Dungeon Crawl Stone Soup version 0.22.0 (webtiles) character file. sanka the Conjurer (Deep Dwarf Conjurer) Turns: 3317, Time: 00:10:32 Health: 3/43 AC: 5 Str: 12 XL: 5 Next: 15% Magic: 8/8 EV: 12 Int: 16 God: Gold: 176 SH: 0 Dex: 13 Spells: 2/8 levels left rFire . . . SeeInvis . b - +0 flail rCold . . . Gourm . (no shield) rNeg . . . Faith . k - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . m - +2 pair of gloves MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.11/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You are on level 2 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have collected 176 gold pieces. Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Skills: + Level 0.3 Fighting - Level 2.1 Dodging - Level 2.4 Stealth - Level 2.0 Spellcasting + Level 5.4 Conjurations + Level 1.4 Hexes You have 2 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger c - Dazzling Spray Conj/Hex ##.... 16% 3 ###.... x - Searing Ray Conj ###... 3% 2 ###.... z - Magic Dart Conj ###. 2% 1 #...... Your spell library contains the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 22% 4 #####.. Fulminant Prism Conj/Hex ##........ 45% 4 #####.. Force Lance Conj/Tloc ##...... 56% 4 #####.. Inventory: Hand Weapons a - a +0 hunting sling b - a +0 flail (weapon) e - a +0 dagger g - a +0 short sword Missiles h - 42 stones (quivered) Armour k - a +0 robe (worn) m - a +2 pair of gloves (worn) Scrolls f - 4 scrolls labeled FIEBBO BOSHIUKU i - a scroll labeled XACITE BUGAI j - a scroll labeled OVECOS CUXUQUPS n - 2 scrolls labeled BEPUCL ZELEISE s - a scroll labeled XIGATE GUHE u - a scroll labeled REUJOYGGIC x - a scroll labeled LECAZA UDENE y - a scroll labeled ORUTWAO GEXZOST Potions d - a smoky blue potion l - a fizzy grey potion o - a lumpy blue potion p - a viscous black potion q - a murky amethyst potion r - a puce potion v - a golden potion w - a pink potion z - a fuming dark potion Comestibles c - 8 rations Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 3 runed doors, Gorglomux's ghost, amateur DsGl ...▒ ▒..▒ ▒.....▒ ▒.▒▒▒▒ ▒▒▒▒ ▒..▒▒ ▒▒▒▒▒.▒ ▒.▒ ▒...▒ ▒.▒ ▒.▒ ▒)▒.▒ ▒.▒ ▒.▒ ▒.▒.▒ ▒.▒ ▒.▒ ▒.▒.▒ ▒.▒ ▒.▒ ▒[▒.▒ ▒.▒ ▒.▒ ▒ ▒.▒.▒▒▒▒▒▒▒▒▒.▒ ▒.▒ ▒▒▒▒▒▒▒.▒.>.....g...▒▒▒▒▒.▒ .........(..▒▒▒▒..........▒ ..▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒ There are no monsters in sight! Message History You climb upwards. There is a stone staircase leading down here. Unknown command. Unknown command. There is a stone staircase leading down here. You start resting. Magic restored. The worm is too close now for your liking. A worm is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the worm. The worm is severely wounded. The searing ray misses the worm. The searing ray hits the worm. You kill the worm! You finish channeling your searing ray. You start resting. All of the chunks of flesh in your inventory have rotted away. Magic restored. Save game and exit? Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 5 | || 5 Short sword | 10 | || 10 Fire: Hunting sling | 4 | 33 || 37 Cast: Magic Dart | 79 | 40 || 119 Searing Ray | 1 | 5 || 6 Eat: Chunk | 6 | 4 || 10 Armor: Robe | 7 | 15 || 22 Dodge: Dodged | 27 | 26 || 53 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sanka the Deep Dwarf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 159 | D:1 | Reached skill level 2 in Spellcasting 234 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/5 459 | D:1 | Reached skill level 4 in Conjurations 1127 | D:1 | Reached XP level 3. HP: 11/28 MP: 1/6 1928 | D:1 | Learned a level 2 spell: Searing Ray 2301 | D:2 | Reached skill level 5 in Conjurations 2301 | D:2 | Reached XP level 4. HP: 13/36 MP: 0/7 2307 | D:2 | Learned a level 3 spell: Dazzling Spray 2596 | D:3 | Noticed Gorglomux's ghost (amateur DsGl) 2780 | D:3 | Noticed Jessica 2871 | D:3 | Killed Jessica 2871 | D:3 | Reached skill level 1 in Hexes 2958 | D:3 | Reached XP level 5. HP: 10/42 MP: 2/8 2964 | D:3 | HP: 3/42 [orc/flail (2)] 3153 | D:3 | Found a runed gate. 3153 | D:3 | Found a runed gate. 3153 | D:3 | Found a runed gate. 3210 | D:3 | Found a faded altar of an unknown god. Vanquished Creatures Jessica (D:3) A gnoll (D:3) 5 adders 3 worms 2 dart slugs (D:1) 2 leopard geckos (D:2) 5 orcs 8 goblins 6 hobgoblins 12 bats 3 frilled lizards 7 kobolds 3 rats 58 creatures vanquished. Vanquished Creatures (others) A goblin (D:1) 1 creature vanquished. Grand Total: 59 creatures vanquished