Dungeon Crawl Stone Soup version 0.18-a0-1805-g8ab820f (webtiles) character file. 0 beholder the Skirmisher (level 1, -8/18 HPs) Began as a Formicid Abyssal Knight on Apr 26, 2016. Was a Follower of Lugonu. Mangled by a small abomination (14 damage) ... on level 1 of the Abyss. The game lasted 00:01:58 (88 turns). beholder the Skirmisher (Formicid Abyssal Knight) Turns: 88, Time: 00:01:59 Health: -8/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Potions d - a potion of mutation {unknown} Comestibles c - 2 bread rations Skills: + Level 3.2 Fighting + Level 2.0 Long Blades - Level 2.1 Armour - Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History A necromancer comes into view. It is wielding a dagger. The necromancer shouts! Found a bread ration. c - 2 bread rations (gained 1) A large abomination comes into view. Press: ? - help, v - describe, . - travel Here: a large abomination The floor. The large abomination hits you! Ouch! That really hurt! Found 9 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. A small abomination comes into view. The large abomination hits you. You enter the shallow water. Moving in this stuff is going to be slow. The small abomination hits you! Ouch! That really hurt! You die... #.#.# ## .#.. . ##≈ ≈.. ..# ≈.##≈. ..##...≈ . ##. # ...#.###.# ..... . ###.x.#..####. .# .# .##...@≈§#...#....#.#.# #...###..#...#..#..# .# ...#.#..≈X..#..#..#.. .. .#..#..≈≈##≈....... . #...≈.##.#....### ... ###.....#.#...# # .# #...#..#.#....# #..# ##..... .#...## # ## ##$≈#.#. #.#...#.# You could see a large abomination and a small abomination. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | beholder the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 53 | Abyss:1 | Noticed a necromancer 73 | Abyss:1 | Noticed a large abomination 85 | Abyss:1 | Noticed a small abomination 88 | Abyss:1 | Mangled by a small abomination Vault maps used: Abyss:1: hangedman_abyss_or_decor_stagger