Yoshimo Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (4, -4, D:1) a +0 ring mail (9, 13, D:1) a +0 scale mail (14, -4, D:1) a +0 club (24, 14, D:1) 18 bolts (27, 16, D:1) 23 sling bullets (29, 24, D:1) a +0 leather armour (31, 12, D:1) a +0 robe (41, 15, D:1) 15 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 17, D:2) a +0 club (35, 4, D:2) a +0 club (40, 5, D:2) a +0 club (44, -4, D:2) 16 arrows (54, -20, D:2) 4 large rocks (55, -20, D:2) a +0 animal skin a +0 helmet (56, -27, D:2) a +0 leather armour (56, -22, D:2) a +0 club (56, -21, D:2) a +0 club (59, -24, D:2) a +0 dagger (62, 11, D:2) a +0 dagger of holy wrath Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, 17, D:3) 21 arrows (8, -8, D:3) a +0 flail (8, 12, D:3) a +0 flail (8, 13, D:3) a +0 ring mail (11, -5, D:3) a +0 ring mail a +0 mace (11, -4, D:3) 2 tomahawks a +0 flail a +0 robe a +0 dagger a +0 war axe (11, -3, D:3) a +0 hand axe (11, -2, D:3) a tomahawk (11, 0, D:3) a tomahawk (12, -2, D:3) a +0 whip (14, 24, D:3) a +0 club a +0 club (17, 27, D:3) a +2 hand axe of venom (20, 2, D:3) a +0 falchion (21, -12, D:3) a +0 quarterstaff (21, -1, D:3) a +0 ring mail a +0 short sword (22, -2, D:3) a +0 flail (27, 7, D:3) 17 arrows (29, 10, D:3) a +0 scale mail a +0 club (37, 11, D:3) a +0 leather armour a +0 trident (39, 12, D:3) a +0 dagger (39, 23, D:3) a poisoned needle (40, -11, D:3) a throwing net (40, 21, D:3) a +0 club a cursed -1 blowgun 8 poisoned needles (43, -12, D:3) a +0 flail (44, -13, D:3) a cursed -3 halberd (49, -17, D:3) a +0 spear Level 4 of the Dungeon [Shop] Jitup's Weapon Emporium 19 stones (26 gold) a +0 long sword (49 gold) a +0 morningstar (56 gold) a +0 quarterstaff (56 gold) 25 stones (35 gold) the +8 spear "Duurit" {elec, *Drain rElec Str+8 SInv} (1076 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+8). It insulates you from electricity. It lets you see invisible. It causes draining when unequipped. a +3 short sword of speed (364 gold) 18 stones (25 gold) the +7 dagger of Nyn Ifial {freeze, rElec Str+4 SInv} (912 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It insulates you from electricity. It lets you see invisible. (0, 0, D:4) a +0 plate armour (5, 27, D:4) a +0 dagger a +0 robe (5, 29, D:4) a +0 whip a +0 flail a +0 leather armour (6, 27, D:4) a +0 dagger a +0 robe 3 tomahawks (7, 27, D:4) a +0 hand axe a +0 leather armour (14, -5, D:4) 18 sling bullets (16, -18, D:4) a +0 whip (26, 0, D:4) a +0 hand axe (27, 26, D:4) a +0 spear (32, 25, D:4) a +0 giant club (36, -8, D:4) 8 arrows (36, 25, D:4) a +2 whip of pain (37, 24, D:4) 4 tomahawks (37, 26, D:4) 10 poisoned needles (42, -8, D:4) a +0 hand axe a +0 leather armour (43, 14, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (0, 1, D:5) a +1 mace of protection a +0 chain mail a +0 flail (7, 25, D:5) a cursed +0 leather armour (12, -8, D:5) a +0 ring mail (12, 48, D:5) a +0 fustibalus (15, 32, D:5) a +0 giant spiked club (25, 11, D:5) a +0 club (25, 37, D:5) a +0 giant club (35, 12, D:5) 6 large rocks (39, 7, D:5) a cursed +0 war axe a +0 scale mail (45, 19, D:5) a +0 giant club (46, 18, D:5) a +0 trident an orc corpse (skeletalised by now) (46, 40, D:5) a +0 scale mail (47, 45, D:5) 2 arrows (48, 42, D:5) 3 arrows (48, 43, D:5) a +0 shortbow 2 arrows (50, 22, D:5) an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) 18 arrows (22, -13, D:6) a +0 scythe (29, -21, D:6) a +0 hand axe (unseen) the Ecumenical Temple