Dungeon Crawl Stone Soup version 0.24-a0-368-g0e0cebd0f3 (webtiles) character file. Game seed: 932080566398167128 2 incide the Conjurer (level 1, 10/10 HPs) Began as a Tengu Conjurer on May 28, 2019. Got out of the dungeon alive. The game lasted 00:00:54 (43 turns). incide the Conjurer (Tengu Conjurer) Turns: 43, Time: 00:00:55 Health: 10/10 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 4/4 EV: 12 Int: 15 God: Gold: 13 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm + (no gloves) MR ..... (boots unavailable) Stlth ++........ b - amulet of harm HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of harm (around neck) Comestibles c - a ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.1 Spellcasting - Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 3% 2 ###.... Dazzling Spray Conj/Hex #..... 22% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 24% 4 #####.. Force Lance Conj/Tloc #....... 58% 4 #####.. Fulminant Prism Conj/Hex #......... 58% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History b - a tiny malachite amulet Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. Unknown command. Put on which piece of jewellery? (? for menu, Esc to quit) b - an amulet of harm (around neck) You now have 13 gold pieces. There is an escape hatch in the floor here. A leopard gecko comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (clinging, resting) The magic dart hits the leopard gecko. You kill the leopard gecko! There is an escape hatch in the floor here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #.# . #.# . #.# †# #.# .. ### #.# #.###8#####.###### #....>..........@# #.###8#####.###### .. ### #.# ## #.# #.# #.# #.# ### There were no monsters in sight! Vanquished Creatures A leopard gecko (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | incide the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 43 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic Action || total -------------------------++------- Cast: Magic Dart || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------