###################################################################### # General Settings # ###################################################################### auto_butcher = true auto_eat_chunks = true auto_sacrifice = true autofight_stop = 50 clear_messages = false default_manual_training = true easy_confirm = all easy_eat_chunks = true explore_delay = -1 fake_lang = butt,grunt note_chat_messages = true rest_delay = -1 rest_wait_both = true show_more = false show_travel_trail = true simple_targeting = true tile_player_tile = tile:MONS_PANDEMONIUM_LORD tile_web_mouse_control = false travel_delay = -1 user_note_prefix = -- # Mute summons messages. message_colour ^= mute:Your.*(bites|misses|hits|claws|gores) # Improve the viewing experience of webtiles spectators tile_font_crt_family = Comic Sans MS tile_font_stat_family = Comic Sans MS tile_font_msg_family = Comic Sans MS tile_font_lbl_family = Comic Sans MS ###################################################################### # Console Settings # ###################################################################### allow_extended_colours = true best_effort_brighten_background = false blink_brightens_background = false bold_brightens_foreground = true char_set = default # Override the some of the default glyphs with the old unicode glyphs. display_char = door_closed : x25fc display_char = floor : x00b7 display_char = floor_magic : x25e6 display_char = item_book : x221e # Custom wall glyphs (░, ▒, ▓, █). feature += the floor { , , lightgrey } feature += crystal wall { x2593, , green } feature += metal wall { x2593, , cyan } feature += rock wall { x2592, , brown } feature += stone wall { x2592, , grey } feature += slime covered rock { x2592, , lightgreen } feature += translucent metal wall { x2591, , cyan } feature += translucent rock wall { x2591, , lightcyan } feature += translucent stone wall { x2591, , cyan } feature += unnaturally hard rock wall { x2588, , } mon_glyph ^= ancient lich : lightmagenta mon_glyph ^= greater mummy : lightmagenta # Make orbs of fire, wretched stars, etc. more visible (✱). mon_glyph ^= * : x2731 # Use a smiley as the player glyph (☻). mon_glyph ^= player : x263b ###################################################################### # Character Dump # ###################################################################### dump_order = header, hiscore, stats, misc, inventory, skills, spells dump_order += overview, mutations, messages, screenshot, monlist, vaults dump_order += notes, turns_by_place, kills_by_place, skill_gains dump_order += action_counts, kills note_items += weapon, armour, amulet, ring of, potion, scroll # Use the notes in the character dump to spoil information about whether an # enemy has been seen before (i.e. have I now killed the same demonologist # from which I have fled earlier or was this a different one?). note_monsters += Brimstone Fiend note_monsters += Ice Fiend note_monsters += Tzitzimitl note_monsters += caustic shrike note_monsters += curse skull note_monsters += curse toe note_monsters += deep elf demonologist note_monsters += deep elf sorcerer note_monsters += entropy weaver note_monsters += lich ###################################################################### # Auto Inscriptions # ###################################################################### autoinscribe += curare:!f autoinscribe += rod:!a autoinscribe += scroll.*blinking:!r autoinscribe += scroll.*fear:!r autoinscribe += scroll.*fog:!r autoinscribe += scroll.*immolation:!r autoinscribe += scroll.*recharging:!r autoinscribe += throwing net:!f ###################################################################### # Ability Slots # ###################################################################### ability_slot ^= Banish:B ability_slot ^= Bribe Branch:B ability_slot ^= Call Merchant:M ability_slot ^= Corrupt:U ability_slot ^= Enter the Abyss:E ability_slot ^= Potion Petition:P ###################################################################### # Item Slots # ###################################################################### item_slot ^= amulet of guardian spirit:G item_slot ^= amulet of regeneration:R item_slot ^= amulet of resist mutation:Mm item_slot ^= arrows?:Q item_slot ^= blowgun:b item_slot ^= bolts?:Q item_slot ^= ring of poison resistance:P item_slot ^= ring of positive energy:N item_slot ^= ring of protection from cold:I item_slot ^= ring of protection from fire:F item_slot ^= ring of protection from magic:Mm item_slot ^= ring of resist corrosion:C item_slot ^= ring of see invisible:S item_slot ^= ring of wizardry:W item_slot ^= scrolls? of blinking:B item_slot ^= scrolls? of fear:e item_slot ^= scrolls? of fog:f item_slot ^= scrolls? of identify:i item_slot ^= scrolls? of recharging:r item_slot ^= scrolls? of teleportation:t item_slot ^= stones?:Q item_slot ^= the ring.*rC\+:I item_slot ^= the ring.*rF\+:F item_slot ^= wand of digging:D item_slot ^= wand of disintegration:d item_slot ^= wand of hasting:H item_slot ^= wand of heal wounds:h item_slot ^= wand of teleportation:T ###################################################################### # Spell Slots # ###################################################################### spell_slot += Apportation:A spell_slot += Blink:B spell_slot += Control Teleport:C spell_slot += Deflect Missiles:M spell_slot += Dispel Undead:u spell_slot += Fireball:f spell_slot += Flight:F spell_slot += Haste:H spell_slot += Iskenderun's Battlesphere:p spell_slot += Orb of Destruction:o spell_slot += Portal Projectile:P spell_slot += Regeneration:R spell_slot += Repel Missiles:m spell_slot += Silence:S spell_slot += Spectral Weapon:w spell_slot += Swiftness:h ###################################################################### # Auto Pickup # ###################################################################### autopickup_exceptions += useless_item autopickup_exceptions += dangerous_item autopickup_exceptions += evil_item autopickup_exceptions += amulet of (inaccuracy|the gourmand) autopickup_exceptions += amulet of (clarity|rage||guardian spirit|faith) autopickup_exceptions += ring of (see invisible|flight|poison resistance) autopickup_exceptions += ring of (invisibility|teleportation|fire|ice) autopickup_exceptions += ring of (sustain abilities|wizardry|life protection) autopickup_exceptions += potion of lignification : if you.race() ~= "Vampire" then autopickup_exceptions += potion of blood : end autopickup_exceptions += wand of random effects autopickup_exceptions += staff of .* autopickup_exceptions +=