Dungeon Sprint DCSS version 0.20.1-1-g8b1a95d (webtiles) character file. 0 Sergeek the Skirmisher (level 1, 19/19 HPs) Began as a Hill Orc Berserker on Oct 31, 2017. Was a Follower of Trog. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:10:39 (104 turns). Sergeek the Skirmisher (Hill Orc Berserker) Turns: 104, Time: 00:10:39 Health: 19/19 AC: 18 Str: 31 XL: 1 Next: 0% Magic: 1/1 EV: 0 Int: 7 God: Trog [*.....] Gold: 0 SH: 16 Dex: 10 Spells: 0/0 levels left rFire + . . SeeInvis . b - +5 double sword rCold + . . Gourm . k - +3 large shield rNeg . . . Faith . j - +5 gold dragon scales rPois + Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) Regen 0.1/turn J - +6 ring of strength MPRegen 0.1/turn K - +6 ring of strength @: no status effects A: no striking features a: Berserk, Burn Spellbooks, Renounce Religion You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +5 hand crossbow b - a +5 double sword (weapon) L - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. O - the +7 Singing Sword (You found it in the Dungeon) P - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Q - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. R - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). S - the +10 mace of Variability {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. T - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. U - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. V - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) W - the +0 sword of Power (You found it in the Dungeon) X - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Missiles l - 1000 bolts (quivered) Armour j - +5 gold dragon scales (worn) k - a +3 large shield (worn) M - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. N - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery J - a +6 ring of strength (left hand) K - a +6 ring of strength (right hand) Wands B - a wand of disintegration (7/24) C - a wand of iceblast (5/15) D - a wand of lightning (5/15) E - a wand of acid (5/15) Scrolls i - 4 scrolls of blinking o - 3 scrolls of recharging p - 7 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify s - 5 scrolls of remove curse t - 2 scrolls of fear y - 4 scrolls of amnesia Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage u - 2 potions of brilliance v - 2 potions of invisibility w - 4 potions of resistance x - a potion of experience z - 5 potions of agility A - 5 potions of might Miscellaneous F - a lightning rod (4/4) Comestibles c - 5 bread rations m - 42 fruits n - 4 meat rations Skills: + Level 3.6 Fighting + Level 3.2 Long Blades + Level 2.1 Armour + Level 1.5 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Message History H - the +10 dark maul {crush} I - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} L - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} M - the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} N - the +18 shield of the Gong {rElec rN+ MR+ EV-5} Items here: )))))))))) O - the +7 Singing Sword P - the +7 great mace "Firestarter" {inner flame, rF++} Q - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} R - the +7 longbow "Piercer" {penet, EV-2} S - the +10 mace of Variability {chaos} T - the +11 plutonium sword {*Contam Stlth-} U - the cursed +13 scythe of Curses {drain, *Curse} V - the +6 shillelagh "Devastator" {shatter} W - the +0 sword of Power; X - the +9 sword of Zonguldrok {reap} You drop the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6}. You drop the +10 dark maul {crush}. You drop the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv}. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓8_8_8_8©8_8_8_8▓ ▓_............._▓ ▓8.........@...8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).....=...8▓ ▓_.........|..._▓ ▓8...[.........8▓ ▓_...[.<......._▓ ▓8.............8▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Sergeek the Hill Orc Berserker began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 3 | D | Found a blossoming altar of Fedhas. 23 | D | Found a viscous altar of Jiyva. 23 | D | Found a hazy altar of Hepliaklqana. 23 | D | Found a transporter. 23 | D | Found an opulent altar of Gozag. 23 | D | Found an ancient bone altar of Kikubaaqudgha. 23 | D | Found a corrupted altar of Lugonu. 52 | D | Found a burning altar of Makhleb. 53 | D | Found a stormy altar of Qazlal. 53 | D | Found a sacrificial altar of Ru. 53 | D | Found an iron altar of Okawaru. 53 | D | Found a deep blue altar of Sif Muna. 53 | D | Found a sparkling altar of Nemelex Xobeh. 53 | D | Found a bloodstained altar of Trog. 104 | D | Quit the game