Dungeon Crawl Stone Soup version 0.22-a0-542-gce4f928 (webtiles) character file. 0 kr3s1m1r the Vexing (level 1, 14/14 HPs) Began as a Centaur Enchanter on June 24, 2018. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). kr3s1m1r the Vexing (Centaur Enchanter) Turns: 1, Time: 00:00:04 Health: 14/14 AC: 4 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no barding) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very quick A: large, hooves 3, deformed body, speed 2, tough skin 3 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - a ration Skills: + Level 0.8 Short Blades + Level 1.3 Dodging + Level 1.7 Stealth + Level 1.5 Spellcasting + Level 2.6 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex #....... 26% 3 ####... Tukima's Dance Hex #....... 26% 3 ####... Ensorcelled Hibernation Hex/Ice #..... 22% 2 ###.... Dazzling Spray Conj/Hex #..... 41% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You cover ground very quickly. You have extremely tough skin. (AC +3) Message History Welcome, kr3s1m1r the Centaur Enchanter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 16 gold pieces. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##≈# ..# #### .≈..###.###.#.# ≈≈.....≈.....# ≈≈≈.≈..≈≈≈..##. ≈....≈.≈≈≈≈≈... ≈.≈≈≈≈≈.≈≈≈..≈≈ .≈≈≈≈≈≈..≈≈≈≈≈. ..≈≈≈≈.@.$≈≈≈.. .≈≈≈≈≈..≈≈≈≈≈≈. ..≈≈≈≈≈.≈≈≈≈≈≈. #.≈.≈≈≈≈.≈≈.≈≈. ......≈≈≈.≈≈... .........$##≈.# ....####### ... #### #. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | kr3s1m1r the Centaur Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_subterranean_lakeside_camping Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------