#tile_font_crt_family = Lucida Console #tile_font_stat_family = Lucida Console #tile_font_msg_family = Lucida Console #tile_font_lbl_family = Lucida Console #tile_display_mode = glyphs allow_extended_colours = true use_fake_player_cursor = false use_fake_cursor = false #tile_web_mouse_control = false #show_travel_trail = false #tile_map_pixels = 1 #black, blue, green, cyan, red, magenta, brown, lightgrey, darkgrey, #lightblue, lightgreen, lightcyan, lightred, # lightmagenta, yellow, white" colour.BROWN = lightgreen feature += floor {܁, , lightgreen } feature += stone staircase leading up {,,,,green} feature += stone staircase leading down {,,,,red} #----------------------------MONSTERS------------------------------- mon_glyph += player : x263A mon_glyph += plant : x2698 mon_glyph += withered plant : x2698 #------------------------------BASE------------------------------- display_char = door_open : x25AF, door_closed : x25AE display_char = wall:x2591 display_char = wall_magic : x2593 display_char = permawall : x2593 display_char = floor x2981 display_char = floor_magic : xb7 display_char = arch: x205C display_char = statue : x29CB display_char = fountain : x26F2 // display_char = altar : x06E9 display_char = tree : x2663 display_char = grate : x2261 display_char = trap : x2297 # stairs_down, stairs_up, wavy invis_exposed, item_detected, item_orb, #----------------------------ITEMS----------------------------------- display_char = item_weapon:x2694 display_char = item_armour:🛡 display_char = item_wand:x269A display_char = item_food:x2668 display_char = item_scroll:x1F4DC display_char = item_potion:x1F37E display_char = item_book:x1F56E display_char = item_ring:x\ display_char = item_amulet:x2E30 display_char = item_skeleton:☠ display_char = item_corpse:✟ item_glyph += arrow : x27B3 item_glyph += bolt : x27B4 item_glyph += stone : x2022 display_char = item_cloud:x2601 display_char = item_tree:x1F384 display_char = item_rune:x29CC display_char = item_staff:x2695 display_char = item_rod:x2624 display_char = item_miscellany:x1F4A9 display_char = teleporter:x2742 #iitem_missile,item_gold, space, #------------------------------------------------------------------- #fired_bolt, fired_zap, fired_burst, fired_debug, fired_missile, #fired_missile, explosion, frame_horiz, frame_vert,frame_top_left, #frame_top_right, frame_bottom_left, frame_bottom_right, #draw_horiz,draw_vert, draw_slash, draw_backslash, draw_top_left, #draw_top_right, draw_bottom_left, draw_bottom_right, draw_down, #draw_up, draw_right, draw_left remember_name = true explore_greedy = false confirm_butcher= never auto_eat_chunks = true easy_eat_chunks = true auto_butcher = Hungry more := force_more_message more += Your transformation is almost over wall_jump_move = false