Dungeon Crawl Stone Soup version 0.18-a0-1805-g8ab820f (webtiles) character file. 0 RatWanderer the Charmwright (level 1, 16/16 HPs) Began as a Mummy Wanderer on Apr 25, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (70 turns). RatWanderer the Charmwright (Mummy Wanderer) Turns: 70, Time: 00:00:19 Health: 16/16 AC: 2 Str: 15 XL: 1 Next: 8% Magic: 1/1 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 0 levels left rFire x . . SeeInvis . g - -2 whip (curse) rCold + . . Gourm . e - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 hand crossbow g - a cursed -2 whip (weapon) Missiles d - 24 bolts Armour e - a +0 robe (worn) Scrolls f - a scroll of enchant armour {unknown} Books a - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 b - the Handbook of the Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 Skills: - Level 2.0 Fighting + Level 1.0 Crossbows Level 1.5 Shields Level 2.4 Charms Level 1.5 Transmutations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History You open the door. A bat comes into view. Found a scroll labeled RIRECU AGEASUC. Firing (i - inventory): d - 24 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) You shoot a bolt. The bolt hits the bat! You kill the bat! There is an open door here. f - a scroll labeled RIRECU AGEASUC d - 24 bolts (gained 1) You see here a bat corpse. You open the door. There is an open door here. Found a glowing whip. You see here a glowing whip. g - a glowing whip It sticks to your hand! g - a cursed -2 whip (weapon) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## ##...## #. #. .# ##.....## #.##.##. ##.......###....... #.........#.......# '.........+ ......# #.........# #.... ##..†....## #..# # ##.....## #.@# .# ##...## ##.###.# ##'## #.....# #.# .#####..### #.# #........# ##.## ########.# ##...###########.# ###.....##.......#.# .......###.#####.#.# There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | RatWanderer the Mummy Wanderer began the quest for the Orb. 0 | D:1 | RatWanderer set off with: a book of Battle, the Handbook of the Traveller, a +0 hand crossbow, 24 bolts, a +0 robe 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 70 | D:1 | Quit the game Vault maps used: D:1: grunt_arrival_crossed_arrows, hangedman_decor_points Action || total -------------------------++------- Fire: Hand crossbow || 1