Dungeon Sprint DCSS version 0.20-a0-901-g27f6fa8 (webtiles) character file. 0 Zargon the Ruffian (level 1, -5/19 HPs) Began as a Ghoul Monk on Mar 19, 2017. Slain by a merfolk siren ... wielding a +0 trident (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:28 (25 turns). Zargon the Ruffian (Ghoul Monk) Turns: 25, Time: 00:00:28 Health: -5/19 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 0/0 EV: 12 Int: 5 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) Regen 0.0/turn (no ring) MPRegen 0.1/turn (no ring) @: mesmerised, very slightly contaminated, rotting, hasted, very quick A: rotting body, claws 1, carnivore 3, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance, unbreathing a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking {!r} Potions f - 2 potions of magic g - a potion of berserk rage {!q} Comestibles b - a meat ration Skills: + Level 3.2 Fighting - Level 2.6 Dodging - Level 2.1 Stealth * Level 3.2 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your body is rotting away. You thrive on raw meat. You are immune to poison. You have sharp fingernails. You are carnivorous and can eat meat at any time. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Zargon the Ghoul Monk. Press ? for a list of commands and other information. Unknown command. You open the door. A merfolk siren comes into view. It is wielding a trident. The merfolk siren shouts! You feel yourself speed up. The merfolk siren hits you from afar with a trident! You are very lightly contaminated with residual magic. Unknown command. Okay, then. There is an open door here. You scratch the merfolk siren but do no damage. Your claw misses the merfolk siren. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Unknown command. You scratch the merfolk siren. The merfolk siren is lightly wounded. Unknown command. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. Unknown command. You scratch the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. Unknown command. You scratch the merfolk siren. The merfolk siren is moderately wounded. Unknown command. You scratch the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a trident. * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is moderately wounded. Unknown command. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. Unknown command. You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren hits you with a trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You scratch the merfolk siren. The merfolk siren is heavily wounded. Unknown command. You scratch the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren closely misses you. Unknown command. You closely miss the merfolk siren. The merfolk siren is heavily wounded. Unknown command. You feel better. The merfolk siren chants its luring song. Unknown command. You scratch the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. Unknown command. You scratch the merfolk siren. The merfolk siren is severely wounded. Unknown command. You scratch the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. Unknown command. You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. Unknown command. You scratch the merfolk siren. The merfolk siren is almost dead. You completely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. You scratch the merfolk siren but do no damage. The merfolk siren is almost dead. You scratch the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you with a trident!! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zargon the Ghoul Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 1 | D | Noticed a merfolk siren 25 | D | Slain by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Unarmed || 20 Use: Potion || 3 Dodge: Dodged || 1 Vault maps used: D: the_violet_keep_of_menkaure Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 46.0 +-------+-------+-------+-------+-------+----------------------