Dungeon Crawl Stone Soup version 0.17-a0-1718-g72dbe4d (webtiles) character file. 4 lazykool the Conjurer (level 1, 10/10 HPs) Began as a Gargoyle Conjurer on Aug 24, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:28 (156 turns). lazykool the Conjurer (Gargoyle Conjurer) Turns: 156, Time: 00:00:28 Health: 10/10 AC: 4 Str: 11 XL: 1 Next: 60% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 10 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg + . . SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Skills: - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Inventory: Armour a - a +0 robe (worn) Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .. .. ▒. ▒. ▒▒.▒▒ ▒▒▒▒▒ ▒▒▒...▒▒▒...... ▒...▒..8...▒ ▒...▒▒....†.. ▒▒.▒▒ ....▒▒▒ ▒.▒ ....▒ ▒.▒ ....▒ ▒.▒ ...▒▒ ▒.▒▒▒▒..▒ ▒.......▒▒▒ ▒▒▒▒▒▒▒▒▒........ There were no monsters in sight! Message History The magic dart hits the giant gecko. The giant gecko is heavily wounded. Aiming: Magic Dart Aim: a giant gecko (heavily wounded, clinging) The magic dart hits the giant gecko. The giant gecko is heavily wounded. The teleport trap disappears. The giant gecko disappears! You don't have enough magic to cast that spell. You start resting. Aiming: Magic Dart Aim: a giant gecko (heavily wounded, clinging) The magic dart hits the giant gecko. You kill the giant gecko! You don't have enough magic to cast that spell. You start resting. Magic restored. A bat comes into view. Aiming: Magic Dart Aim: a bat (resting) The magic dart hits the bat. The bat is heavily wounded. Aiming: Magic Dart Aim: a bat (heavily wounded) The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Cast: Magic Dart || 8 Vault maps used: D:1: sevenhm_arrival_forest_fort_small_6 Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | lazykool the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 156 | D:1 | Quit the game Vanquished Creatures A giant gecko (D:1) A bat (D:1) A rat (D:1) 3 creatures vanquished.