Dungeon Crawl Stone Soup version 0.22-a0-369-gc73351f (webtiles) character file. 9 corax the Skirmisher (level 2, -1/24 HPs) Began as a Mummy Monk on Apr 24, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:08 (165 turns). corax the Skirmisher (Mummy Monk) Turns: 165, Time: 00:01:09 Health: -1/24 AC: 2 Str: 14 XL: 2 Next: 3% Magic: 2/2 EV: 13 Int: 9 God: Gold: 24 SH: 0 Dex: 14 Spells: 1/1 levels left rFire x . . SeeInvis . - Unarmed rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a cursed ring of teleportation {unknown} Scrolls b - a scroll of enchant weapon {unknown} Skills: + Level 3.1 Fighting + Level 2.5 Dodging + Level 1.7 Stealth * Level 2.6 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is heavily wounded. The jackal completely misses you. You hit the jackal. You kill the jackal! You have reached level 2! You hit the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.. ###............##.......... ##. #....%................... # #......########.......... #........# #............. ... #.# #.##.!.$...... #.# #.#...#.##.#.. #.# #.#.#......... #?# #.#.#)..##.... ####@###w.?....##...^ #.(..hgg[.....#...... #.#####w##........... # #.##..#.......# ......##..#.##. ...###.......# . ....# #.##....# . .....# #.......# # ####### .. You could see a dart slug, a jackal and 2 hobgoblins. Vanquished Creatures 2 hobgoblins (D:1) 2 jackals (D:1) 2 bats (D:1) A kobold (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corax the Mummy Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 163 | D:1 | Reached XP level 2. HP: 3/24 MP: 2/2 164 | D:1 | HP: 1/24 [jackal (2)] 165 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_stonehenge_8_columns, minmay_hexomino_p4 D:2: dancing_weapons_uskayaw, grunt_temple_overflow_open Action || total -------------------------++------- Melee: Unarmed || 39 Armor: Robe || 10 Dodge: Dodged || 29 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 13 | 0.0 | 0 | 9 | 0.0 | 165 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 13 | 0.0 | 0 | 9 | 0.0 | 163 +---------+---------+-------+---------+---------+-------+---------