message_colour ^= mute:You hear a shout message_colour ^= mute:You can now message_colour ^= mute:You (cut|slice|dice|open) the message_colour ^= mute:The .* moves out of view message_colour ^= mute:You smell fresh blood message_colour ^= mute:You feel a little better message_colour ^= mute:The .* rages message_colour ^= mute:The .* is engulfed in roaring flames message_colour ^= mute:(The|Some) corpses meld message_colour ^= mute:(The|Some) corpses begin to drag message_colour ^= mute:The .* convulses message_colour ^= mute:.* crawling corpse message_colour ^= mute:The destroyer blinks message_colour ^= mute:The fiery explosion message_colour ^= mute:you but does no message_colour ^= mute:You cannot train any new skill message_colour ^= lightmagenta:miss #message_colour ^= mute:meat message_colour ^= mute:shout message_colour ^= mute:view message_colour ^= mute:skill message_colour ^= mute:better message_colour ^= mute:in twain message_colour ^= mute:pulverise message_colour ^= mute:savagely message_colour ^= mute:mangle message_colour ^= mute:dissect message_colour ^= mute:chop message_colour ^= mute:messily message_colour ^= mute:slaughter channel.god = mute channel.intrinsic_gain = mute show_game_turns = true skill_focus = false default_manual_training = true show_more = false small_more = true pickup_mode = multi clear_messages = true heap_brand = none may_stab_brand = reverse item_glyph = weapon : red . item_glyph = corpse : red . item_glyph = chunk : red . item_glyph = ring of slaying red . menu_colour = menu_colour += inventory:lightred:\w \+\s menu_colour += inventory:lightred:\w \#\s menu_colour += lightred:identified.*artefact menu_colour += lightred:emergency_item menu_colour += lightred:good_item menu_colour += red:.* colour.yellow = lightred colour.blue = darkgrey colour.brown = red mon_glyph = player : fire & use_fake_player_cursor = false use_fake_cursor = true cset = cloud : xa4 autopickup = $ autopickup_exceptions +=