ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. Version: Dungeon Crawl Stone Soup 0.20-a0-303-g575bbf7 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-575bbf731d -name Television -rc /dgldir/rcfiles/crawl-git/Television.rc -macro /dgldir/rcfiles/crawl-git/Television.macro -morgue /dgldir/morgue/Television/ -webtiles-socket /crawl-master/webserver/sockets/Television:2016-12-17.17:29:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /usr/games/crawl-git-575bbf731d(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x67a643]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-575bbf731d(_Z13do_crash_dumpv+0x2b8) [0x681208]: do_crash_dump() /usr/games/crawl-git-575bbf731d(_Z20crash_signal_handleri+0x74) [0x67a8b4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7fab25f2b1e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fab26293f6b]: /usr/games/crawl-git-575bbf731d() [0x680aa4] /usr/games/crawl-git-575bbf731d() [0x680d2a] /usr/games/crawl-git-575bbf731d(_ZN7ray_def7advanceEv+0x180) [0xa38750]: ray_def::advance() /usr/games/crawl-git-575bbf731d(_ZN21targetter_thunderbolt7set_aimE9coord_def+0xa35) [0xb111b5]: targetter_thunderbolt::set_aim(coord_def) /usr/games/crawl-git-575bbf731d() [0x6ddb23] /usr/games/crawl-git-575bbf731d(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP9targetter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x27) [0x6e7c67]: std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-git-575bbf731d() [0x6dceaa] /usr/games/crawl-git-575bbf731d() [0x6dd26f] /usr/games/crawl-git-575bbf731d(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x217) [0x6dde17]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-git-575bbf731d(_ZNK17direction_chooser19find_default_targetEv+0x28) [0x6de2e8]: direction_chooser::find_default_target() const /usr/games/crawl-git-575bbf731d(_ZN17direction_chooser16choose_directionEv+0x1e3) [0x6e56a3]: direction_chooser::choose_direction() /usr/games/crawl-git-575bbf731d(_Z9directionR4distRK22direction_chooser_args+0x22) [0x6e57b2]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-git-575bbf731d(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1bc) [0xac5e7c]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-git-575bbf731d(_Z11your_spells10spell_typeibbb+0x75a) [0xa8614a]: your_spells(spell_type, int, bool, bool, bool) /usr/games/crawl-git-575bbf731d() [0x71ca24] /usr/games/crawl-git-575bbf731d(_Z10evoke_itemib+0x284) [0x71d114]: evoke_item(int, bool) /usr/games/crawl-git-575bbf731d(_Z15process_command12command_type+0x3ca) [0xbb917a]: process_command(command_type) /usr/games/crawl-git-575bbf731d() [0xbbbfe9] /usr/games/crawl-git-575bbf731d() [0xbbcbe5] /usr/games/crawl-git-575bbf731d(main+0x2eb) [0x5e737b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7fab25f17ead]: /usr/games/crawl-git-575bbf731d() [0x5e792d] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fab26293c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fab26293c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000067ad03 in call_gdb (file=0x7fab2627f880) at crash.cc:420 gdb = attach_cmd = "attach 1269\000\000\000\000\000\000\000\000" #2 0x0000000000681221 in do_crash_dump () at dbg-asrt.cc:670 t = 1481997494 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x433f928 "/dgldir/morgue/Television/"}} name = "/dgldir/morgue/Television/crash-Television-20161217-175814.txt", '\000' file = 0x7fab2627f880 #3 0x000000000067a8b4 in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007fab26293f6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000680aa4 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffff5614d60 "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x0000000000680d2a in AssertFailed (expr=0xc5f8ec "in_non_diamond_int(r.start)", file=0xc5f888 "ray.cc", line=217, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.\000\377\177\000\000\000\000\000\000\000\000\000\000\034\000\000\000\000\000\000\000(\260\336\003", '\000' , "*", '\000' , "\034\000\000\000\000\000\000\000@\016(&\253\177\000\000\034\000\000\000\000\000\000\000\260Pa\365\377\177\000\000\003\000\000\000\000\000\000\000\003\000\000\000\000\000\000\000\240H\367%\253\177\000\000*\000\000\000\034\000\000\000\034\000\000\000\000\000\000\000\b\000\000\000\060\000\000\000\200Ya\365\377\177\000\000\300Xa\365\377\177\000\000}Й&\253\177\000\000\300\255\307&\253"... args = {{gp_offset = 6324752, fp_offset = 0, overflow_arg_area = 0x3, reg_save_area = 0x7fab269f9f1b}} fileName = #8 0x0000000000a38750 in ray_def::advance (this=0x7ffff5615700) at ray.cc:217 No locals. #9 0x0000000000b111b5 in targetter_thunderbolt::set_aim (this=0x435d2a0, a=...) at target.cc:860 ray = {r = {start = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}, dir = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}}, on_corner = false, cycle_idx = -1} p = {x = 65, y = 34} a1 = a2 = #10 0x00000000006ddb23 in _find_monster_expl (allowed_self_aff=AFF_YES, mon_aff=AFF_MULTIPLE, hitfunc=0x435d2a0, range=5, need_path=true, mode=TARG_HOSTILE, where=...) at directn.cc:2354 No locals. #11 _find_monster_expl (where=..., mode=TARG_HOSTILE, need_path=true, range=5, hitfunc=0x435d2a0, mon_aff=AFF_MULTIPLE, allowed_self_aff=AFF_YES) at directn.cc:2330 No locals. #12 0x00000000006e7c67 in __call (__args=..., this=) at /usr/include/c++/4.7/functional:1156 No locals. #13 operator() (this=) at /usr/include/c++/4.7/functional:1215 No locals. #14 std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) (__functor=..., __args#0=...) at /usr/include/c++/4.7/functional:1912 No locals. #15 0x00000000006dceaa in _find_square (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x435d2a0, wrap=wrap@entry=true, los=los@entry=0) at directn.cc:2636 targ_x = targ_y = targ = {x = 64, y = 34} temp_xps = 16 i = maxx = 42 ctry = 9 temp_yps = 9 j = vyou = {x = 17, y = 9} maxy = 34 y_change = onlyHidden = false radius = minx = -8 x_change = -1 onlyVis = false miny = -16 ctrx = 17 #16 0x00000000006dd26f in _find_square_wrapper (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x435d2a0, los=los@entry=LS_ANY) at directn.cc:2657 r = #17 0x00000000006dde17 in direction_chooser::find_default_monster_target (this=0x7ffff5616740, result=...) at directn.cc:975 mons_target = success = false #18 0x00000000006de2e8 in direction_chooser::find_default_target (this=this@entry=0x7ffff5616740) at directn.cc:1070 result = {x = 17, y = 9} success = false #19 0x00000000006e56a3 in direction_chooser::choose_direction (this=this@entry=0x7ffff5616740) at directn.cc:2003 mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_TARGET_PATH} legacy_range = { = {_vptr.targetter = 0xc82030, origin = {x = 65, y = 34}, aim = {x = 65, y = 34}, agent = 0x1352aa0, why_not = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104fa78 ""}}}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {0 }} }}}, exp_map_max = {mData = {mData = {{mData = {0 }} , {mData = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -45426, 1108869119, 0, 0, 0, 1072693248, -17155601, -1077531070, 644723158}}, {mData = {32683, -17155601, -1077531070, -1, 0, -1722100819, 1072359583, -45426, 1108869119, 1, 0, 0, 1072693248, -17155601, -1077531070, 644723158, 32683, -17155601, -1077531070}}, {mData = {-1, 0, -1722100819, 1072359583, 10942460, 0, 4, 0, 10942253, 0, -17155601, -1077531070, 10943782, 0, -1722100819, 1072359583, 10942460, 1140457472, 0}}, {mData = {50, 150, 300, 64, 0, 1050, 1400, 1800, 2250, 2800, 3450, 41, 0, 6000, 7050, 8200, 9450, 10800, 12300}}, {mData = {13950, 15750, 41, 0, 640159296, 32683, 41, 0, 55269377, 0, 1, 0, 0, 0, 636962976, 32683, 412, 0, 41}}, {mData = {0, -178165920, 32767, 11435634, 0, 50, 0, -178165920, 32767, 20261560, 0, 20261568, 0, 1, 0, 647994995, 32683, 64, 0}}}}}, range = 5, affects_walls = true, affects_pos = 0} rva = {_vptr.range_view_annotator = 0xbf2b90} #20 0x00000000006e57b2 in direction (moves=..., args=...) at directn.cc:496 No locals. #21 0x0000000000ac5e7c in spell_direction (spelld=..., pbolt=..., args=0x7ffff5616b30) at spl-util.cc:771 newargs = {hitfunc = 0x435d2a0, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x43285c8 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x5, _M_const_object = 0x5, _M_function_pointer = 0x5, _M_member_pointer = &virtual table offset 4, this adjustment 140373063749757}, _M_pod_data = "\005\000\000\000\000\000\000\000}Й&\253\177\000"}, _M_manager = 0}, _M_invoker = 0x7fab26280e40}, default_place = {x = 0, y = 0}} #22 0x0000000000a8614a in your_spells (spell=SPELL_THUNDERBOLT, powc=5, allow_fail=false, evoked=true, fake_spell=) at spl-cast.cc:1389 prompt = 0x0 additional_desc = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0, _M_member_pointer = NULL}, _M_pod_data = '\000' }, _M_manager = 0}, _M_invoker = 0} needs_path = true mr_check = targ = TARG_HOSTILE dir = range = 5 hitfunc = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x435d2a0}, }, }} title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x43285c8 "Aiming: Thunderbolt"}} args = {hitfunc = 0x435d2a0, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x43285c8 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0xbe2fc3, _M_const_object = 0xbe2fc3, _M_function_pointer = 0xbe2fc3, _M_member_pointer = &virtual table offset 12464066}, _M_pod_data = "\303/\276", '\000' }, _M_manager = 0}, _M_invoker = 0}, default_place = {x = 0, y = 0}} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} flags = 1 potion = -1 god = fail = old_target = wiz_cast = beam = {origin_spell = SPELL_THUNDERBOLT, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104fa78 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104fa78 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104fa78 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104fa78 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104fa78 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104fa78 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x104fa78 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = true, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffff5616ca0, _M_right = 0x7ffff5616ca0}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffff5616d48, _M_right = 0x7ffff5616d48}, _M_node_count = 0}}}} antimagic = cast_result = SPRET_FAIL #23 0x000000000071ca24 in _rod_spell (irod=..., check_range=check_range@entry=true) at evoke.cc:1905 power = 5 food = ret = spell = SPELL_THUNDERBOLT mana = 500 #24 0x000000000071d114 in evoke_item (slot=44, check_range=true) at evoke.cc:2031 unevokable = false wielded = true did_work = false entry = #25 0x0000000000bb917a in process_command (cmd=cmd@entry=CMD_EVOKE_WIELDED) at main.cc:2151 No locals. #26 0x0000000000bbbfe9 in _input () at main.cc:1479 cmd = CMD_EVOKE_WIELDED player_disabled = {was_disabled = false} #27 0x0000000000bbcbe5 in _launch_game () at main.cc:480 game_start = true ccon = {cstate = false, smartcstate = false} #28 0x00000000005e737b in _launch_game_loop () at main.cc:381 game_ended = false #29 main (argc=, argv=0x7ffff5619b08) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Dec 16 2016 at 06:12:04 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-575bbf731d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-575bbf731d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-575bbf731d/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 7 Level vaults: lemuel_ice_spiral_2 layout_rooms erik_lair_orcish_takeover hangedman_abyss_or_decor_stabs grunt_livestock minmay_misc_feat_columns uniq_grum uniq_erica uniq_psyche Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The worker ant is lightly wounded. The worker ant bites you. You hit the worker ant but do no damage. The worker ant is lightly wounded. You hit the worker ant. The worker ant is moderately wounded. You hit the worker ant. The worker ant is heavily wounded. The worker ant barely misses you. You hit the worker ant. The worker ant is heavily wounded. You hit the worker ant. The worker ant is almost dead. The worker ant barely misses you. You can now pass through a line of other dancers. You hit the worker ant. The worker ant is almost dead. You hit the worker ant. You kill the worker ant! You now have 374 gold pieces (gained 7). Things that are here: a dagger; a leather armour You can no longer pass through a line of other dancers. You now have 382 gold pieces (gained 8). There is a shaft here. A bullfrog comes into view. The bullfrog moves out of view. Found a stone staircase leading down. HP restored. Eating one of 9 chunks of flesh. You start eating one of the 9 chunks of flesh. You are feeling hungry. Found a staircase to the Ecumenical Temple. This raw flesh tastes terrible. Some of the chunks of flesh in your inventory have rotted away. You open the door. There is an open door here. A bullfrog zombie comes into view. Found a stone staircase leading up. The helpless bullfrog zombie fails to defend itself. You spit the bullfrog zombie like a pig!!! You destroy the bullfrog zombie! Some of the chunks of flesh in your inventory have rotted away. There is an open door here. There is a staircase to the Ecumenical Temple here. v - 2 scrolls labeled ADUNAR QEUDOO (gained 1) Some of the chunks of flesh in your inventory have rotted away. Found an escape hatch in the floor. Found 12 gold pieces. A worker ant comes into view. The worker ant twitches its antennae in your direction. The worker ant bites you. The worker ant completely misses you. You closely miss the worker ant. You closely miss the worker ant. The worker ant misses you. You puncture the worker ant! The worker ant is heavily wounded. You hit the worker ant. The worker ant is severely wounded. The worker ant barely misses you. You barely miss the worker ant. The worker ant is severely wounded. You barely miss the worker ant. The worker ant is severely wounded. The worker ant barely misses you. You hit the worker ant but do no damage. The worker ant is severely wounded. You hit the worker ant but do no damage. The worker ant is severely wounded. The worker ant misses you. You barely miss the worker ant. The worker ant is severely wounded. You barely miss the worker ant. The worker ant is severely wounded. You block the worker ant's attack. You hit the worker ant. The worker ant is almost dead. You barely miss the worker ant. The worker ant is almost dead. The worker ant closely misses you. You closely miss the worker ant. The worker ant is almost dead. You hit the worker ant. The worker ant is almost dead. The worker ant closely misses you. You closely miss the worker ant. The worker ant is almost dead. You barely miss the worker ant. The worker ant is almost dead. You block the worker ant's attack. You hit the worker ant. You kill the worker ant! No target in view! No target in view! There is an escape hatch in the floor here. You now have 394 gold pieces (gained 12). All of the chunks of flesh in your inventory have rotted away. Found a plate armour. A kobold comes into view. Found a scale mail. A kobold and a big kobold come into view. The helpless kobold fails to defend itself. You stick the kobold like a pincushion!!! You kill the kobold! The helpless big kobold fails to defend itself. You skewer the big kobold like a kebab!!! You kill the big kobold! You can now pass through a line of other dancers. The helpless kobold fails to defend itself. You perforate the kobold like a sieve!!! You kill the kobold! No target in view! No target in view! Things that are here: a blowgun; 18 poisoned needles; a kobold corpse You see here a kobold corpse. Things that are here: a dagger; 5 stones You can no longer pass through a line of other dancers. Things that are here: a blowgun; 18 poisoned needles; a kobold corpse R - a blowgun; V - 18 poisoned needles Found a blossoming altar of Fedhas. Things that are here: a dagger; 5 stones You open the door. There is an open door here. There is an escape hatch in the floor here. You open the door. There is an open door here. Found a robe. You see here a club. Found 12 bolts. K - 4 poisoned tomahawks (gained 1) K - 5 poisoned tomahawks (gained 1) You see here a bread ration. f - 5 bread rations (gained 1) The bullfrog gives a loud, deep croak! You block the bullfrog's attack. You hit the bullfrog. The bullfrog is lightly wounded. The bullfrog hits you but does no damage. You hit the bullfrog. The bullfrog is moderately wounded. You are feeling hungry. You barely miss the bullfrog. The bullfrog is moderately wounded. The bullfrog hits you. You hit the bullfrog. The bullfrog is heavily wounded. The bullfrog misses you. You barely miss the bullfrog. The bullfrog is heavily wounded. You closely miss the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you but does no damage. You hit the bullfrog. The bullfrog is heavily wounded. You hit the bullfrog. The bullfrog is severely wounded. The bullfrog barely misses you. You can now pass through a line of other dancers. You hit the bullfrog. The bullfrog is almost dead. The bullfrog closely misses you. You hit the bullfrog. You kill the bullfrog! Your Invocations skill increases to level 6! No target in view! No target in view! You see here a bullfrog corpse. You butcher the bullfrog corpse. X - a chunk of flesh Eat a chunk of flesh? (ye/n/q) You start eating the chunk of flesh. This raw flesh tastes terrible. You can no longer pass through a line of other dancers. Found a stone staircase leading down. You open the door. There is an open door here. Found 25 stones. You open the door. There is an open door here. There is an open door here. Found an escape hatch in the ceiling. An orc and an orc wizard come into view. The orc wizard gestures at you while chanting. The magic dart hits you! Found 10 gold pieces. You start resting. You hit the orc wizard but do no damage. The orc wizard hits you but does no damage. You barely miss the orc wizard. You barely miss the orc wizard. The orc wizard closely misses you. You hit the orc wizard. The orc wizard is lightly wounded. You puncture the orc wizard! The orc wizard is severely wounded. You hit the orc wizard. The orc wizard is severely wounded. The orc wizard barely misses you. You hit the orc wizard. The orc wizard is almost dead. You hit the orc wizard. You kill the orc wizard! You can now pass through a line of other dancers. No target in view! No target in view! Things that are here: a dagger; a robe An orc comes into view. It is wielding a club. Found 28 bolts. An orc comes into view. It is wielding a trident. You can no longer pass through a line of other dancers. The orc shouts! x3 Found 4 gold pieces. A worker ant comes into view. You hit the orc. The orc is severely wounded. You hit the orc but do no damage. The orc is severely wounded. You closely miss the orc. The orc is severely wounded. You hit the orc. The orc is almost dead. You hit the orc. You kill the orc! The orc closely misses you. You closely miss the orc. You barely miss the orc. The orc closely misses you. You hit the orc. The orc is heavily wounded. The orc misses you. You barely miss the orc. The orc is heavily wounded. You barely miss the orc. The orc is heavily wounded. The orc misses you. You barely miss the orc. The orc is heavily wounded. You block the orc's attack. You hit the orc but do no damage. The orc is heavily wounded. The orc hits you but does no damage. You hit the orc. You kill the orc! The orc misses you. You hit the worker ant. The worker ant is lightly wounded. You block the worker ant's attack. You hit the worker ant but do no damage. The worker ant is lightly wounded. You hit the worker ant but do no damage. The worker ant is lightly wounded. You block the worker ant's attack. You block the orc's attack. You hit the worker ant but do no damage. The worker ant is lightly wounded. You hit the worker ant but do no damage. The worker ant is lightly wounded. The worker ant bites you. You are poisoned. The worker ant poisons you! You block the orc's attack. You hit the worker ant. The worker ant is moderately wounded. You feel sick. You hit the worker ant. The worker ant is heavily wounded. The worker ant completely misses you. You hit the worker ant. The worker ant is severely wounded. The orc hits you but does no damage. You hit the worker ant. The worker ant is almost dead. You block the worker ant's attack. You closely miss the worker ant. The worker ant is almost dead. You feel sick. You hit the worker ant. You kill the worker ant! The orc barely misses you. You can now pass through a line of other dancers. The orc hits you with a trident. You hit the orc. The orc is severely wounded. You barely miss the orc. The orc is severely wounded. You feel sick. The orc closely misses you. You hit the orc. You kill the orc! No target in view! No target in view! Things that are here: a trident; an orc corpse You butcher the orc corpse. X - 2 chunks of flesh Things that are here: a trident; an orc skeleton You feel sick. You can no longer pass through a line of other dancers. You feel sick. You now have 404 gold pieces (gained 10). You feel sick. Things that are here: a dagger; a robe You start resting. You feel sick. x2 You are no longer poisoned. You start resting. HP restored. You see here a whip. Things that are here: a club; a leather armour You see here 28 bolts. You now have 408 gold pieces (gained 4). You now have 429 gold pieces (gained 21). You see here a club. Done exploring. Eating one of 2 chunks of flesh. You start eating one of the 2 chunks of flesh. You are feeling hungry. This raw flesh tastes terrible. There is a stone staircase leading down here. Things that are here: a club; a tomahawk You climb downwards. There is a stone staircase leading up here. A centaur comes into view. The helpless centaur fails to defend itself. You skewer the centaur like a kebab!!! You kill the centaur! Things that are here: a shortbow; 21 arrows; a centaur corpse You butcher the centaur corpse. X - 5 chunks of flesh (gained 4) Things that are here: a shortbow; 21 arrows; a centaur skeleton Unknown command. Unknown command. Found a stone staircase leading up. A howler monkey comes into view. You see here a potion of curing. A howler monkey is nearby! m - 5 potions of curing (gained 1) Throwing (i - inventory. (,) - cycle): K - 5 poisoned tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (resting) You throw a poisoned tomahawk. The poisoned tomahawk completely misses the howler monkey. The howler monkey howls! Throwing (i - inventory. (,) - cycle): K - 4 poisoned tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey You throw a poisoned tomahawk. The poisoned tomahawk barely misses the howler monkey. Throwing (i - inventory. (,) - cycle): K - 3 poisoned tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey You throw a poisoned tomahawk. The poisoned tomahawk hits the howler monkey. The howler monkey is lightly wounded. The howler monkey hoots and howls with incredible vigour! You hear a shout! You hear a bellow! x2; You hear an angry squeal. x2 You hear a shout! You hear a bark! You hear a shout! You hear an angry hiss. You hear two shouts! Unknown command. The howler monkey hoots and howls with incredible vigour! You hear a shout! Things that are here: a shortbow; 21 arrows; a centaur skeleton You hit the howler monkey. The howler monkey is moderately wounded. You barely miss the howler monkey. The howler monkey is moderately wounded. The howler monkey barely misses you. You hit the howler monkey. The howler monkey is heavily wounded. You hit the howler monkey. The howler monkey is almost dead. The howler monkey hits you. You can now pass through a line of other dancers. You hit the howler monkey. The howler monkey is almost dead. You hit the howler monkey. You kill the howler monkey! You can no longer pass through a line of other dancers. There is a stone staircase leading up here. Things that are here: a robe; a dagger There is a stone staircase leading up here. You hear a distant blaring wail to the west. A two-headed ogre comes into view. It is wielding two giant clubs. Throwing (i - inventory. (,) - cycle): K - 2 poisoned tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (hasn't noticed you) You throw a poisoned tomahawk. The poisoned tomahawk hits the two-headed ogre but does no damage. The two-headed ogre is poisoned. Throwing (i - inventory. (,) - cycle): K - a poisoned tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (lightly wounded, poisoned) You throw a poisoned tomahawk. The poisoned tomahawk hits the two-headed ogre. The two-headed ogre looks as sick as possible! The two-headed ogre is lightly wounded. Some of the chunks of flesh in your inventory have rotted away. Throwing (i - inventory. (,) - cycle): c - 14 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (lightly wounded, poisoned) You throw a javelin. The javelin barely misses the two-headed ogre. A hound comes into view. Throwing (i - inventory. (,) - cycle): c - 13 javelins (quivered) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two giant clubs (moderately wounded, poisoned) You throw a javelin. The hound barks! The javelin hits the two-headed ogre. The two-headed ogre is moderately wounded. An adder comes into view. The adder hisses angrily. You hit the two-headed ogre. The two-headed ogre is heavily wounded. You barely miss the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre hits you with a giant club. The two-headed ogre misses you. You completely miss the two-headed ogre. The two-headed ogre is heavily wounded. You hit the two-headed ogre but do no damage. The two-headed ogre is heavily wounded. You hit the two-headed ogre. The two-headed ogre is heavily wounded. You block the two-headed ogre's attack. The two-headed ogre hits you with a giant club. You hit the two-headed ogre but do no damage. The two-headed ogre is heavily wounded. You hit the two-headed ogre but do no damage. The two-headed ogre is heavily wounded. You barely miss the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre closely misses you. The two-headed ogre hits you with a giant club. You hit the two-headed ogre. The two-headed ogre is heavily wounded. You hit the two-headed ogre but do no damage. The two-headed ogre is heavily wounded. You barely miss the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre barely misses you. The two-headed ogre misses you. You barely miss the two-headed ogre. The two-headed ogre is heavily wounded. You hit the two-headed ogre. The two-headed ogre is severely wounded. You can now pass through a line of other dancers. You hit the two-headed ogre. The two-headed ogre is severely wounded. You hit the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre closely misses you. The two-headed ogre barely misses you. You hit the two-headed ogre. The two-headed ogre is severely wounded. You hit the two-headed ogre. The two-headed ogre is almost dead. You hit the two-headed ogre but do no damage. The two-headed ogre is almost dead. The two-headed ogre hits you with a giant club!! x2 * * * LOW HITPOINT WARNING * * * You hit the two-headed ogre. The two-headed ogre is almost dead. You barely miss the two-headed ogre. The two-headed ogre is almost dead. You hit the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre hits you with a giant club. * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a giant club. * * * LOW HITPOINT WARNING * * * You hit the two-headed ogre. You kill the two-headed ogre! Your Short Blades skill increases to level 8! Your Stealth skill increases to level 7! Your Invocations skill increases to level 7! You have reached level 10! Your demonic ancestry asserts itself... Your feet have mutated into hooves. Your +2 pair of boots falls away! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Things that are here: a giant club x2 The helpless hound fails to defend itself. You stick the hound like a pincushion!!! You kill the hound! You hit the adder. Your kick misses the adder. The adder is heavily wounded. You block the adder's attack. You closely miss the adder. Your kick misses the adder. The adder is heavily wounded. You hit the adder. The adder is almost dead. You block the adder's attack. Uskayaw will force your foes to share their pain. You barely miss the adder. The adder is almost dead. You hit the adder. You kill the adder! Things that are here: a giant club x2 There is a stone staircase leading up here. You start resting. You can no longer pass through a line of other dancers. All of the chunks of flesh in your inventory have rotted away. Unknown command. You start resting. You are feeling hungry. You start resting. Unknown command. A worker ant comes into view. Things that are here: a giant club x2 You catch the helpless worker ant completely off-guard! You impale the worker ant!! You kill the worker ant! You see here a hound skeleton. Found 19 stones. c - 13 javelins (gained 1) An orc comes into view. It is wielding a hand axe. Found an escape hatch in the ceiling. An orc warrior comes into view. It is wielding a scimitar. You see here a poisoned tomahawk. K - a poisoned tomahawk The orc warrior shouts! You see here a hound skeleton. Things that are here: a giant club x2 Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: B - a wand of random effects (?/48) {zapped: 8} (will waste charges) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a scimitar and wearing a chain mail The puff of flame misses the orc warrior. Evoking this partially-identified wand wasted a few charges. You hit the orc warrior but do no damage. The orc warrior barely misses you. You barely miss the orc warrior. You kick the orc warrior, but do no damage. The orc warrior misses you. There is a stone staircase leading up here. The orc warrior hits you but does no damage. You climb upwards. There is a stone staircase leading down here. Things that are here: a club; a tomahawk Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. Unknown command. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) S - a +3 lightning rod (10/10) (in hand) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a scimitar and wearing a chain mail The lightning hits the orc warrior. The orc warrior is heavily wounded. The orc warrior completely misses you. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a scimitar and wearing a chain mail (heavily wounded) The lightning hits the orc warrior. You kill the orc warrior! You can now pass through a line of other dancers. Things that are here: a scimitar; a chain mail Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your hands tingle! g - a +3 dagger of speed (weapon) There is a stone staircase leading down here. Things that are here: a club; a tomahawk Things that are here: a scimitar; a chain mail There is a stone staircase leading down here. Things that are here: a club; a tomahawk You start resting. You can no longer pass through a line of other dancers. HP restored. You climb downwards. There is a stone staircase leading up here. You are feeling very hungry. The orc shouts! The orc throws a stone. The stone completely misses you. You see here a stone. The orc barely misses you. You closely miss the orc. You block the orc's attack. You hit the orc. The orc is moderately wounded. You closely miss the orc. You kick the orc, but do no damage. The orc is moderately wounded. You hit the orc. The orc is almost dead. You block the orc's attack. You hit the orc. You kill the orc! Things that are here: a hand axe; 12 stones; a leather armour There isn't anything to butcher here. Things that are here: a giant club x2 You see here a hound skeleton. An orc comes into view. It is wielding a club. The orc moves out of view. K - 2 poisoned tomahawks (gained 1) c - 14 javelins (gained 1) Found an escape hatch in the floor. K - 4 poisoned tomahawks (gained 2) Found 18 gold pieces and 16 arrows. K - 5 poisoned tomahawks (gained 1) An orc comes into view. An orc is nearby! The orc barely misses you. You hit the orc. The orc is severely wounded. The orc barely misses you. You closely miss the orc. Your kick misses the orc. The orc is severely wounded. You completely miss the orc. The orc is severely wounded. You hit the orc. You kill the orc! You see here an orc corpse. There isn't anything here! A human comes into view. It is wielding a hand axe. You see here an orc corpse. You butcher the orc corpse. You see here 3 chunks of flesh. Eat one of 3 chunks of flesh? (ye/n/q) Okay, then. Unknown command. The human shouts! You hear an angry squeal. x2; You hear a bellow! x2 The human hits you with a hand axe. Your leather armour prevents you from hitting the human. Your kick misses the human. You hit the human. The human is lightly wounded. You hit the human but do no damage. You kick the human, but do no damage. The human is lightly wounded. The human hits you with a hand axe. You hit the human but do no damage. Your kick misses the human. The human is lightly wounded. You hit the human but do no damage. You kick the human. The human is moderately wounded. The human closely misses you. You closely miss the human. You kick the human, but do no damage. The human is moderately wounded. You hit the human. Your kick misses the human. The human is moderately wounded. You puncture the human! The human is heavily wounded. The human hits you with a hand axe! You hit the human. You kick the human. The human is heavily wounded. You can now pass through a line of other dancers. You completely miss the human. The human is heavily wounded. You hit the human. The human is severely wounded. The human hits you with a hand axe! You hit the human but do no damage. Your kick misses the human. The human is severely wounded. You barely miss the human. You kick the human, but do no damage. The human is severely wounded. You hit the human. The human is severely wounded. The human hits you but does no damage. You hit the human. Your kick misses the human. The human is almost dead. You barely miss the human. You kick the human, but do no damage. The human is almost dead. You hit the human but do no damage. Your kick misses the human. The human is almost dead. The human hits you with a hand axe! You hit the human but do no damage. The human is almost dead. You hit the human. The human is almost dead. The human hits you with a hand axe. You hit the human but do no damage. Your kick misses the human. The human is almost dead. You hit the human. You kick the human. You kill the human! No target in view! No target in view! X - 3 chunks of flesh Eat one of 3 chunks of flesh? (ye/n/q) You start eating one of the 3 chunks of flesh. This raw flesh tastes terrible. You start resting. An orc warrior comes into view. It is wielding a scimitar. Unknown command. The orc warrior moves out of view. You can no longer pass through a line of other dancers. Things that are here: a hand axe; an animal skin 2 hogs and a yak come into view. The hog squeals angrily. Found 2 beef jerkies, 7 slices of pizza and 2 bread rations. Things that are here: 21 arrows; a shortbow You see here a howler monkey skeleton. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) S - a +3 lightning rod (9/10) (in hand) Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak The lightning hits the yak. The yak is moderately wounded. The lightning hits the hog. The hog is moderately wounded. You hear an angry squeal. You hear a howl! The hog misses you. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (moderately wounded) The lightning hits the yak. You kill the yak! The lightning hits the hog. You kill the hog! You are feeling hungry. You hear a bellow! You hear a shout! You can now pass through a line of other dancers. Unknown command. Things that are here: a hog corpse; a howler monkey skeleton You butcher the hog corpse. X - 4 chunks of flesh (gained 2) You see here a howler monkey skeleton. A warg comes into view. You can no longer pass through a line of other dancers. You see here a stone. There is a stone staircase leading up here. Things that are here: a robe; a dagger There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Things that are here: a club; a tomahawk Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your hands tingle! g - a +3 dagger of speed (weapon) Unknown command. You start resting. Eating one of 4 chunks of flesh. You start eating one of the 4 chunks of flesh. This raw flesh tastes terrible. Your lightning rod has recharged. You start resting. HP restored. You climb downwards. You block the warg's attack. The warg completely misses you. There is a stone staircase leading up here. You miss the warg. You hit the warg but do no damage. You block the warg's attack. You barely miss the warg. The warg closely misses you. You hit the warg but do no damage. You closely miss the warg. Your kick misses the warg. The warg barely misses you. You barely miss the warg. Your kick misses the warg. You completely miss the warg. The warg misses you. You hit the warg. You kick the warg, but do no damage. The warg is lightly wounded. You barely miss the warg. Your kick misses the warg. The warg is lightly wounded. The warg misses you. You closely miss the warg. Your kick misses the warg. The warg is lightly wounded. You closely miss the warg. You kick the warg, but do no damage. The warg is lightly wounded. The warg bites you! You barely miss the warg. Your kick misses the warg. The warg is lightly wounded. An orc wizard comes into view. It is wielding a dagger. You hit the warg but do no damage. The warg is lightly wounded. You barely miss the warg. The warg is lightly wounded. The warg bites you! You hit the warg but do no damage. The warg is lightly wounded. The orc wizard casts a spell. The orc wizard seems to speed up. You hit the warg. The warg is lightly wounded. The warg barely misses you. You barely miss the warg. The warg is lightly wounded. You block the warg's attack. You hit the warg but do no damage. The warg is lightly wounded. The warg bites you! You climb upwards. There is a stone staircase leading down here. Things that are here: a club; a tomahawk You hit the warg but do no damage. The warg is lightly wounded. The warg closely misses you. You hit the warg. The warg is lightly wounded. You hit the warg. The warg is lightly wounded. The warg bites you! You hit the warg. Your kick misses the warg. The warg is moderately wounded. You hit the warg. The warg is moderately wounded. The warg closely misses you. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) S - a +3 lightning rod (10/10) (in hand) You block the warg's attack. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - warg Aim: a warg (moderately wounded) The lightning hits the warg. The warg is heavily wounded. The warg closely misses you. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f/p - warg Aim: a warg (heavily wounded) The lightning hits the warg. You kill the warg! You can now pass through a line of other dancers. There is a stone staircase leading down, spattered with blood here. Things that are here: a club; a tomahawk; a warg corpse You butcher the warg corpse. X - 9 chunks of flesh (gained 6) There is a stone staircase leading down, spattered with blood here. Things that are here: a club; a tomahawk Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your hands tingle! g - a +3 dagger of speed (weapon) Unknown command. You start resting. You can no longer pass through a line of other dancers. Some of the chunks of flesh in your inventory have rotted away. x2 Eating one of 6 chunks of flesh. You start eating one of the 6 chunks of flesh. You are feeling hungry. This raw flesh tastes terrible. You start resting. Your lightning rod has recharged. You start resting. A jackal skeleton comes into view. You see here 22 stones. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The jackal skeleton misses you. You hit the jackal skeleton. The jackal skeleton is almost destroyed. You barely miss the jackal skeleton. You kick the jackal skeleton. You destroy the jackal skeleton! No target in view! No target in view! No target in view! There is a stone staircase leading down, spattered with blood here. Things that are here: a club; a tomahawk Unknown command. Unknown command. As you read the scroll labeled BUNAAVOWNO, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. As you read the scroll labeled VEINAS IRAWN, it crumbles to dust. You feel momentarily disoriented. It was a scroll of magic mapping. As you read the scroll labeled VAISSI FUEWK, it crumbles to dust. It is a scroll of recharging. Charge which item? (? for menu, Esc to quit) Your +3 lightning rod (10/10) glows for a moment. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. You climb downwards. The orc wizard casts a spell. The orc wizard blinks! There is a stone staircase leading up, spattered with blood here. The orc wizard hits you with a dagger. You hit the orc wizard but do no damage. You barely miss the orc wizard. You hit the orc wizard but do no damage. Your kick misses the orc wizard. You block the orc wizard's attack. You barely miss the orc wizard. You hit the orc wizard. Your kick misses the orc wizard. The orc wizard is moderately wounded. The orc wizard misses you. You hit the orc wizard. The orc wizard is heavily wounded. You closely miss the orc wizard. You kick the orc wizard. The orc wizard is severely wounded. You hit the orc wizard but do no damage. The orc wizard is severely wounded. You block the orc wizard's attack. You hit the orc wizard. You kill the orc wizard! No target in view! No target in view! Items here: ( ) [ † a dagger; a robe; a stone; an orc corpse You butcher the orc corpse. X - 6 chunks of flesh (gained 1) Things that are here: a dagger; a robe; a stone A yak comes into view. Throwing (i - inventory. (,) - cycle): K - 5 poisoned tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (hasn't noticed you) You throw a poisoned tomahawk. The poisoned tomahawk closely misses the yak. The yak bellows! Throwing (i - inventory. (,) - cycle): K - 4 poisoned tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak You throw a poisoned tomahawk. The poisoned tomahawk hits the yak but does no damage. The yak is poisoned. Throwing (i - inventory. (,) - cycle): K - 3 poisoned tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded, poisoned) You throw a poisoned tomahawk. The poisoned tomahawk barely misses the yak. Throwing (i - inventory. (,) - cycle): K - 2 poisoned tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (lightly wounded, poisoned) You throw a poisoned tomahawk. The poisoned tomahawk hits the yak. The yak looks even sicker. The yak is lightly wounded. You barely miss the yak. The yak is moderately wounded. You barely miss the yak. The yak is moderately wounded. The yak completely misses you. You hit the yak. You kick the yak, but do no damage. The yak is moderately wounded. You barely miss the yak. The yak is moderately wounded. You barely miss the yak. You kick the yak, but do no damage. The yak is moderately wounded. The yak closely misses you. You hit the yak. You kick the yak. The yak is heavily wounded. You barely miss the yak. You kick the yak. The yak is heavily wounded. The yak barely misses you. You barely miss the yak. The yak is heavily wounded. You puncture the yak! The yak is heavily wounded. You hit the yak but do no damage. You kick the yak. The yak is severely wounded. The yak closely misses you. You can now pass through a line of other dancers. You hit the yak. The yak is severely wounded. You barely miss the yak. You kick the yak. The yak is severely wounded. The yak gores you. You hit the yak. The yak is almost dead. You hit the yak. The yak is almost dead. You hit the yak. You kick the yak, but do no damage. The yak is almost dead. You block the yak's attack. You hit the yak but do no damage. The yak is almost dead. You kill the yak! No target in view! No target in view! You see here a yak corpse. You butcher the yak corpse. X - 10 chunks of flesh (gained 4) You can no longer pass through a line of other dancers. Things that are here: 21 arrows; a shortbow K - 2 poisoned tomahawks (gained 1) You see here 2 poisoned tomahawks. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) S - a +5 lightning rod (12/12) (in hand) All monsters which could be auto-targeted are covered by a wall or statue which interrupts your line of fire, even though it doesn't interrupt your line of sight. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line, f - you The hog squeals angrily. Unknown command. Unknown command. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE_WIELDED repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Television] Species: Demonspawn Job: Arcane Marksman HP: 70/70; mods: 0/0 MP: 15/15; mod: 0 Stats: 12 (12) 16 (16) 14 (14) Position: (65, 34), god: Uskayaw (24), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 2 | 25 | 3 | 381 | 81/200 Short Blades | X | 2 | 25 | 8 | 2480 | 340/535 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 1 | 100 | 41/119 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 2 | 291 | 113/178 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 2 | 25 | 7 | 1680 | 280/400 Shields | X | 0 | 0 | 4 | 630 | 36/297 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 1 | 60 | 1/119 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 3 | 301 | 1/200 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 2 | 25 | 7 | 1060 | 228/238 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 429 #23: 7429 #24: -228246831 #27: 6946 #49: 536 #59: 1 Mutations: hooves: 3 (innate) repulsion field: 2 (innate) fire resistance: 1 (innate) flame cloud immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #44: +5 lightning rod (10/12) eq slot #1, inv slot #24: +2 cloak of magic resistance eq slot #5, inv slot #35: +0 buckler eq slot #6, inv slot #22: +0 leather armour eq slot #7, inv slot #0: ring of flight eq slot #8, inv slot #40: ring of see invisible }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ## #. .( ....# ..# ##.#.# ...# $>####<... ... ........## ... ####..###..######.# .........#.....##.# ...(............#.# ...............).(# .........#######@.# .........#%%...'..# .........#%....#.(# .........###h###..# .........#.... ##.# .........#.... #.# #...##..÷########.# ..#######)........# #. ####......# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< aquarium_serial_pool_size: 2 >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (42, 27): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 1 at (42, 28): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 2 at (42, 29): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 3 at (42, 30): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 4 at (42, 31): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 5 at (42, 32): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 6 at (42, 33): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 7 at (42, 34): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 8 at (42, 35): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 9 at (42, 36): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 10 at (42, 38): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 11 at (42, 39): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 12 at (42, 40): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 13 at (44, 25): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 14 at (44, 26): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 15 at (44, 27): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 16 at (44, 29): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 17 at (44, 30): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 18 at (44, 31): {{{{ CLASS: FogMachine pow_min: 5 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 5 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 95 type: turn buildup_turns: 0 sub_type: tick delay_min: 120 listener_only: true delay_max: 120 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 19 at (44, 33): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 20 at (44, 34): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 21 at (44, 35): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 22 at (44, 36): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 23 at (44, 37): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 24 at (44, 38): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} Lua marker 25 at (44, 39): {{{{ CLASS: FogMachine pow_min: 9 spread_buildup_time: 1 listeners: spread_rate: 0 size_min: 2 size_max: 2 pow_max: 9 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 15 type: turn buildup_turns: 0 sub_type: tick delay_min: 200 listener_only: true delay_max: 200 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false excl_rad: 1 size_buildup_amnt: 0 buildup_turns: 1 spread_buildup_amnt: 0 cloud_type: freezing vapour props: walk_dist: 0 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>