Version: Dungeon Crawl Stone Soup 0.16-a0-1885-g0f03bb0 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-0f03bb062f -name PleasingFungus -rc /dgldir/rcfiles/crawl-git/PleasingFungus.rc -macro /dgldir/rcfiles/crawl-git/PleasingFungus.macro -morgue /dgldir/morgue/PleasingFungus/ -webtiles-socket /crawl-master/webserver/sockets/PleasingFungus:2014-11-05.17:17:41.sock -await-connection -wizard RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 15 stack frames. /usr/games/crawl-git-0f03bb062f(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x60a013]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-0f03bb062f(_Z13do_crash_dumpv+0x2d7) [0x610d07]: do_crash_dump() /usr/games/crawl-git-0f03bb062f(_Z20crash_signal_handleri+0x74) [0x60a284]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f4bb789a1e0]: /usr/games/crawl-git-0f03bb062f(_ZNK7monster17base_armour_classEv+0x108) [0x8e52f8]: monster::base_armour_class() const /usr/games/crawl-git-0f03bb062f(_ZNK7monster12armour_classEb+0x19) [0x8e54d9]: monster::armour_class(bool) const /usr/games/crawl-git-0f03bb062f(_ZN12monster_infoC2EPK7monsteri+0x585) [0x898e75]: monster_info::monster_info(monster const*, int) /usr/games/crawl-git-0f03bb062f(_Z15fill_out_corpsePK7monster12monster_typeR8item_defb+0x3fe) [0x879dde]: fill_out_corpse(monster const*, monster_type, item_def&, bool) /usr/games/crawl-git-0f03bb062f(_Z25wizard_create_spec_objectv+0x44b) [0xa7908b]: wizard_create_spec_object() /usr/games/crawl-git-0f03bb062f() [0x7d6da0] /usr/games/crawl-git-0f03bb062f(_Z15process_command12command_type+0x1525) [0x7dbc25]: process_command(command_type) /usr/games/crawl-git-0f03bb062f() [0x7dd109] /usr/games/crawl-git-0f03bb062f(main+0x5e5) [0x505f95]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f4bb7886ead]: /usr/games/crawl-git-0f03bb062f() [0x57b501] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f4bb7c02c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f4bb7c02c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000060a6b3 in call_gdb (file=0x7f4bb7bee880) at crash.cc:406 gdb = attach_cmd = "attach 14146\000\000\000\000\000\000\000" #2 0x0000000000610d20 in do_crash_dump () at dbg-asrt.cc:685 t = 1415207894 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x34a6f08 "/dgldir/morgue/PleasingFungus/"}} name = "/dgldir/morgue/PleasingFungus/crash-PleasingFungus-20141105-171814.txt", '\000' file = 0x7f4bb7bee880 #3 0x000000000060a284 in crash_signal_handler (sig_num=11) at crash.cc:182 No locals. #4 No symbol table info available. #5 0x00000000008e52f8 in monster::base_armour_class (this=this@entry=0x7fff04af2d60) at monster.cc:3429 base_ac = base_ac = #6 0x00000000008e54d9 in monster::armour_class (this=0x7fff04af2d60, calc_unid=false) at monster.cc:3461 ac = armour = ring = #7 0x0000000000898e75 in monster_info::monster_info (this=0x7fff04af2930, m=0x7fff04af2d60, milev=0) at mon-info.cc:593 nomsg_wounds = true stype = 0 name_flags = 0 need_name_desc = #8 0x0000000000879dde in fill_out_corpse (mons=0x7fff04af2d60, mtype=MONS_ZOMBIE, corpse=..., force_corpse=) at mon-death.cc:145 minfo = { = {pos = {x = 0, y = 0}, mb = {data = {> = {_M_w = {0, 0}}, }}, mname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf7d418 ""}}, type = MONS_ZOMBIE, base_type = MONS_ZOMBIE, draco_type = MONS_ZOMBIE, {number = 0, num_heads = 0, slime_size = 0, is_active = false}, _colour = -1, attitude = ATT_HOSTILE, threat = MTHRT_EASY, dam = 32587, fire_blocker = DNGN_ESCAPE_HATCH_DOWN, description = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf7d418 ""}}, quote = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf7d418 ""}}, holi = MH_UNDEAD, mintel = I_PLANT, ac = 18525472, ev = 0, base_ev = 45, mresists = 0, mitemuse = 64, mbase_speed = 0, menergy = {move = 45 '-', swim = 0 '\000', attack = 0 '\000', missile = 0 '\000', spell = 0 '\000', special = 0 '\000', item = 0 '\000', pickup_percent = 0 '\000'}, fly = 18525472, props = {hash_map = 0x0}, constrictor_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf7d418 ""}}, constricting_name = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, spells = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, attack = {{type = 50, flavour = AF_PLAIN, damage = 18525472}, {type = AT_NONE, flavour = AF_PLAIN, damage = 0}, {type = AT_HIT, flavour = AF_PLAIN, damage = -1215416160}, {type = 32587, flavour = 18525472, damage = 0}}, client_id = 50}, inv = {{_M_ptr = 0x0}, {_M_ptr = 0x0}, {_M_ptr = 0x0}, {_M_ptr = 0x0}, {_M_ptr = 0x0}, {_M_ptr = 0x0}, {_M_ptr = 0x0}, {_M_ptr = 0x0}, {_M_ptr = 0x0}}, u = {ghost = {species = 4294967265, job = 1073741823, religion = 54752240, best_skill = SK_FIGHTING, best_skill_rank = -16608, xl_rank = -18536, damage = 32587, ac = 0, acting_part = MONS_PROGRAM_BUG, can_sinv = false}}} summon_type = 0 corpse_class = MONS_ZOMBIE #9 0x0000000000a7908b in wizard_create_spec_object () at wiz-item.cc:190 dummy = { = {_vptr.actor = 0xbce0b0, type = MONS_ZOMBIE, mid = 32587, position = {x = 0, y = 0}, props = {hash_map = 0x0}, shield_blocks = 0, held = HELD_NONE, constricted_by = 0, escape_attempts = 0, constricting = 0x0}, mname = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf7d418 ""}}, hit_points = 0, max_hit_points = 0, speed = 0, speed_increment = 0, target = {x = 0, y = 0}, firing_pos = {x = 0, y = 0}, patrol_point = {x = 0, y = 0}, travel_target = MTRAV_NONE, travel_path = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, inv = {mData = {27000 }}, spells = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, attitude = ATT_HOSTILE, behaviour = BEH_WANDER, foe = 27001, ench_countdown = -81 '\257', enchantments = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff04af2e30, _M_right = 0x7fff04af2e30}, _M_node_count = 0}}}, ench_cache = {data = {> = {_M_w = {0, 0}}, }}, flags = 0, experience = 0, base_monster = MONS_NO_MONSTER, {number = 0, blob_size = 0, num_heads = 0, ballisto_activity = 0, spore_cooldown = 0, mangrove_pests = 0, prism_charge = 0, battlecharge = 0, move_spurt = 0, swift_cooldown = 0, orc_type = MONS_PROGRAM_BUG, tentacle_connect = 0}, colour = -1, summoner = 11606894, foe_memory = 0, god = GOD_NO_GOD, ghost = {_M_ptr = 0x0}, seen_context = SC_NONE, damage_friendly = 0, damage_total = 11, client_id = 0, static last_client_id = 0, went_unseen_this_turn = false, unseen_pos = {x = 0, y = 0}, hit_dice = 0} class_wanted = OBJ_CORPSES thing_created = 26 specs = "\320\177\r\000\000\000\000\000@\376\276\267K\177\000\000PtJ\003\000\000\000\000\260{\r\000\000\000\000\000\230\376\276\267K\177\000\000H\003\216\267K\177\000\000@\376\276\267K\177\000\000\000\002", '\000' , "\b\353C\003\000\000\000" keyin = mon = MONS_ZOMBIE #10 0x00000000007d6da0 in _do_wizard_command (wiz_command=wiz_command@entry=111, silent_fail=silent_fail@entry=false) at main.cc:765 No locals. #11 0x00000000007dbc25 in _handle_wizard_command () at main.cc:983 wiz_command = 111 #12 process_command (cmd=cmd@entry=CMD_WIZARD) at main.cc:2102 No locals. #13 0x00000000007dd109 in _input () at main.cc:1418 player_disabled = {was_disabled = false} #14 0x0000000000505f95 in _launch_game () at main.cc:466 game_start = true ccon = {cstate = false, smartcstate = false} #15 _launch_game_loop () at main.cc:372 game_ended = false #16 main (argc=, argv=) at main.cc:330 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Nov 5 2014 at 06:14:15 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-format-zero-length -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0f03bb062f/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0f03bb062f/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0f03bb062f/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: minmay_arrival_diagonal_passages layout_rooms Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (35, 32): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, PleasingFungus the Human Wizard. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. WARNING: ABOUT TO ENTER WIZARD MODE! If you continue, your game will not be scored! Do you really want to enter wizard mode? Enter Wizard Command (? - help): ) - weapons ( - missiles [ - armour / - wands ? - scrolls = - jewellery ! - potions : - books | - staves \ - rods } - miscellany X - corpses % - food $ - gold 0 - the Orb ESC - exit What class of item? & Which monster by name? That monster doesn't leave corpses; make one anyway? >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WIZARD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [PleasingFungus] Species: Human Job: Wizard class_name: Wizard HP: 13/13; mods: 0/0 MP: 4/4; mod: 0 Stats: 7 (7) 18 (18) 11 (11) Position: (35, 32), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: staircase leading out of the dungeon Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 0 | 0 | 0 | 0/50 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/50 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 14 | 2 | 151 | 1/150 Stealth | X | 1 | 9 | 2 | 127 | 1/126 Stabbing | | 1 | 0 | 0 | 0 | 0/1410790144 Shields | | 1 | 0 | 0 | 0 | 0/50 Traps | | 1 | 0 | 0 | 0 | 0/1410790144 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 76 | 3 | 357 | 1/238 Conjurations | X | 1 | 1 | 1 | 51 | 1/100 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/50 Summonings | | 1 | 0 | 1 | 51 | 1/100 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 1 | 51 | 1/100 Transmutations | | 1 | 0 | 0 | 0 | 0/50 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #49: 30 Mutations: Inventory bugs: Equipment: eq slot #2, inv slot #1: +0 hat eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ## ## # .#. # #.#.#.# #.@.# #.#.#.# # .#. # ## ## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>