ ÷ Splash! You fall into the shallow water. Moving in this stuff is going to be slow. A guardian serpent comes into view. The guardian serpent shouts! Unknown command. You puncture the water nymph! The water nymph is moderately wounded. Your unstable footing causes you to fumble your attack. The water nymph points at you and mumbles some strange words. The water swirls and strikes you! You hit the water nymph. The water nymph is heavily wounded. You puncture the water nymph! The water nymph is severely wounded. The water nymph completely misses you. You closely miss the water nymph. The water nymph is severely wounded. You hit the water nymph. The water nymph is almost dead. The water nymph completely misses you. Your unstable footing causes you to fumble your attack. You impale the water nymph!! You kill the water nymph! The Council accepts your kill. You lunge at the faun, in a flurry of attacks. You puncture the faun! The faun is moderately wounded. You puncture the faun! The faun is heavily wounded. The faun completely misses you. Items here: ( ))))))) [ ÷ † Unknown command. The faun unwields an uncursed club. The faun wields a hunting sling. The faun shoots a sling bullet. You block the sling bullet. You see here a sling bullet. Unknown command. Your muscles tense, ready for explosive movement... Your supernatural speed expires. The faun shoots a sling bullet. The sling bullet completely misses you. The faun shoots a sling bullet. The sling bullet misses you. The faun shoots a sling bullet. You block the sling bullet. You see here 2 sling bullets. You see here a bolt. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +4 rapier of protection goes still. b - the +12 hunting sling of Vironano (weapon) {velocity, rElec MP+9} Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering S - 38 sling bullets for slings. Firing (i - inventory. (/) - cycle) S - 38 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a hunting sling (heavily wounded) You shoot a sling bullet. The sling bullet hits the faun! The faun is severely wounded. The faun shoots a sling bullet. The sling bullet closely misses you. Firing (i - inventory. (/) - cycle) S - 37 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (severely wounded) You shoot a sling bullet. The sling bullet hits the faun! The faun is almost dead. Firing (i - inventory. (/) - cycle) S - 36 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a hunting sling (almost dead) You shoot a sling bullet. The sling bullet hits the faun!! You kill the faun! The Council accepts your kill. You start resting. You feel less exhausted. You start resting. Firing (i - inventory. (/) - cycle) S - 35 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - thorn hunter Aim: a thorn hunter You shoot a sling bullet. The sling bullet hits the thorn hunter! The thorn hunter is lightly damaged. Firing (i - inventory. (/) - cycle) S - 34 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (lightly damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter!! The thorn hunter is moderately damaged. Firing (i - inventory. (/) - cycle) S - 33 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (moderately damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter!! The thorn hunter is heavily damaged. Firing (i - inventory. (/) - cycle) S - 32 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (heavily damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter! The thorn hunter is severely damaged. Firing (i - inventory. (/) - cycle) S - 31 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (severely damaged) You shoot a sling bullet. The sling bullet completely misses the thorn hunter. Firing (i - inventory. (/) - cycle) S - 30 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (severely damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter. The thorn hunter is severely damaged. Firing (i - inventory. (/) - cycle) S - 29 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (severely damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter! The thorn hunter is almost destroyed. The thorn hunter fires a volley of thorns at you. The volley of thorns misses you. Firing (i - inventory. (/) - cycle) S - 28 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (almost destroyed) You shoot a sling bullet. The sling bullet hits the thorn hunter! The thorn hunter is almost destroyed. Firing (i - inventory. (/) - cycle) S - 27 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (almost destroyed) You shoot a sling bullet. The sling bullet closely misses the thorn hunter. The thorn hunter gestures. Thorny briars emerge from the ground! Firing (i - inventory. (/) - cycle) S - 26 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (almost destroyed) You shoot a sling bullet. The sling bullet hits the thorn hunter. The thorn hunter is almost destroyed. The thorn hunter gestures. Firing (i - inventory. (/) - cycle) S - 25 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (almost destroyed) You shoot a sling bullet. The sling bullet hits the thorn hunter!! You destroy the thorn hunter! The Council accepts your kill. Your lightning rod (2/4) has regained one charge. No target in view! You start resting. The briar patch crumbles away. x14 Magic restored. S - 25 sling bullets (gained 1) You see here a bolt. S - 26 sling bullets (gained 1) S - 29 sling bullets (gained 3) S - 30 sling bullets (gained 1) S - 32 sling bullets (gained 2) S - 33 sling bullets (gained 1) S - 34 sling bullets (gained 1) S - 36 sling bullets (gained 2) S - 55 sling bullets (gained 19) Things that are here: a hunting sling; an uncursed club; a faun corpse S - 56 sling bullets (gained 1) S - 58 sling bullets (gained 2) S - 59 sling bullets (gained 1) Items here: ( ))))))) [ ÷ † g - 278 stones (gained 19) Items here: ( )))) [ ÷ g - 282 stones (gained 4) Your pack is full. Items here: ))) = [ an uncursed quarterstaff of protection; an uncursed hunting sling a vampiric war axe; an animal skin; a ring of dexterity Your pack is full. Items here: ))) = [ an uncursed quarterstaff of protection; an uncursed hunting sling a vampiric war axe; an animal skin; a ring of dexterity Could not pick up an item here; shall I ignore it? [Y]es or [N]o only, please. Could not pick up an item here; shall I ignore it? [Y]es or [N]o only, please. Could not pick up an item here; shall I ignore it? [Y]es or [N]o only, please. Could not pick up an item here; shall I ignore it? [Y]es or [N]o only, please. Could not pick up an item here; shall I ignore it? Okay, then. Okay, then. Your pack is full. Items here: ))) = [ an uncursed quarterstaff of protection; an uncursed hunting sling a vampiric war axe; an animal skin; a ring of dexterity Could not pick up an item here; shall I ignore it? Items here: ))) = [ an uncursed quarterstaff of protection; an uncursed hunting sling a vampiric war axe; an animal skin; a ring of dexterity g - 287 stones (gained 5) Items here: ( )) [ ÷ an uncursed quarterstaff; an uncursed longbow; 20 arrows; a robe a tengu skeleton g - 288 stones (gained 1) A spiny frog comes into view. Items here: (( )) ÷ 2 stones; an uncursed spear of freezing; an uncursed glowing fustibalus 10 sling bullets; a satyr skeleton Firing (i - inventory. (/) - cycle) S - 59 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (hasn't noticed you) You shoot a sling bullet. The spiny frog gives a loud, deep croak! The sling bullet hits the spiny frog!! The spiny frog is almost dead. Firing (i - inventory. (/) - cycle) S - 58 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (almost dead) You shoot a sling bullet. The sling bullet hits the spiny frog!! You kill the spiny frog! The Council accepts your kill. No target in view! g - 290 stones (gained 2); S - 67 sling bullets (gained 10) Things that are here: an uncursed spear of freezing; an uncursed glowing fustibalus; a satyr skeleton g - 291 stones (gained 1) g - 292 stones (gained 1) g - 298 stones (gained 6) f - 20 rations (gained 1) S - 69 sling bullets (gained 2) f - 21 rations (gained 1) f - 22 rations (gained 1) Key pressed, stopping explore. A thorn hunter comes into view. You see here a ration. A thorn hunter is nearby! A thorn hunter is nearby! Firing (i - inventory. (/) - cycle) S - 69 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - thorn hunter Aim: a thorn hunter (hasn't noticed you) You shoot a sling bullet. The sling bullet hits the thorn hunter!! The thorn hunter is lightly damaged. Firing (i - inventory. (/) - cycle) S - 68 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (lightly damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter! The thorn hunter is moderately damaged. Firing (i - inventory. (/) - cycle) S - 67 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (moderately damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter! The thorn hunter is moderately damaged. The thorn hunter gestures. Thorny briars emerge from the ground! Firing (i - inventory. (/) - cycle) S - 66 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (moderately damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter. The thorn hunter is heavily damaged. Firing (i - inventory. (/) - cycle) S - 65 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (moderately damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter but does no damage. The thorn hunter is moderately damaged. Firing (i - inventory. (/) - cycle) S - 64 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (moderately damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter. The thorn hunter is heavily damaged. Firing (i - inventory. (/) - cycle) S - 63 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (heavily damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter! The thorn hunter is heavily damaged. Firing (i - inventory. (/) - cycle) S - 62 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (heavily damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter! The thorn hunter is severely damaged. Firing (i - inventory. (/) - cycle) S - 61 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (severely damaged) You shoot a sling bullet. The sling bullet hits the thorn hunter!! You destroy the thorn hunter! The Council accepts your kill. No target in view! No target in view! No target in view! f - 23 rations (gained 1) S - 61 sling bullets (gained 1) You are feeling very hungry. The briar patch crumbles away. S - 62 sling bullets (gained 1) The briar patch crumbles away. x2 S - 63 sling bullets (gained 1) S - 65 sling bullets (gained 2) Found a ration. A satyr comes into view. It is wielding a club. You see here 3 sling bullets. A satyr is nearby! A satyr is nearby! The briar patch crumbles away. Found a ration. Found a ration. Found a ration. Found a ration. f - 24 rations (gained 1) f - 25 rations (gained 1) f - 26 rations (gained 1) f - 27 rations (gained 1) f - 28 rations (gained 1) f - 29 rations (gained 1) Key pressed, stopping explore. Items here: ( )) [ an uncursed quarterstaff; an uncursed longbow; 20 arrows; a robe Items here: ))) = [ an uncursed quarterstaff of protection; an uncursed hunting sling a vampiric war axe; an animal skin; a ring of dexterity Items here: ( )))) [ Items here: ( ))))))) [ ÷ Items here: ( )) [ ÷ an enchanted quarterstaff; an arbalest; 10 bolts; a robe; a tengu skeleton Key pressed, stopping explore. You butcher the faun corpse. Your pack is full. Things that are here: a hunting sling; an uncursed club; a chunk of flesh Your pack is full. Things that are here: a hunting sling; an uncursed club; a chunk of flesh Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. g - 299 stones (gained 1) Items here: ( ))))))) [ ÷ Items here: ( )))) [ Items here: ))) = [ an uncursed quarterstaff of protection; an uncursed hunting sling a vampiric war axe; an animal skin; a ring of dexterity The satyr is too close now for your liking. Items here: ( )) [ an uncursed quarterstaff; an uncursed longbow; 20 arrows; a robe A satyr is nearby! A satyr is nearby! Firing (i - inventory. (/) - cycle) S - 65 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - satyr Aim: a satyr, wielding a club (hasn't noticed you) Your line of fire to the satyr is blocked by a plant. Continue anyway? Okay, then. Firing (i - inventory. (/) - cycle) S - 65 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - satyr Aim: a satyr, wielding a club (hasn't noticed you) Your line of fire to the satyr is blocked by a plant. Continue anyway? [Y]es or [N]o only, please. Your line of fire to the satyr is blocked by a plant. Continue anyway? Okay, then. Firing (i - inventory. (/) - cycle) S - 65 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - satyr Aim: a satyr, wielding a club (hasn't noticed you) You shoot a sling bullet. The sling bullet barely misses the satyr. The satyr plays a frightful melody on his pipes! The satyr radiates an aura of fear! You are terrified of the satyr! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [PegasusDuck] Species: Halfling Job: Hunter HP: 189/189; mods: 0/0 MP: 40/40; mod: 0 Stats: 16 (16) 11 (11) 27 (27) Position: (13, 43), god: Wu Jian (26), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 20 | 16597 | 8/2141 Short Blades | X | 0 | 0 | 14 | 4330 | 88/743 Long Blades | X | 0 | 0 | 2 | 238 | 88/150 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | X | 0 | 0 | 22 | 9646 | 796/1050 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 13 | 4796 | 550/799 Dodging | X | 1 | 50 | 13 | 5031 | 785/799 Stealth | X | 0 | 0 | 22 | 13245 | 730/1485 Shields | X | 0 | 0 | 4 | 464 | 44/210 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 0 | 0 | 0/84 Conjurations | | 0 | 0 | 0 | 0 | 0/70 Hexes | | 0 | 0 | 0 | 0 | 0/70 Charms | | 0 | 0 | 0 | 0 | 0/42 Summonings | | 0 | 0 | 0 | 0 | 0/70 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/100 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 50 | 11 | 4057 | 607/750 Spell bugs: Durations: #63: 230 Attributes: #4: 919320 #12: 4707 #13: 2548 #23: 103743 #24: -1407390772 #27: 846917 #49: 5891 #59: 1 Mutations: mutation resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +12 hunting sling of Vironano {velocity, rElec MP+9} eq slot #1, inv slot #13: +2 cloak of the Assorted Stories {Int+2} eq slot #2, inv slot #16: +2 helmet eq slot #3, inv slot #14: +1 pair of gloves of Beogh's Esteem {rElec rN+ Slay+3} eq slot #4, inv slot #39: +2 pair of boots eq slot #5, inv slot #20: +2 buckler eq slot #6, inv slot #22: +2 ring mail of the Ant {rC+ Str+3} eq slot #7, inv slot #35: +4 ring of protection eq slot #8, inv slot #47: ring of protection from magic eq slot #9, inv slot #48: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.........).........<. #..................... #..................... ######)############### ♣[♣♣# ♣ ♣♣♣♣♣♣♣♣♣♣♣♣).♣ ♣♣♣♣♣♣ ♣♣ ♣...♣.......♣)♣♣♣♣♣.♣..♣♣♣.♣ .♣♣.♣♣.......)......♣...... ♣.........@................ ♣♣...............c(......... ♣..P.PP.........P.P.P..P..P. ♣.......................... ♣.P...P..................P. ♣.......................... ♣♣.P........P.............P. ♣........................... ♣..P.P......P.............P. clua stack: [C], function do_commands, line -1 autofight.lua, function attack_fire, line 274 autofight.lua, function attack, line 377 autofight.lua, function (null), line 400 dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (11, 8): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 1 at (15, 9): {{{{ CLASS: TriggerableFunction repeated: false listeners: func: CLASS: FunctionWrapper name: dgn.activate_item_decay fn: [type function] props: triggerers: 1: CLASS: DgnTriggerer type: player_los activating: false dgn_trigs_by_type: 64: 1: 1 activated: true data: }}}} Lua marker 2 at (43, 25): {{{{ CLASS: PropertiesDescriptor props: stop_explore: statue }}}} >>>>>>>>>>>>>>>>>>>>>>