Dungeon Crawl Stone Soup version 0.16-a0-4048-g245e628 (console) character file. 0 mudo the Sneak (level 1, 13/13 HPs) Began as a Vampire Earth Elementalist on Feb 19, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:42 (25 turns). mudo the Sneak (Vampire Earth Elementalist) Turns: 25, Time: 00:00:42 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 17 SH: 0 Dex: 14 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis + a - -2 whip (curse) rCold . . . Clarity . c - +0 robe rNeg + . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: bottle blood, fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting Level 1.1 Transmutations + Level 3.0 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ##.... 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can bottle blood from corpses. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Inventory: Hand weapons a - a cursed -2 whip (weapon) Missiles b - 20 stones (quivered) Armour c - a +0 robe (worn) Potions e - a potion of blood {@*1} Books d - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Stone Arrow Conjuration/Earth 3 e - Petrify Transmutation/Earth 4 f - Lee's Rapid Deconstruction Earth 5 Message History There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. You open the door. There is an open door here. You now have 7 gold pieces. You now have 17 gold pieces (gained 10). You open the door. There is an open door here. You see here a whip. e - a whip Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) e - a whip Adjust to which letter? (? for menu, Esc to quit) a - a whip; e - a potion of blood {@*1} It sticks to your hand! a - a cursed -2 whip (weapon) Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# .# #.# .# #.# #.## #.####...### #.#........# #........#.. #'###'#.## #.{#{.# .. #V{{{.# . #.{8{.# #.....# #7...7# #F7.7F# ##F.F## #F#<#F# ##.7.## #7#7# There were no monsters in sight! Vault maps used: D:1: tarquinn_simple_flora_water_d Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 16.7 | 12.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 16.7 | 12.0 +-------+-------+-------+-------+-------+---------------------- Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | mudo, the Vampire Earth Elementalist, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 25 | D:1 | Quit the game