Dungeon Crawl Stone Soup version 0.17-a0-1718-g72dbe4d (webtiles) character file. 8 lazykool the Conjurer (level 2, 15/15 HPs) Began as a Deep Elf Conjurer on Aug 24, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (257 turns). lazykool the Conjurer (Deep Elf Conjurer) Turns: 257, Time: 00:00:46 Health: 15/15 AC: 2 Str: 5 XL: 2 Next: 0% Magic: 8/8 EV: 13 Int: 19 God: Gold: 7 SH: 0 Dex: 15 Spells: 2 memorised, 4 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Clarity . a - +0 robe rNeg . . . SustAt + (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ f - ring of ice (curse) d - ring of sustain attributes @: not resistant to hostile enchantments, unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 3% 2 ##..... Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of sustain attributes (left hand) f - a cursed ring of ice (right hand) Scrolls e - a scroll of fog {unknown} i - a scroll of identify {unknown} k - a scroll of noise {unknown} Potions h - a potion of might {unknown} j - a potion of agility {unknown} Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles c - a bread ration g - a royal jelly Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ▒▒▒▒▒▒▒▒ ▒ ▒▒▒▒▒▒▒▒......▒▒▒▒▒▒▒▒. .......'.............. ......▒▒............▒ ......▒▒............+ ......▒▒............▒ ......▒▒▒▒▒▒▒▒......▒ ▒...▒▒▒ ▒..e...▒ ▒...▒ ▒▒▒)▒▒▒▒ ▒...▒ ▒.. ▒...▒ ▒▒▒▒ ....▒ ..▒▒▒ ..▒ ▒▒▒ ▒▒ There were no monsters in sight! Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You start resting. Magic restored. Things that are here: a club; a hobgoblin corpse You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. Found a scroll labeled ZUCUUGGOAH. k - a scroll labeled ZUCUUGGOAH You open the door. A hobgoblin comes into view. It is wielding a club. A hobgoblin is nearby! Aiming: Magic Dart Aim: a hobgoblin, wielding a club (resting) The magic dart hits the hobgoblin. The hobgoblin shouts! Aiming: Magic Dart Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! You start resting. Magic restored. Memorise Searing Ray, consuming 2 spell levels and leaving 4? You finish memorising. Spell assigned to 'b'. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Cast: Magic Dart || 12 Vault maps used: D:1: minmay_arrival_hallway Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | lazykool the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 227 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 257 | D:1 | Learned a level 2 spell: Searing Ray 257 | D:1 | Quit the game Vanquished Creatures An ooze (D:1) 2 hobgoblins (D:1) A giant newt (D:1) A goblin (D:1) 5 creatures vanquished.