Dungeon Crawl Stone Soup version 0.22-a0-608-g8a62e23 (webtiles) character file. 17 corax the Skirmisher (level 2, 0/24 HPs) Began as a Mummy Monk on July 9, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:14 (696 turns). corax the Skirmisher (Mummy Monk) Turns: 696, Time: 00:01:14 Health: 0/24 AC: 2 Str: 14 XL: 2 Next: 44% Magic: 2/2 EV: 13 Int: 9 God: Gold: 72 SH: 0 Dex: 14 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn b - ring of fire MPRegen 0.08/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of fire (left hand) Scrolls c - a scroll of blinking {unknown} d - a scroll of fear {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of identify {unknown} Skills: + Level 3.2 Fighting + Level 2.6 Dodging + Level 1.9 Stealth + Level 2.6 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal is heavily wounded. The jackal closely misses you. You completely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. x2 You hit the jackal. The jackal is almost dead. The jackal bites you. You die... #. #......##..##.....##... #.. ##....###.............. #..####++####!...[......... #........(................. #......).......##.......... ###...K..h######.......... #......#h# #........... #....###h# ###.......%... #..?.# #@# #............. #....# #.##.............# ....... ...............### #.#.######.##.............. #.#. #.####....#.##.##. # #. #.. .....##....### #.. ##..####.#.... #.. #.# #........ #.###........ You could see 3 jackals. Vanquished Creatures A dart slug (D:1) 2 leopard geckos (D:1) 2 hobgoblins (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | corax the Mummy Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 141 | D:1 | Reached XP level 2. HP: 12/24 MP: 2/2 696 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_arrival_refuge Action || total -------------------------++------- Melee: Unarmed || 72 Punch || 1 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 58 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 25 | 0.0 | 0 | 15 | 0.0 | 696 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 25 | 0.0 | 0 | 15 | 0.0 | 696 +---------+---------+-------+---------+---------+-------+---------