# Looks # █ ░ ▒ ▓ use_fake_player_cursor = true show_player_species = true char_set = unicode cset_unidcode=wall:░ cset_unicode=item_gold:€ # cset_unicode=altar:◆ cset_unicode=plant:⚶ # ⚵ ❦ ❡ ♤ cset_unicode=item_missile:➘ show_player_species = true char_set = unicode cset_unicode = item_gold:€ cset_unicode = altar : ▃ # ▩ # ◆ cset_unicode = plant : ⚶ mon_glyph ^= toadstool : ⚵ mon_glyph ^= fungus : ⚵ mon_glyph ^= bush : ⚶ cset_unicode=item_missile:➘ cset_unicode=altar:▩ # ◆ cset_unicode=plant:⚶ mon_glyph ^= toadstool : ⚵ mon_glyph ^= bush : ⚶ mon_glyph ^= trivial sensed monster : darkgrey ☖ mon_glyph ^= easy sensed monster : lightgrey ☖ mon_glyph ^= tough sensed monster : yellow ☗ mon_glyph ^= nasty sensed monster : red ☗ mon_glyph ^= friendly sensed monster : ☖ mon_glyph ^= plant : ⚶ # Travel easy_open = false travel_delay = -1 explore_wall_bias = 5 explore_improved = true auto_sacrifice = before_explore runrest_ignore_poison = 2:50 # runrest_ignore_poison = 5:100 runrest_ignore_message ^= You feel.*sick feature = rock wall{,,brown} # Eating confirm_butcher = never auto_eat_chunks = true easy_eat_chunks = true auto_drop_chunks = yes # Combat autofight_stop = 60 hp_warning = 50 mp_warning = 30 # Autopickup # ae := autopickup_exceptions # ae +=