Dungeon Crawl Stone Soup version 0.19.4 (webtiles) character file. 4 Zargon the Magician (level 1, 0/13 HPs) Began as a Mummy Wizard on Feb 3, 2017. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:03:00 (290 turns). Zargon the Magician (Mummy Wizard) Turns: 290, Time: 00:03:01 Health: 0/13 AC: 0 Str: 10 XL: 1 Next: 50% Magic: 0/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 5 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . (no armour) rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books c - a book of Minor Magic Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 3.0 Spellcasting + Level 1.2 Conjurations Level 0.7 Summonings Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You kill the frilled lizard! You see here a frilled lizard skeleton. There is an open door here. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. As you close the door, it creaks loudly! Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. As you close the door, it creaks loudly! Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. As you close the door, it creaks loudly! Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. As you close the door, it creaks loudly! Something unseen opens the door. You close the door. Something unseen opens the door. You close the door. Something unseen opens the door. There's a creature in the doorway! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin The magic dart hits the hobgoblin. The hobgoblin is almost dead. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded) The magic dart hits the hobgoblin. The hobgoblin is almost dead. * * * LOW MAGIC WARNING * * * The hobgoblin closely misses you. The hobgoblin hits you. You die... ##### #... ##.## ###...### ####...#...#### ###g@..#####..g.### ##...#### ####...## #..### ### ###..# ##'## ##>## ##'## ##...######...######...# #....g..÷............... #..⌠........⌠........⌠.. #....................... ##...######...######...# You could see a hobgoblin. Vanquished Creatures A dart slug (D:1) 2 frilled lizards (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zargon the Mummy Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 53 | D:1 | Reached skill level 1 in Conjurations 104 | D:1 | HP: 2/13 [hobgoblin (4)] 288 | D:1 | HP: 3/13 [hobgoblin (3)] 290 | D:1 | Slain by a hobgoblin Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.2 Dodging | | 1.5 Stealth | | 1.5 Spellcasting | | 3.0 Summonings | | 0.7 Translocations | | 0.7 Action || total -------------------------++------- Cast: Magic Dart || 12 Dodge: Dodged || 7 Vault maps used: D:1: minmay_arrival_split_and_join, minmay_domino_2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.1 | 0.8 | 262.0 Dungeon | 100.0 | 100.0 | 0.0 | 1.1 | 0.8 | 262.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------