############ GENERAL SETTINGS ############ default_manual_training = true easy_eat_chunks = true auto_eat_chunks = true autofight_stop = 55 show_more = false wall_jump_prompt = true : if you.god == "Fedhas" then auto_butcher = very hungry : else auto_butcher = full : end note_messages += magical essence is drained by the effort ############ AUTO INSCRIBES ############ ai := autoinscribe ai += throwing net:!f ai += potions? of mutation:!q ai += potions? of degeneration:!q!q ai += potions? of lignification:!q ai += scrolls? of torment:!r ai += scrolls? of vulnerability:!r ai += scrolls? of silence:!r ai += scrolls? of noise:!r!r ai += scrolls? of summoning:!r ai += staff of power:MP+15, !a ai += staff of conjuration:!a ai += staff of energy:!a ai += staff of wizardry:Wiz, !a ai += staff of air:rElec ai += staff of fire:rF+ ai += staff of summoning:!a ai += staff of cold:rC+ ai += staff of death:rN+ ai += staff of poison:rPois ai += storm dragon scales:rElec ai += fire dragon scales:rF++ rC- ai += ice dragon scales:rF- rC++ ai += shadow dragon scales:Stlth++++ ai += acid dragon scales:rCorr ai += gold dragon scales:rF+ rC+ rPois ai += pearl dragon scales:rN+ ai += swamp dragon scales:rPois ai += amulet of faith:!P : if you.god() ~= "Lugonu" then ai += weapon .*distort:!w : end : if you.god() == "Fedhas" then ai += fruits?:!e : end : if you.race() ~= "Mummy" then ai += weapon .*vamp:!w : end ############ FORCE MORES ############ ## General ## more := force_more_message : if you.race == "Mummy" or you.race == "Ghoul" : or you.race == "Vampire" or you.race == "Demonspawn" then more += wielding .*holy : end more += LOW HITPOINT more += wielding .*distort more += wracked with pain more += you convulse more += watched by something more += mighty Pandemonium lord more += skill increases more += calcifying dust hits you more += you have finished your manual of more += crystal spear hits you more += you have mastered more += feel a terrible chill more += burns you terribly more += strikes you in flight more += strangely unstable more += power of zot more += expect to remain undetected more += your icy armour evaporates more += you feel less protected from missiles more += training target.*reached more += you miscast more += transformation is almost over more += come back to life more += revert to your normal more += enter a teleport trap ## Enemies entering LOS ## more += orc sorceror.*come more += guardian serpent.*come more += (a|2|3|4|5|6|7|8|9) wizard.*come more += demonologist.*come more += vampire knight.*come more += orbs? of fire .*come more += curse toe.*come more += fiend.*come more += tzit.*come more += lich.*come more += greater mumm.*come more += mummy priest.*come more += hellion.*come more += tormentor.*come more += siren.*come more += avatar.*come more += javelineer.*come more += aquamancer.*come more += sentinel.*come more += warden.*come more += ironbrand convoker.*come more += titan.*come more += curse skull.*come more += ghost moth.*come more += swamp worm bursts forth more += tension of great conflict more += (?-i:[A-Z]).* come more += you cannot teleport flash_screen_message += you cannot teleport force_more_message += Agnes comes into view. force_more_message += Aizul comes into view. force_more_message += Antaeus comes into view. force_more_message += Asmodeus comes into view. force_more_message += Azrael comes into view. force_more_message += Blork the orc comes into view. force_more_message += Boris comes into view. force_more_message += Cerebov comes into view. force_more_message += Crazy Yiuf comes into view. force_more_message += Dispater comes into view. force_more_message += Dissolution comes into view. force_more_message += Donald comes into view. force_more_message += Dowan comes into view. force_more_message += Duvessa comes into view. force_more_message += Edmund comes into view. force_more_message += Ereshkigal comes into view. force_more_message += Erica comes into view. force_more_message += Erolcha comes into view. force_more_message += Eustachio comes into view. force_more_message += Frances comes into view. force_more_message += Frederick comes into view. force_more_message += Gastronok comes into view. force_more_message += Geryon comes into view. force_more_message += Gloorx Vloq comes into view. force_more_message += Grinder comes into view. force_more_message += Grum comes into view. force_more_message += Harold comes into view. force_more_message += Ignacio comes into view. force_more_message += Ijyb comes into view. force_more_message += Ilsuiw comes into view. force_more_message += Jessica comes into view. force_more_message += Joseph comes into view. force_more_message += Josephine comes into view. force_more_message += Jozef comes into view. force_more_message += Khufu comes into view. force_more_message += Kirke comes into view. force_more_message += Lom Lobon comes into view. force_more_message += Louise comes into view. force_more_message += Mara comes into view. force_more_message += Margery comes into view. force_more_message += Maurice comes into view. force_more_message += Menkaure comes into view. force_more_message += Mennas comes into view. force_more_message += Mnoleg comes into view. force_more_message += Murray comes into view. force_more_message += Nergalle comes into view. force_more_message += Nessos comes into view. force_more_message += Nikola comes into view. force_more_message += Norris comes into view. force_more_message += Pikel comes into view. force_more_message += Polyphemus comes into view. force_more_message += Prince Ribbit comes into view. force_more_message += Psyche comes into view. force_more_message += Purgy comes into view. force_more_message += Roxanne comes into view. force_more_message += Rupert comes into view. force_more_message += Saint Roka comes into view. force_more_message += Sigmund comes into view. force_more_message += Snorg comes into view. force_more_message += Sonja comes into view. force_more_message += Terence comes into view. force_more_message += The Lernaean hydra comes into view. force_more_message += The royal jelly comes into view. force_more_message += The Serpent of Hell comes into view. force_more_message += Tiamat comes into view. force_more_message += Urug comes into view. force_more_message += Xtahua comes into view. : if you.xl() <= 11 then more += is wielding .*elec more += is wielding .*drain more += is wielding .*venom more += orc wizard.*come more += orc priest.*come more += two-headed ogre.*come more += centaur warrior.*come more += death knight.*come more += killer bee.*come : end : if you.race() == ("Demonspawn" or "Mummy" or "Vampire" or "Ghoul") then more += wielding .*holy : end ############ ITEM AND SPELL SLOTS ############# islot := item_slot sslot := spell_slot ## Scrolls ## islot += scrolls? of identify:+i islot += scrolls? of remove curse:+r islot += scrolls? of blinking:+x islot += scrolls? of teleport:+t islot += scrolls? of summoning:+s ## Potions ## islot += potions? of curing:+c islot += potions? of heal:+h islot += potions? of haste:+f islot += potions? of cancel:+l islot += potions? of blood:+q ## Rings ## islot += ring of protection from fire:+F islot += ring of protection from cold:+C islot += ring of poison resistance:+P islot += ring of corrosion resistance:+R islot += ring of protection from magic:+M islot += ring of see invis:+Z islot += ring of evasion:+E islot += ring of protection:+A ## Spells ## sslot += Orb of Des:+z sslot += Ensorcelled:+a sslot += Bolt:+q ##sslot += Sticky Flame:+f sslot += Animate:+Q sslot += Controlled B:+B sslot += Blink:+X sslot += Fireball:+s sslot += Battlesphere:+W sslot += Silence:+S sslot += Regen:+r sslot += Ignition:+C sslot += Confuse:+c sslot += Swiftness:+b sslot += Apport:+p sslot += Corona:I sslot += Dazzling:+d sslot += Passwall:+L sslot += Spectral W:+s sslot += Deflect M:+D sslot += Conjure F:e sslot += Shatter:+Z sslot += Crystal Spear:+e sslot += Deconstruction:+d ## Abilities ## ability_slot += Potion Pet:+P ############ ITEM COLOURS ############ menu := menu_colour menu = ## General ## menu += magenta:a book of conjurations menu += darkgrey:(melded) menu += darkgrey:.*useless_item.* menu += red:.*evil_item.* menu += lightred:[^n]cursed menu += inventory:lightcyan:.*equipped.* menu += white:.*artefact.* menu += yellow:^unidentified .*(jewellery|potion|scroll|wand).* menu += lightblue:^unidentified .*armour.*(embroidered|dyed|glowing|shiny|runed) menu += lightblue:^unidentified .*weapon.*(glowing|runed) ## Staves ## menu += blue:staff of (power|wizardry) menu += white:staff of energy menu += lightgreen:staff of poison menu += brown:staff of earth menu += red:staff of fire menu += lightblue:staff of cold menu += cyan:staff of air menu += lightgray:staff of summoning menu += lightmagenta:staff of conjuration menu += magenta:staff of death ## Consumables ## menu += green:scrolls? of (fear|teleportation) menu += lightgreen:scrolls? of blinking menu += cyan:scrolls? of summoning menu += green:scrolls? of fog menu += blue:scrolls? of (brand|enchant) (weapon|armour) menu += lightblue:scrolls? of (identify|remove curse|amnesia|recharging) menu += brown:scrolls? of magic mapping menu += lightred:scrolls? of immolation menu += magenta:scrolls? of (silence|torment|vulnerability) menu += lightgreen:potions? of (curing|heal wounds) menu += cyan:potions? of magic menu += green:potions? of (haste|invisibility|cancellation) menu += lightblue:potions? of (might|brilliance|resistance|agility|berserk rage|flight|lignification) menu += magenta:potions? of (ambrosia|mutation) menu += lightcyan:(potions? of experience|scrolls? of acquirement) menu += darkgray:scrolls? of random menu += lightgray:scrolls? of holy ## Ammo ## menu += lightblue:throwing net menu += lightgray:(sling bullet|stone|javelin|needle|arrow|bolt) ## Equippables ## menu += red:amulet of (inaccuracy|harm) menu += lightblue:amulet of (guardian spirit|the gourmand) menu += lightgray:amulet of rage menu += yellow:amulet of faith menu += green:amulet of (reflection|regeneration) menu += blue:amulet of magic regeneration menu += red:ring of \-.*(dexterity|evasion|intelligence|protection|slaying|strength) menu += red:ring of loudness menu += brown:ring of (fire|ice) menu += lightblue:ring of (poison|protection from fire|protection from cold|protection from magic|resist corrosion) menu += lightgray:ring of (flight|stealth) menu += green:ring of (.*evasion|.*protection) menu += blue:ring of (magical power|wizardry) menu += lightblue:ring of (poison|.*fire|.*cold|.*magic|resist corrosion) menu += green:ring of .*slaying menu += red:ring of teleportation menu += lightgray:ring of see invisible ## Books ## ### THIS DOESN'T WORK menu += inventory:blue:book of Battle # CHARMS menu += inventory:blue:book of (Malediction|Debilitation|Misfortune|Party Tricks|Enchantments|Dreams|Burglary) # HEXES menu += magenta:Book of (Necromancy|Death|Unlife) # NECROMANCY menu += magenta:Necronomicon menu += red:book of (Fire|Flames|the Dragon) # FIRE menu += lightblue:book of (Frost|Ice) # ICE menu += brown:book of (the Earth|Geomancy) # EARTH menu += brown:Fen Folio menu += cyan:book of (Air|the Sky|Clouds|the Tempests) # AIR menu += lightgreen:Young Poisoner's Handbook # POISON menu += blue:book of (minor magic|cantrips) # MINOR menu += lightmagenta:book of (conjurations|power|annihilations) # CONJ menu += blue:book of (Spacial Translocations|the Warp) # TRANSLOC menu += green:book of (Alchemy|Changes|Transfigurations) # TRANSMUT menu += lightgray:book of (Summonings|Callings|Beasts) # SUMMONINGS menu += lightgray:Grand Grimoire ## Evocables ## menu += darkgray:wand of random effects menu += brown:wand of (confusion|enslavement|paralysis|polymorph|disintegration) menu += white:wand of digging menu += cyan:wand of acid menu += lightcyan:wand of (scattershot|clouds) menu += lightblue:wand of (iceblast|flame) menu += darkgray:inert menu += lightgray:of beasts menu += lightblue:fan of gales menu += lightblue:lamp of fire menu += lightblue:phial of floods menu += lightgray:sacks? of spiders menu += blue:phantom mirror menu += cyan:crystal ball of energy menu += lightmagenta:horn of Geryon menu += lightgreen:figurine of a ziggurat ## Food ## menu += red:evil_eating menu += darkgrey:inedible menu += lightblue:chunk menu += brown:ration ## Runes/Orb ## menu += cyan:rune of Zot menu += white:orb of Zot menu += lightcyan:manual ## AUTOPUCKUP ## ae := autopickup_exceptions ae += wand of (random effects|disintegration|polymorph) ##### Crawl Init file: EVERYTHING THAT WAS HERE BEFORE ####################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. # include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # And to revert monster glyph and colouring changes: # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt # include = 0.12_monster_glyphs.txt # include = 0.13_monster_glyphs.txt # include = 0.14_monster_glyphs.txt