##### Crawl Init file ###############################################
# For descriptions of all options, as well as some more in-depth information
# on setting them, consult the file
# options_guide.txt
# in your /docs directory. If you can't find it, the file is also available
# online at:
# https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt
#
# Crawl uses the first file of the following list as its option file:
# * init.txt in the -rcdir directory (if specified)
# * .crawlrc in the -rcdir directory (if specified)
# * init.txt (in the Crawl directory)
# * ~/.crawl/init.txt (Unix only)
# * ~/.crawlrc (Unix only)
# * ~/init.txt (Unix only)
# * settings/init.txt (in the Crawl directory)
#used to see my travel
explore_delay = 15
#??? forgot
rest_wait_both = true
#restbefore auto explore
explore_auto_rest = true
# used to save turns
rest_wait_percent = 85
auto_butcher = true
#force more
#force_more_message += .* comes? into view
#others
note_chat_messages = true
<
function ready()
AnnounceDamage()
SpoilerAlert()
OpenSkills()
end
local need_skills_opened = true
function OpenSkills()
if you.turns() == 0 and need_skills_opened then
need_skills_opened = false
sendkeys("m")
end
end
--###############
--# Damage Calc #
--###############
local previous_hp = 0
local previous_mp = 0
local previous_form = ""
local was_berserk_last_turn = false
function AnnounceDamage()
local current_hp, max_hp = you.hp()
local current_mp, max_mp = you.mp()
--Things that increase hp/mp temporarily really mess with this
local current_form = you.transform()
local you_are_berserk = you.berserk()
local max_hp_increased = false
local max_hp_decreased = false
if (current_form ~= previous_form) then
if (previous_form:find("dragon") or
previous_form:find("statue") or
previous_form:find("tree") or
previous_form:find("ice")) then
max_hp_decreased = true
elseif (current_form:find("dragon") or
current_form:find("statue") or
current_form:find("tree") or
current_form:find("ice")) then
max_hp_increased = true
end
end
if (was_berserk_last_turn and not you_are_berserk) then
max_hp_decreased = true
elseif (you_are_berserk and not was_berserk_last_turn) then
max_hp_increased = true
end
--crawl.mpr(string.format("previous_form is: %s", previous_form))
--crawl.mpr(string.format("current_form is: %s", current_form))
--crawl.mpr(string.format("max_hp_increased is: %s", max_hp_increased and "True" or "False"))
--crawl.mpr(string.format("max_hp_decreased is: %s", max_hp_decreased and "True" or "False"))
--crawl.mpr(string:format("you_are_berserk is: %s", you_are_berserk and "True" or "False"))
--crawl.mpr(string:format("was_berserk_last_turn is: %s", was_berserk_last_turn and "True" or "False"))
--Skips message on initializing game
if previous_hp > 0 then
local hp_difference = previous_hp - current_hp
local mp_difference = previous_mp - current_mp
if max_hp_increased or max_hp_decreased then
if max_hp_increased then
crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.")
else
crawl.mpr("You now have " .. current_hp .. "/" .. max_hp .. " hp.")
end
else
--On losing health
if (current_hp < previous_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
else
crawl.mpr("You take " .. hp_difference .. " damage, and have " .. current_hp .. "/" .. max_hp .. " hp.")
end
if hp_difference > (max_hp * 0.20) then
crawl.mpr("MASSIVE DAMAGE!!")
end
end
--On gaining more than 1 health
if (current_hp > previous_hp) then
--Removes the negative sign
local health_inturn = (0 - hp_difference)
if (health_inturn > 1) and not (current_hp == max_hp) then
if current_hp <= (max_hp * 0.30) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.50) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.70) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
elseif current_hp <= (max_hp * 0.90) then
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
else
crawl.mpr("You regained " .. health_inturn .. " hp, and now have " .. current_hp .. "/" .. max_hp .. " hp.")
end
end
if (current_hp == max_hp) then
crawl.mpr("Health restored: " .. current_hp .. "")
end
end
--On gaining more than 1 magic
if (current_mp > previous_mp) then
--Removes the negative sign
local mp_inturn = (0 - mp_difference)
if (mp_inturn > 1) and not (current_mp == max_mp) then
if current_mp < (max_mp * 0.25) then
crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.")
elseif current_mp < (max_mp * 0.50) then
crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.")
else
crawl.mpr("You regained " .. mp_inturn .. " mp, and now have " .. current_mp .. "/" .. max_mp .. " mp.")
end
end
if (current_mp == max_mp) then
crawl.mpr("MP restored: " .. current_mp .. "")
end
end
--On losing magic
if current_mp < previous_mp then
if current_mp <= (max_mp / 5) then
crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.")
elseif current_mp <= (max_mp / 2) then
crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.")
else
crawl.mpr("You now have " .. current_mp .. "/" ..max_mp .." mp.")
end
end
end
end
--Set previous hp/mp and form at end of turn
previous_hp = current_hp
previous_mp = current_mp
previous_form = current_form
was_berserk_last_turn = you_are_berserk
end
--###############
--# Mob warning #
--###############
--Returns a table where the key is the monster description and value is the total number of that mob in your vision
function getMonsterList()
local monsters = {}
for x = -8,8 do
for y = -8,8 do
m = monster.get_monster_at(x, y)
local attitude_hostile = 0
if m and (m:attitude() == attitude_hostile) and not (m:is_firewood()) then
desc = m:desc()
if (monsters[desc] == nil) then
monsters[desc] = 1
else
monsters[desc] = monsters[desc] + 1
end
end
end
end
return monsters
end
--Escapes the special characters in a string for pattern matching
function escape(str)
--Escapes parens and dash "()-"
local escaped = str:gsub('[%(%)%-]','\\%1')
--Removes any coloration parts of the string
return (escaped:gsub('<[^<]*>',''))
end
-- Uses the getMonsterList and escape functions above
function SpoilerAlert()
local mobwarnings = {}
--Add dangerous monsters to this table by using their name as the key, (as a lua pattern)
--Set the value to the warning string you want to display, where it will formatted like:
--"[The] Monster_Name Warning_Message"
--If the Monster_Name includes a capital letter, the message will be prepended with [The]
local xl = you.xl()
local no_rP = you.res_poison() == 0
local no_rF = you.res_fire() == 0
local no_rC = you.res_cold() == 0
local no_rN = you.res_draining() == 0
local no_rE = you.res_shock() == 0
local no_rMut = you.res_mutation() == 0
local you_are_flying = you.flying()
local no_see_invis = not you.see_invisible()
local no_rCorr = not you.res_corr()
local race = you.race()
local form = you.transform()
local you_are_undead = (race:find("ghoul") or race:find("vampire") or race:find("mummy") or form:find("lich"))
--Only hide Torment for races with full, permanent immunity
local you_perm_rTorment = (race:find("ghoul") or race:find("mummy"))
--crawl.mpr(string.format("you.res_mutation() is: %s", you.res_mutation()))
--crawl.mpr(string.format("no_rMut is: %s", no_rMut and "True" or "False"))
if xl < 3 then
if no_rP then
mobwarnings["giant mite"] = "can poison!"
end
mobwarnings["ball python"] = "can constrict!"
mobwarnings["giant cockroach"] = "is fast!"
mobwarnings["giant gecko"] = "is fast!"
mobwarnings["jackal"] = "is fast!"
end
if xl < 5 then
if no_rP then
mobwarnings["adder"] = "is fast and can poison!"
mobwarnings["scorpion"] = "can poison!"
end
mobwarnings["worm"] = "can hit for moderate damage in melee!"
end
if xl < 9 then
if no_rP then
mobwarnings["worker ant"] = "is fast and can poison!"
end
if no_see_invis then
if no_rP then
mobwarnings["Natasha"] = "can cast Slow, Mephitic Cloud, Call Imp, and go Invisible!"
else
mobwarnings["Natasha"] = "can cast Slow, Call Imp, and go Invisible!"
end
if no_rF and no_rC then
mobwarnings["Blork"] = "can cast Haste, Throw Frost, Throw Flame, and go Invisible!"
mobwarnings["orc wizard"] = "might cast Slow, Confuse, Throw Flame, Throw Frost, or go Invisible!"
mobwarnings["Sigmund"] = "can cast Slow, Confuse, Throw Flame, and go Invisible!"
elseif no_rF then
mobwarnings["Blork"] = "can cast Haste, Throw Flame, and go Invisible!"
mobwarnings["orc wizard"] = "might cast Slow, Confuse, Throw Flame, or go Invisible!"
mobwarnings["Sigmund"] = "can cast Slow, Confuse, Throw Flame, and go Invisible!"
elseif no_rC then
mobwarnings["Blork"] = "can cast Haste, Throw Frost, and go Invisible!"
mobwarnings["orc wizard"] = "might cast Slow, Confuse, Throw Frost, or go Invisible!"
mobwarnings["Sigmund"] = "can cast Slow, Confuse, and go Invisible!"
else
mobwarnings["Blork"] = "can cast Haste and go Invisible!"
mobwarnings["orc wizard"] = "might cast Slow, Confuse, or go Invisible!"
mobwarnings["Sigmund"] = "can cast Slow, Confuse, and go Invisible"
end
else
if no_rP then
mobwarnings["Natasha"] = "can cast Slow, Mephitic Cloud, and Call Imp!"
else
mobwarnings["Natasha"] = "can cast Slow and Call Imp!"
end
if no_rF and no_rC then
mobwarnings["Blork"] = "can cast Haste, Throw Frost, and Throw Flame!"
mobwarnings["orc wizard"] = "might cast Slow, Confuse, Throw Flame, or Throw Frost!"
mobwarnings["Sigmund"] = "can cast Slow, Confuse, and Throw Flame!"
elseif no_rF then
mobwarnings["Blork"] = "can cast Haste, and Throw Flame!"
mobwarnings["orc wizard"] = "might cast Slow, Confuse, or Throw Flame!"
mobwarnings["Sigmund"] = "can cast Slow, Confuse, and Throw Flame!"
elseif no_rC then
mobwarnings["Blork"] = "can cast Haste and Throw Frost!"
mobwarnings["orc wizard"] = "might cast Slow, Confuse, or Throw Frost!"
mobwarnings["Sigmund"] = "can cast Slow and Confuse!"
else
mobwarnings["Blork"] = "can cast Haste!"
mobwarnings["orc wizard"] = "might cast Slow or Confuse!"
mobwarnings["Sigmund"] = "can cast Slow and Confuse!"
end
end
mobwarnings["big kobold"] = "will probably throw things at you!"
mobwarnings["Crazy Yiuf"] = "can hit for high damage in melee!"
mobwarnings["Dowan"] = "can Haste Duvessa, and will become Hasted and cast Throw Icicle when Duvessa dies!"
mobwarnings["Duvessa"] = "can hit for moderate damage in melee, and goes Berserk when Dowan dies!"
mobwarnings["Eustachio"] = "can summon minor creatures and blink!"
mobwarnings["gnoll"] = "can hit for moderate damage in melee, and throws nets!"
mobwarnings["Ijyb"] = "will often zap you with wands!"
mobwarnings["mummy"] = "can hit for moderate damage in melee!"
mobwarnings["ogre"] = "can hit for high damage in melee!"
mobwarnings["phantom"] = "can hit for moderate damage in melee and blinks!"
end
if xl < 14 then
if no_rN then
mobwarnings["Grinder"] = "can cast Paralyse and Pain!"
mobwarnings["shadow imp"] = "can cast Pain and Animate Dead!"
mobwarnings["wight"] = "can drain you in melee!"
else
mobwarnings["Grinder"] = "can cast Paralyse!"
mobwarnings["shadow imp"] = "can Animate Dead!"
mobwarnings["wight"] = "can hit for moderate damage in melee!"
end
if no_rC then
mobwarnings["ice beast"] = "can hit for moderate damage in melee!"
mobwarnings["simulacr"] = "can hit for high damage in melee!"
mobwarnings["white imp"] = "can cast Throw Frost!"
mobwarnings["white ugly thing"] = "is fast and can hit for high cold damage in melee!"
else
mobwarnings["simulacr"] = "can hit for moderate damage in melee!"
mobwarnings["white ugly thing"] = "is fast and can hit for moderate damage in melee!"
end
if no_rF then
mobwarnings["fire drake"] = "can breathe blasts of flame!"
mobwarnings["red ugly thing"] = "is fast and can hit for high fire damage in melee!"
mobwarnings["steam dragon"] = "breathes balls of steam!"
if no_see_invis and no_rP then
mobwarnings["Erica"] = "can hit for moderate fire damage in melee, can cast Venom Bolt, IMB, Confuse, Slow, go Invisible, and teleport away!"
elseif no_rP then
mobwarnings["Erica"] = "can hit for moderate fire damage in melee, can cast Venom Bolt, IMB, Confuse, Slow, and teleport away!"
elseif no_see_invis then
mobwarnings["Erica"] = "can hit for moderate fire damage in melee, can cast IMB, Confuse, Slow, go Invisible, and teleport away!"
else
mobwarnings["Erica"] = "can hit for moderate fire damage in melee, can cast IMB, Confuse, Slow, and teleport away!"
end
else
mobwarnings["red ugly thing"] = "is fast and can hit for moderate damage in melee!"
if no_see_invis and no_rP then
mobwarnings["Erica"] = "can cast Venom Bolt, IMB, Confuse, Slow, go Invisible, and teleport away!"
elseif no_rP then
mobwarnings["Erica"] = "can cast Venom Bolt, IMB, Confuse, Slow, and teleport away!"
elseif no_see_invis then
mobwarnings["Erica"] = "can cast IMB, Confuse, Slow, go Invisible, and teleport away!"
else
mobwarnings["Erica"] = "can cast IMB, Confuse, Slow, and teleport away!"
end
end
if no_rC or no_rF or no_rP then
mobwarnings["Joseph"] = "shoots branded sling bullets!"
end
if no_rP then
mobwarnings["black mamba"] = "is very fast, can hit for high damage in melee, and can poison!"
mobwarnings["green ugly thing"] = "is fast and can hit for high poison damage in melee!"
mobwarnings["killer bee"] = "is very fast and can poison!"
mobwarnings["naga"] = "can constrict and spit poison!"
mobwarnings["queen ant"] = "can berserk other ants, and can poison!"
mobwarnings["redback"] = "is fast and can poison!"
mobwarnings["soldier ant"] = "is fast and can poison!"
mobwarnings["spiny frog"] = "is fast, can hit for high damage in melee, and can poison!"
mobwarnings["swamp drake"] = "breathes Mephitic clouds!"
mobwarnings["water moccasin"] = "is fast and can poison!"
else
mobwarnings["black mamba"] = "is very fast and can hit for high damage in melee!"
mobwarnings["green ugly thing"] = "is fast and can hit for moderate damage in melee!"
mobwarnings["killer bee"] = "is very fast!"
mobwarnings["naga"] = "can constrict!"
mobwarnings["queen ant"] = "can berserk other ants!"
mobwarnings["redback"] = "is fast!"
mobwarnings["soldier ant"] = "is fast!"
mobwarnings["spiny frog"] = "is fast and can hit for high damage in melee!"
mobwarnings["water moccasin"] = "is fast!"
end
if no_rE then
mobwarnings["cyan ugly thing"] = "can hit for high electric damage in melee!"
mobwarnings["electric eel"] = "can hit for high damage at range!"
else
mobwarnings["cyan ugly thing"] = "is fast and can hit for moderate damage in melee!"
end
if no_rCorr then
mobwarnings["jelly"] = "can corrode equipment in melee!"
end
mobwarnings["blink frog"] = "is fast, can hit for moderate damage in melee, and blinks!"
mobwarnings["centaur"] = "is fast and can hit for moderate damage at range!"
mobwarnings["draconian"] = "can hit for high damage in melee!"
mobwarnings["elephant"] = "can hit for high damage in melee, and can trample!"
mobwarnings["gargoyle"] = "can cast Stone Arrow!"
mobwarnings["gnoll shaman"] = "can heal itself and can heal or Haste other gnolls!"
mobwarnings["goliath beetle"] = "can hit for high damage in melee!"
mobwarnings["hill giant"] = "can hit for high damage in melee!"
mobwarnings["hippogriff"] = "can hit for high damage in melee!"
mobwarnings["Maud"] = "can hit for high damage in melee!"
mobwarnings["orc warrior"] = "can hit for high damage!"
mobwarnings["Pikel"] = "can hit for high damage in melee!"
mobwarnings["Prince Ribbit"] = "is fast and can hit for high damage in melee!"
mobwarnings["Psyche"] = "might banish you in melee!"
mobwarnings["raven"] = "is very fast and can hit for moderate damage in melee!"
mobwarnings["slave"] = "means Pikel is nearby!"
mobwarnings["slime creature"] = "can hit for high damage in melee!"
mobwarnings["small abomination"] = "might be fast and can hit for high damage in melee!"
mobwarnings["troll"] = "can hit for high damage in melee, and regenerates quickly!"
mobwarnings["two-headed ogre"] = "can hit for high damage in melee!"
mobwarnings["warg"] = "is fast and can hit for moderate damage in melee!"
mobwarnings["wolf"] = "is very fast and can hit for moderate damage in melee!"
mobwarnings["wraith"] = "can slow you in melee!"
mobwarnings["wyvern"] = "is fast and can hit for high damage in melee!"
mobwarnings["yak"] = "can hit for moderate damage in melee!"
end
if you.xl() < 21 then
local orcsorcwarn = ""
local tenguconjwarn = ""
if no_rF then
if no_see_invis and no_rP then
mobwarnings["Erica"] = "can cast Venom Bolt, IMB, go Invisible, and teleport away!"
elseif no_rP then
mobwarnings["Erica"] = "can cast Venom Bolt, IMB, and teleport away!"
elseif no_see_invis then
mobwarnings["Erica"] = "can cast IMB, go Invisible, and teleport away!"
else
mobwarnings["Erica"] = "can cast IMB and teleport away!"
end
mobwarnings["deep elf mage"] = "can cast Fireball and Slow!"
mobwarnings["efreet"] = "can cast Bolt of Fire and Fireball!"
mobwarnings["Harold"] = "can throw nets and cast Bolt of Fire!"
mobwarnings["lindwurm"] = "has a nasty fire breath attack!"
mobwarnings["red very ugly thing"] = "can hit for high fire damage in melee!"
mobwarnings["salamander"] = "uses fire branded attacks!"
orcsorcwarn = orcsorcwarn .. ", Bolt of Fire"
tenguconjwarn = tenguconjwarn .. ", Bolt of Magma"
else
if no_see_invis and no_rP then
mobwarnings["Erica"] = "can cast Venom Bolt, IMB, go Invisible, and teleport away!"
elseif no_rP then
mobwarnings["Erica"] = "can cast Venom Bolt, IMB, and teleport away!"
elseif no_see_invis then
mobwarnings["Erica"] = "can cast IMB, go Invisible, and teleport away!"
else
mobwarnings["Erica"] = "can cast IMB, and teleport away!"
end
mobwarnings["deep elf mage"] = "can cast slow!"
mobwarnings["Harold"] = "can throw nets!"
mobwarnings["lindwurm"] = "can hit for high damage in melee!"
mobwarnings["red very ugly thing"] = "can hit for high damage in melee!"
end
if no_rP then
mobwarnings["green very ugly thing"] = "is fast and can hit for high poison damage in melee!"
mobwarnings["naga mage"] = "can cast IMB and Poison Arrow, and spits poison!"
mobwarnings["naga ritualist"] = "can give poison vulnerability, and do poison damage over time with toxic radiance!"
mobwarnings["naga warrior"] = "can constrict you and hit for high damage in melee, and spits poison!"
mobwarnings["redback"] = "is fast and can poison!"
mobwarnings["Sonja"] = "shoots Curare needles and will probably banish you in melee!"
mobwarnings["wolf spider"] = "is fast and can hit for high damage in melee, and can poison!"
tenguconjwarn = tenguconjwarn .. ", Venom Bolt"
else
mobwarnings["green very ugly thing"] = "is fast and can hit for high damage in melee!"
mobwarnings["naga mage"] = "can cast IMB and Poison Arrow!"
mobwarnings["naga ritualist"] = "can remove poison resistance, and do damage over time with toxic radiance!"
mobwarnings["naga warrior"] = "can constrict you and hit for high damage in melee!"
mobwarnings["Sonja"] = "will probably banish you in melee!"
mobwarnings["wolf spider"] = "is fast and can hit for high damage in melee!"
end
if no_rE then
mobwarnings["cyan very ugly thing"] = "is fast and can hit for high electric damage in melee!"
mobwarnings["raiju"] = "is fast and can Lightning Bolt itself at you!"
tenguconjwarn = tenguconjwarn .. ", Lightning Bolt"
else
mobwarnings["cyan very ugly thing"] = "is fast and can hit for high damage in melee!"
mobwarnings["raiju"] = "is fast and blinks around!"
end
if no_rC then
mobwarnings["bog body"] = "can cast Slow and Bolt of Cold!"
mobwarnings["Fannar"] = "can cast Bolt of Cold, Ozo's Refrigeration, Summon Ice Beast, and Blink!"
mobwarnings["freezing wraith"] = "can hit for high cold damage and slow you in melee!"
mobwarnings["simulacr"] = "can hit for high damage in melee!"
mobwarnings["white very ugly thing"] = "is fast and can hit for high cold damage in melee!"
else
mobwarnings["bog body"] = "can cast Slow!"
mobwarnings["Fannar"] = "can Blink and Summon Ice Beasts!"
mobwarnings["freezing wraith"] = "can slow you in melee!"
mobwarnings["white very ugly thing"] = "is fast and can hit for high damage in melee!"
end
if no_rN then
orcsorcwarn = orcsorcwarn .. ", Bolt of Draining"
mobwarnings["Nergalle"] = "can cast Bolt of Draining, Summon Spectral Orcs, Haste Other, and Death's Door!"
if you_are_undead then
mobwarnings["Josephine"] = "can cast Ghostly Fireball, Vampiric Draining, Animate Dead, and Dispel Undead!"
else
mobwarnings["Josephine"] = "can cast Ghostly Fireball, Vampiric Draining, and Animate Dead!"
end
else
mobwarnings["Nergalle"] = "can Summon Spectral Orcs, cast Haste Other, and Death's Door!"
if you_are_undead then
mobwarnings["Josephine"] = "can cast Animate Dead, and Dispel Undead!"
else
mobwarnings["Josephine"] = "can cast Animate Dead!"
end
end
if no_rCorr then
mobwarnings["brown ugly thing"] = "is fas and can hit for high damage in melee, corroding equipment!"
mobwarnings["brown very ugly thing"] = "is fast and can hit for high damage in melee, corroding equipment!"
mobwarnings["oklob"] = "can corrode equipment at range!"
else
mobwarnings["brown ugly thing"] = "is fast and can hit for moderate damage in melee!"
mobwarnings["brown very ugly thing"] = "is fast and can hit for high damage in melee!"
end
if no_see_invis then
mobwarnings["Kirke"] = "can summon Monstrous Menageries, go invisible, turn you into a pig, and deflects missiles!"
mobwarnings["Maurice"] = "can steal items, go invisible, and teleport away!"
else
mobwarnings["Kirke"] = "can summon Monstrous Menageries, turn you into a pig, and deflects missiles!"
mobwarnings["Maurice"] = "can steal items, and teleport away!"
end
mobwarnings["anaconda"] = "is very fast and can constrict you!"
mobwarnings["centaur warrior"] = "can hit for high damage at range!"
mobwarnings["cyclops"] = "can throw large rocks!"
mobwarnings["death yak"] = "can hit for high damage in melee!"
mobwarnings["dire elephant"] = "can hit for high damage in melee, and can trample!"
mobwarnings["enormous slime creature"] = "can hit for high damage in melee!"
mobwarnings["Erolcha"] = "might cast banishment, paralyse, or LCS!"
mobwarnings["firefly"] = "is very fast, can hit for moderate damage, and flashes a warning beacon!"
mobwarnings["harpy"] = "is very fast and can hit for high damage in melee!"
mobwarnings["hydra"] = "can hit for high damage in melee!"
mobwarnings["kobold demonologist"] = "can summon minor demons!"
mobwarnings["komodo dragon"] = "can hit for high damage in melee!"
mobwarnings["large abomination"] = "might be fast and can hit for high damage in melee!"
mobwarnings["large slime creature"] = "can hit for high damage in melee!"
mobwarnings["manticore"] = "can hit for high damage at range, and Barbs causes damage when you move!"
mobwarnings["naga sharpshooter"] = "can shoot you with portal projectiles!"
mobwarnings["orc knight"] = "can hit for high damage!"
mobwarnings["orc sorcerer"] = "can cast Paralyse, Summon Demon, Animate Dead"..orcsorcwarn.."!"
mobwarnings["purple ugly thing"] = "can hit for high damage in melee!"
mobwarnings["skeletal warrior "] = "can hit for high damage in melee!"
mobwarnings["Snorg"] = "can berserk and hit for high damage!"
mobwarnings["spriggan"] = "is very fast and can hit for moderate damage!"
mobwarnings["tarantella"] = "is fast and can cause confusion in melee!"
mobwarnings["tengu conjurer"] = "is fast and can cast Force Lance, IMB"..tenguconjwarn.."!"
mobwarnings["tengu warrior"] = "is fast and can hit for high damage in melee!"
mobwarnings["thorn lotus"] = "can hit for high damage at range!"
end
if you.xl() < 27 then
local tengureaverwarn = ""
if no_rF then
mobwarnings["fire dragon"] = "has a nasty fire breath attack!"
mobwarnings["fire giant"] = "can cast Fireball and Bolt of Fire!"
mobwarnings["flaming corpse"] = "is fast, can cause sticky flames in melee!"
mobwarnings["mottled draconian"] = "can spit sticky flames at range!"
mobwarnings["red very ugly thing"] = "is fast, can cause sticky flames in melee!"
mobwarnings["salamander firebrand"] = "is fast and melee attacks will surround you with flame clouds!"
mobwarnings["salamander mystic"] = "can haste allies, and casts Bolt of Magma and IMB!"
tengureaverwarn = tengureaverwarn .. ", can cast Bolt of Magma, Fireball"
else
mobwarnings["fire dragon"] = "can hit for high damage in melee!"
mobwarnings["fire giant"] = "can hit for high damage in melee!"
mobwarnings["flaming corpse"] = "is fast!"
mobwarnings["red very ugly thing"] = "is fast!"
mobwarnings["salamander firebrand"] = "is fast and melee attacks will surround you with flame clouds!"
mobwarnings["salamander mystic"] = "can haste allies and casts IMB!"
end
if no_rC then
mobwarnings["frost giant"] = "can cast Bolt of Cold!"
mobwarnings["ice dragon"] = "has a nasty cold breath attack!"
tengureaverwarn = tengureaverwarn .. ", can cast Freezing Cloud"
else
mobwarnings["frost giant"] = "can hit for high damage in melee!"
mobwarnings["ice dragon"] = "can hit for high damage in melee!"
end
if no_rN then
mobwarnings["eidolon"] = "can cast Bolt of Draining and Fear!"
else
mobwarnings["eidolon"] = "can cast Fear!"
end
if no_rE then
tengureaverwarn = tengureaverwarn .. ", can cast Lightning Bolt"
end
if no_rP then
mobwarnings["Aizul"] = "is very fast and casts Sleep, Poison Arrow, and Venom Bolt!"
mobwarnings["greater naga"] = "is strong in melee, and casts Venom Bolt, Poison Arrow, IMB, and spits poison!"
else
mobwarnings["Aizul"] = "is very fast and casts Sleep and Poison Arrow!"
mobwarnings["greater naga"] = "is strong in melee, and can cast Poison Arrow and IMB!"
end
if no_see_invis then
mobwarnings["wizard"] = "might cast banishment, paralyse, LCS, or go Invisible!"
if no_rN then
if no_rC and no_rF then
mobwarnings["necromancer"] = "can cast Agony, Animate Dead, Bolt of Fire, Bolt of Cold, or go Invisible!"
elseif no_rF then
mobwarnings["necromancer"] = "can cast Agony, Animate Dead, Bolt of Fire, or go Invisible!"
elseif no_rC then
mobwarnings["necromancer"] = "can cast Agony, Animate Dead, Bolt of Cold, or go Invisible!"
else
mobwarnings["necromancer"] = "can cast Agony, Animate Dead, or go Invisible!"
end
end
else
mobwarnings["wizard"] = "might cast banishment, paralyse, or LCS!"
if no_rN then
if no_rC and no_rF then
mobwarnings["necromancer"] = "can cast Agony, Animate Dead, Bolt of Fire, or Bolt of Cold!"
elseif no_rF then
mobwarnings["necromancer"] = "can cast Agony, Animate Dead, or Bolt of Fire!"
elseif no_rC then
mobwarnings["necromancer"] = "can cast Agony, Animate Dead, or Bolt of Cold!"
else
mobwarnings["necromancer"] = "can cast Agony and Animate Dead!"
end
end
end
mobwarnings["deep troll earth mage"] = "can cast LRD and dig!"
mobwarnings["ettin"] = "can hit for very high damage in melee!"
mobwarnings["great orb of eyes"] = "can cast paralyse, disintegrate, slow, confuse, and teleport you!"
mobwarnings["ironheart preserver"] = "can absorb the damage of its allies and heal itself!"
mobwarnings["Lernaean hydra"] = "don't fight it in melee! Just don't!"
mobwarnings["Louise"] = "can cast banishment!"
mobwarnings["minotaur"] = "can hit for very high damage!"
mobwarnings["ogre mage"] = "might cast banishment, paralyse, or LCS!"
mobwarnings["orc warlord"] = "can hit for high damage!"
mobwarnings["purple draconian"] = "can dispel your buffs!"
mobwarnings["purple very ugly thing"] = "is fast and can cause rotting in melee!"
mobwarnings["Rupert"] = "can paralyse you in fear!"
mobwarnings["stone giant"] = "throws large rocks and can hit for very high damage!"
mobwarnings["tengu reaver"] = "is fast"..tengureaverwarn.."!"
mobwarnings["titanic slime creature"] = "can hit for high damage in melee!"
mobwarnings["vampire knight"] = "can cast paralyse!"
mobwarnings["vampire mage"] = "can Summon Undead and Animate Dead!"
mobwarnings["Vashnia"] = "can blink herself and allies away!"
mobwarnings["vault sentinel"] = "can mark you and blow a signal horn!"
mobwarnings["vault warden"] = "can lock down doors and staircases!"
mobwarnings["water nymph"] = "can create water, teleport to other water, and Waterstrike you!"
mobwarnings["Wiglaf"] = "can cast might and haste on himself!"
mobwarnings["yaktaur"] = "can hit for high damage at range!"
end
if no_rP then
mobwarnings["red wasp"] = "is very fast and can Paralyse and poison in melee!"
mobwarnings["yellow wasp"] = "is very fast and can Slow and poison in melee!"
else
mobwarnings["red wasp"] = "is very fast and can Slow in melee!"
end
if no_rF then
mobwarnings["deep elf mage"] = "can cast fireball and slow!"
mobwarnings["fire dragon"] = "has a nasty fire breath attack!"
mobwarnings["fire giant"] = "can cast fireball and bolt of fire!"
mobwarnings["merfolk aquamancer"] = "can cast Primal Wave, Steam Ball, Throw Icicle, and Blink!"
else
mobwarnings["merfolk aquamancer"] = "can cast Primal Wave, Throw Icicle, and Blink!"
end
if no_rN then
mobwarnings["shadow dragon"] = "has a nasty draining breath attack!"
end
mobwarnings["electric golem"] = "is fast, has electric attacks, and blinks!"
mobwarnings["Nikola"] = "casts Lightning Bolt, Chain Lightning and blinks!"
mobwarnings["shock serpent"] = "is fast, casts Bolt of Lightning, does electric damage, and causes electric damage when injured!"
mobwarnings["Sojobo"] = "is fast and can cast Airstrike and Lightning Bolt!"
mobwarnings["storm dragon"] = "can hit for high damage in melee and has a nasty electric breath attack!"
mobwarnings["titan"] = "can cast Lightning Bolt and Airstrike!"
local electricwarning = ""
if no_rE then
electricwarning = " You are not wearing rElec!"
mobwarnings["electric golem"] = mobwarnings["electric golem"] .. electricwarning
mobwarnings["Nikola"] = mobwarnings["Nikola"] .. electricwarning
mobwarnings["shock serpent"] = mobwarnings["shock serpent"] .. electricwarning
mobwarnings["Sojobo"] = mobwarnings["Sojobo"] .. electricwarning
mobwarnings["storm dragon"] = mobwarnings["storm dragon"] .. electricwarning
mobwarnings["titan"] = mobwarnings["titan"] .. electricwarning
end
mobwarnings["giant orange brain"] = "can cast Shadow Creatures, and drain your Int!"
mobwarnings["neqoxec"] = "can mutate you, and drain your Int!"
mobwarnings["Norris"] = "can cast Paralyse, Smite you, and drain your Int!"
mobwarnings["orange crystal statue"] = "can cast Confuse, Drain MP, and drain your Int!"
local statdrainwarning = " You are not wearing SustAb!"
mobwarnings["brain worm"] = "can drain your Int!" .. statdrainwarning
mobwarnings["giant orange brain"] = mobwarnings["giant orange brain"] .. statdrainwarning
mobwarnings["neqoxec"] = mobwarnings["neqoxec"] .. statdrainwarning
mobwarnings["Norris"] = mobwarnings["Norris"] .. statdrainwarning
mobwarnings["orange crystal statue"] = mobwarnings["orange crystal statue"] .. statdrainwarning
mobwarnings["cacodemon"] = "can cast Energy bolts, Dig, and mutate you!"
mobwarnings["orb of fire"] = "can cast Fireball and Bolt of Fire, and mutate you!"
if no_rMut then
local mutationwarning = " You are not wearing rMut!"
mobwarnings["cacodemon"] = mobwarnings["cacodemon"] .. mutationwarning
mobwarnings["neqoxec"] = mobwarnings["neqoxec"] .. mutationwarning
mobwarnings["orb of fire"] = mobwarnings["orb of fire"] ..mutationwarning
mobwarnings["pulsating lump"] = "can mutate you in melee!" .. mutationwarning
mobwarnings["shining eye"] = "can temporarily mutate you!" .. mutationwarning
end
local gdwarn = "can hit for high damage in melee"
local alichwarn = ""
if (no_rF or no_rP or no_rC or no_rN or no_see_invis) then
if no_rF then
gdwarn = gdwarn .. ", breathe Bolts of Fire"
alichwarn = alichwarn .. ", cast Bolt of Fire"
end
if no_rC then
gdwarn = gdwarn .. ", breathe freezing blasts"
alichwarn = alichwarn .. ", cast Bolt of Cold"
end
if no_rN then
alichwarn = alichwarn .. ", cast Bolt of Draining"
end
if no_rP then
gdwarn = gdwarn .. ", breathe poison clouds"
end
if no_see_invis then
alichwarn = alichwarn .. ", or go Invisible"
end
end
mobwarnings["ancient lich"] = "might cast Banishment, Paralyse, SGD, IOOD, or LCS" .. alichwarn .. "!"
mobwarnings["golden dragon"] = gdwarn .. "!"
mobwarnings["lich"] = "might cast Banishment, Paralyse, Summon Demon, IOOD, or LCS!"
if no_rF then
mobwarnings["Xtahua"] = "does high damage in melee and has a nasty fire breath attack"
else
mobwarnings["Xtahua"] = "does high damage in melee!"
end
mobwarnings["air mage"] = "can cast Airstrike!"
mobwarnings["blizzard demon"] = "can cast Airstrike!"
mobwarnings["Gastronok"] = "can cast Airstrike!"
mobwarnings["wind drake"] = "can cast Airstrike and push you away!"
if you_are_flying then
local flightwarning = " You are in flight!"
mobwarnings["air mage"] = mobwarnings["air mage"] .. flightwarning
mobwarnings["blizzard demon"] = mobwarnings["blizzard demon"]..flightwarning
mobwarnings["Gastronok"] = mobwarnings["Gastronok"]..flightwarning
mobwarnings["Sojobo"] = mobwarnings["Sojobo"]..flightwarning
mobwarnings["titan"] = mobwarnings["titan"]..flightwarning
mobwarnings["wind drake"] = mobwarnings["wind drake"]..flightwarning
end
if no_see_invis then
mobwarnings["boggart"] = "can cast Shadow Creatures and go Invisible!"
else
mobwarnings["boggart"] = "can cast Shadow Creatures!"
end
if no_rCorr then
mobwarnings["yellow draconian"] = "can corrode your equipment at range!"
end
if no_rP and no_rE then
mobwarnings["draconian annihilator"] = "can cast LCS, Poison Arrow, Lightning Bolt, and Iron Shot!"
elseif no_rP then
mobwarnings["draconian annihilator"] = "can cast LCS, Poison Arrow, and Iron Shot!"
elseif no_rE then
mobwarnings["draconian annihilator"] = "can cast LCS, Lightning Bolt, and Iron Shot!"
else
mobwarnings["draconian annihilator"] = "can cast Lehudib's Crystal Spear or Iron Shot!"
end
if you_perm_rTorment then
mobwarnings["Brimstone Fiend"] = "can cast line-of-sight Hellfire!"
mobwarnings["curse skull"] = "can cast Summon Undead!"
mobwarnings["curse toe"] = "can cast Summon Fungus!"
mobwarnings["Ereshkigal"] = "can cast Paralyse!"
mobwarnings["greater mummy"] = "can smite you!"
mobwarnings["Khufu"] = "can smite you!"
mobwarnings["mummy priest"] = "can smite you!"
mobwarnings["Shadow Fiend"] = "can cast Dispel Undead!"
else
mobwarnings["Brimstone Fiend"] = "can cast Torment and line-of-sight Hellfire!"
mobwarnings["curse skull"] = "can cast Torment and Summon Undead!"
mobwarnings["curse toe"] = "can cast Torment and Summon Fungus!"
mobwarnings["Ereshkigal"] = "can cast Torment and Paralyse!"
mobwarnings["Gloorx Vloq"] = "can cast Torment!"
mobwarnings["greater mummy"] = "can cast Torment and smite you!"
mobwarnings["Ice Fiend"] = "can cast Torment!"
mobwarnings["Khufu"] = "can cast Torment and smite you!"
mobwarnings["Menkaure"] = "can cast Torment!"
mobwarnings["mummy priest"] = "can cast Torment and smite you!"
mobwarnings["Shadow Fiend"] = "can cast Torment and Dispel Undead!"
mobwarnings["tormentor"] = "can cast Torment!"
end
mobwarnings["apocalypse crab"] = "is fast and has a chaos cloud breath attack!"
mobwarnings["Arachne"] = "can ensnare you in her webs!"
mobwarnings["Asmodeus"] = "can cast line-of-sight Hellfire and Summon Greater Demons!"
mobwarnings["Azrael"] = "can cast smite-targeted Hellfire!"
mobwarnings["balrug"] = "can smite you, and cast fireball!"
mobwarnings["black sun"] = "can give allies a dangerous black mark which gives melee effects!"
mobwarnings["blood saint"] = "can cast LCS and other Legendary Destruction!"
mobwarnings["catoblepas"] = "can petrify you with its breath!"
mobwarnings["Cerebov"] = "can cast Fire Storm, Iron Shot, and Summon Greater Demons!"
mobwarnings["chaos champion"] = "can dispel buffs, entrap you, and other chaotic effects!"
mobwarnings["corrupter"] = "can summon allies from various branches!"
mobwarnings["daeva"] = "can smite you!"
mobwarnings["deep elf annihilator"] = "can cast Lehudib's Crystal Spear or Iron Shot!"
mobwarnings["deep elf demonologist"] = "can cast banishment or summon Greater Demons!"
mobwarnings["deep elf high priest"] = "can cast smite-targeted Hellfire or smite you!"
mobwarnings["deep elf priest"] = "can smite you!"
mobwarnings["deep elf sorcerer"] = "can cast banishment or line-of-sight Hellfire!"
mobwarnings["deep troll shaman"] = "can cast haste and might on allies!"
mobwarnings["Dispater"] = "can cast line-of-sight Hellfire, Iron Shot, and summon Greater Demons!"
mobwarnings["draconian caller"] = "can summon Dragons and Death Drakes!"
mobwarnings["draconian scorcher"] = "can cast smite-targeted Hellfire!"
mobwarnings["draconian shifter"] = "can block teleports, blink allies encircling you, or cause you to blink!"
mobwarnings["draconian zealot"] = "can cast smite-targeted Hellfire or smite you!"
mobwarnings["Enchantress"] = "is very fast and can cast Dimension Anchor, Slow, Haste, Mass Confusion, and Strip Resistance!"
mobwarnings["eye of draining"] = "will drain your Magic!"
mobwarnings["flayed ghost"] = "can Flay you to shreds!"
mobwarnings["Frances"] = "can smite you!"
mobwarnings["Frederick"] = "can cast Iron Shot!"
mobwarnings["ghost moth"] = "will drain your Magic!"
mobwarnings["giant eyeball"] = "can paralyse you!"
mobwarnings["golden eyeball"] = "can confuse you!"
mobwarnings["guardian serpent"] = "can blink allies encircling you!"
mobwarnings["Hell Sentinel"] = "can cast line-of-sight Hellfire and Iron Shot!"
mobwarnings["hellion"] = "can cast smite-targeted Hellfire!"
mobwarnings["Ignacio"] = "can cast Agony!"
mobwarnings["ironbrand convoker"] = "can recall allies and cast might on them!"
mobwarnings["Jorgrun"] = "can cast petrify and shatter!"
mobwarnings["Jory"] = "can mesmerise, cast LCS and blink close!"
mobwarnings["jumping spider"] = "is fast and can ensnare you in webs!"
mobwarnings["mana viper"] = "is fast and has an antimagic bite!"
mobwarnings["Mennas"] = "can cast silence and confuse!"
mobwarnings["Mnoleg"] = "cast Summon Eyes and smite you!"
mobwarnings["moth of wrath"] = "is fast and can enrage both enemies and you!"
mobwarnings["octopode crusher"] = "can cast Iron Shot and throw you in melee!"
mobwarnings["orb spider"] = "is fast and can cast Orb of Destruction!"
mobwarnings["orc high priest"] = "can smite you!"
mobwarnings["orc priest"] = "can smite you!"
mobwarnings["phantasmal warrior"] = "can bypass armour and shields, and lowers MR!"
mobwarnings["quicksilver dragon"] = "can dispel your buffs!"
mobwarnings["rakshasa"] = "can cast IMB, Phantom Mirror, duplicating itself and allies, and blinks!"
mobwarnings["Roxanne"] = "can cast LCS and Iron Shot at you, or shift your position!"
mobwarnings["shadow demon"] = "can cast Shadow Creatures!"
mobwarnings["smoke demon"] = "can smite you, and cast ranged sticky flame!"
mobwarnings["sphinx"] = "can cast paralyse, slow, confuse, and smite you!"
mobwarnings["spriggan druid"] = "is very fast, can awaken trees, recall animals, and cast Stone Arrow!"
mobwarnings["starcursed mass"] = "can smite you!"
mobwarnings["tentacled monstrosity"] = "has dangerous constriction in melee!"
mobwarnings["thorn hunter"] = "can throw a nasty volley of thorns, and create brambles!"
mobwarnings["warmonger"] = "can sap your magic and summon a grand avatar!"
mobwarnings["ynoxinul"] = "can cast Iron Shot!"
-- Holds the overall alert message and count of dangers
local alerts = ""
local short_alert = " "
local total_dangers = 0
-- For each type of monster you can see, using getMonsterList()
-- This goes through each monster in the mobwarnings table above and
-- Checks to see if it matches the description of each mob in sight
-- Excluding forms that can't cast: zombie, skeleton, simulcrum, but not incapacitated forms
for mons, count in pairs(getMonsterList()) do
for mob, message in pairs(mobwarnings) do
if string.find(mons, mob)
and not string.find(mons, "zombie")
and not string.find(mons, "skeleton")
and not string.find(mons, "shaped block of ice")
and not string.find(mons, "spectral")
and not (string.find(mons, "simulacr") and mob ~= "simulacr")
and not (string.find(mons, "orc") and mob == "wizard")
and not (string.find(mons, "ancient lich") and mob == "lich")
and not (string.find(mons, "death yak") and mob == "yak")
and not (string.find(mons, "gnoll shaman") and mob == "gnoll")
and not (string.find(mons, "gnoll captain") and mob == "gnoll")
and not (string.find(mons, "mottled draconian") and mob == "mottled")
and not (string.find(mons, "dire elephant") and mob == "elephant")
and not (string.find(mons, "elephant slug") and mob == "elephant")
and not (string.find(mons, "salamander mystic") and mob == "salamander")
and not (string.find(mons, "Josephine") and mob == "Joseph") then
--Used to format the string for Unique/Named mobs
local is_fiend = (string.find(mons, "Fiend") ~= nil)
local is_uppercase = (string.find(mons, "%u") ~= nil)
local is_unique = is_uppercase and not is_fiend
--Holds this mobs alert message
local alert = ""
local mob_name = ""
--Formatting for uniques
if is_unique then
alert = "" .. mons .. " " .. message
mob_name = mons
--For more than 1 of the same monster
elseif (count > 1) then
alert = "The ".. mons .. " " .. message .. " x" .. count
mob_name = mons .. " x" .. count
--For a single non-unique monster
else
alert = "The " .. mons .. " " .. message
mob_name = mons
end
--Keeps a count of all the found matches
total_dangers = total_dangers + count
--Adds the created alert string to the full string of alerts
alerts = alerts .. " " .. alert
short_alert = short_alert .. mob_name .. ", "
end
end
end
short_alert = string.sub(short_alert, 1, -3) .. "!"
--If there is an alert and it was not displayed in the last six messages then display the warning
if not ((alerts == "")
or string.find(crawl.messages(6), escape(alerts))) then
--For a single monster
if total_dangers == 1 then
crawl.mpr("Spoiler Alert:" .. alerts .. "")
--For 2 or 3
elseif total_dangers < 4 then
crawl.mpr("Warning x"..total_dangers .. ":" .. alerts .. "")
--For 4 to 7
elseif total_dangers < 8 and (not string.find(crawl.messages(6), escape(short_alert))) then
crawl.mpr("Danger x" ..total_dangers .. ":" .. short_alert .. "")
--For 8 or more
elseif not string.find(crawl.messages(6), escape(short_alert)) then
crawl.mpr("PANIC x" ..total_dangers .. ":" .. short_alert .. "")
end
end
end
--###############
--# Utility #
--###############
function sendkeys(command)
crawl.flush_input()
crawl.sendkeys(command)
coroutine.yield(true)
crawl.flush_input()
end
function should_rest(hp, mp, max_hp, max_mp)
local you_are_mummy = string.find(you.race(), "Mummy")
local you_are_deep_dwarf = string.find(you.race(), "Deep Dwarf")
return (mp < (max_mp*0.50) or ((max_mp-mp) > 20)
or ((hp < (max_hp*0.80)) or ((max_hp-hp) > 30)
and not you_are_deep_dwarf)
or you.slowed()
or you.poisoned()
or you.confused()
or you.exhausted()
or (((hp < max_hp) or (mp < max_mp)) and you_are_mummy))
end
-- Hungry, Very Hungry, Near Starving, Starving
function you_are_hungry()
return not you_are_not_hungry() and ((string.find(you.hunger_name(), "hungry")) or you_are_starving_or_near())
end
-- Normal Satiation
function you_are_not_hungry()
return (string.find(you.hunger_name(), "not hungry"))
end
-- Engorged
function you_are_engorged()
return (string.find(you.hunger_name(), "completely stuffed"))
end
-- Very full
function you_are_very_full()
return (string.find(you.hunger_name(), "very full"))
end
-- Near Starving
function you_are_near_starving()
return (string.find(you.hunger_name(), "near starving"))
end
-- Near Starving, Starving
function you_are_starving_or_near()
return (string.find(you.hunger_name(), "starving"))
end
-- Starving
function you_are_starving()
return you_are_starving_or_near() and not you_are_near_starving()
end
function autoexplore()
sendkeys('o')
end
function have_barbs()
return string.find(crawl.messages(10), escape("The barbed spikes become lodged in your body"))
or string.find(crawl.messages(10), escape("The barbed spikes dig painfully into your body as you move"))
end
function already_animated()
return string.find(crawl.messages(20), escape("Autocasting Animate Dead"))
end
function removed_barbs()
return string.find(crawl.messages(10), escape("You carefully extract the manticore spikes from your body"))
or string.find(crawl.messages(10), escape("The manticore spikes snap loose"))
end
function no_results()
return string.find(crawl.messages(10), escape("Can't find anything matching that"))
or string.find(crawl.messages(10), escape("You may need something to eat soon"))
end
function dont_know_how_to_get_there()
return string.find(crawl.messages(10), escape("know how to get there"))
or string.find(crawl.messages(10), escape("Have to go through"))
end
function can_not_animate()
return string.find(crawl.messages(10), escape("There is nothing here that can be animated"))
end
function can_not_bottle()
return string.find(crawl.messages(10), escape("There isn't anything to bottle here"))
end
function recently_mass_animated()
return string.find(crawl.messages(10), escape("Autocasting Mass Animate Remains"))
end
function can_not_butcher()
return string.find(crawl.messages(10), escape("anything suitable to butcher here"))
end
function can_not_eat_that()
return string.find(crawl.messages(10), escape("You can't eat that"))
--These strings don't seem to show up in messages
--or string.find(crawl.messages(10), escape("Not only inedible but also greatly harmful"))
--or string.find(crawl.messages(10), escape("It is caustic"))
end
function rest()
sendkeys('5')
end
function you_are_gourmand()
return you.gourmand() or (not you_are_not_ghoul()) or (not you_are_not_felid()) or (not you_are_not_troll()) or (string.find(you.race(), "Kobold"))
end
function have_no_chunks()
for it in inventory() do
if string.find(it.name(), "chunk") then
return false
end
end
return true
end
function have_rotten_chunks()
for it in inventory() do
if string.find(it.name(), "chunk") and string.find(it.name(), "rott") then
return false
end
end
return true
end
function number_of_chunks()
for it in inventory() do
--if string.find(it.name(), "chunk") then
--crawl.mpr(it.name() .." is edible: " .. (food.can_eat(it) and "True" or "False") .. " and dangerous: " .. (food.dangerous(it) and "True" or "False"))
--end
if string.find(it.name(), "chunk") and (not string.find(it.name(), "book")) and food.can_eat(it) and not food.dangerous(it) then
return it.quantity
end
end
return 0
end
function is_in_inventory(str)
for it in inventory() do
if string.find(it.name(), str) then
return true
end
end
return false
end
function weapon_in_inventory()
for it in inventory() do
if string.find(it.class(true), "weapon") then
return true
end
end
return false
end
function weapon_in_slot_a()
local it = items.inslot(0)
if it then
return string.find(it.class(true), "weapon")
else
return false
end
end
function find_item_letter(str)
for i = 0,51 do
it = items.inslot(i)
if it then
if string.find(it.name(), str) then
return items.index_to_letter(i)
end
end
end
return false
end
function you_worship_sacrifice_god()
return string.find(you.god(), "Trog")
--or string.find(you.god(), "Oka")
--or string.find(you.god(), "Makhleb")
or string.find(you.god(), "Beogh")
or string.find(you.god(), "Lugonu")
--or string.find(you.god(), "Nemelex")
end
function on_corpses()
local fl = you.floor_items()
for it in iter.invent_iterator:new(fl) do
if string.find(it.name(), "corpse")
and not string.find(it.name(), "rotting")
and not string.find(it.name(), "plague") then
return true
end
end
return false
end
function on_chunks()
for it in floor_items() do
if string.find(it.name(), "chunk") then
return true
else
return false
end
end
end
function you_are_carnivore()
return you.saprovorous()
end
function you_are_not_ghoul()
return not (string.find(you.race(), "Ghoul"))
end
function you_are_not_troll()
return not (string.find(you.race(), "Troll"))
end
function you_are_not_felid()
return not (string.find(you.race(), "Felid"))
end
function you_are_not_octopode()
return not (string.find(you.race(), "Octopode"))
end
function find_corpses()
local race = you.race()
local god = you.god()
local exclude_this = ""
if string.find(god, "Shining") then
exlude_this = race
end
sendkeys(string.char(6) .. "@corpse&&!!rott&&!!skel&&!!sky&&!!necrop&&!!ugly&&!!vampire&&!!corpse rot&&!!&&!!botono" .. exclude_this .. "\ra\r")
end
function inventory()
return iter.invent_iterator:new(items.inventory())
end
function floor_items()
return iter.invent_iterator:new(you.floor_items())
end
function no_weapon()
return (items.equipped_at("Weapon") == nil) and not uses_unarmed()
end
function uses_unarmed()
return not you_are_not_ghoul()
or not you_are_not_troll()
or not you_are_not_felid()
or (you.skill("Unarmed Combat") >= 3)
end
function is_weapon(str)
local weapon = items.equipped_at("Weapon")
if weapon then
return string.find(weapon.name(), str)
else
return false
end
end
function is_ring(str)
local ring1 = items.equipped_at("Left Ring")
local ring2 = items.equipped_at("Right Ring")
if ring1 and ring2 then
return string.find(ring1.name(), str) or string.find(ring2.name(), str)
elseif ring1 then
return string.find(ring1.name(), str)
elseif ring2 then
return string.find(ring2.name(), str)
else
return false
end
end
function item_in_view(str)
local x,y
for x = -8,8 do
for y = -8,8 do
if not (x == 0 and y == 0) then
local pile = items.get_items_at(x,y)
if pile ~= nil then
for it in iter.invent_iterator:new(pile) do
if string.find(it.name(), str) and you.see_cell_no_trans(x,y) then
return true
end
end
end
end
end
end
return false
end
-- Returns a table where the key is the monster description and value is the total number of that mob in your vision
function getMonsterList()
local monsters = {}
for x = -7,7 do
for y = -7,7 do
m = monster.get_monster_at(x, y)
local attitude_hostile = 0
if m and (m:attitude() == attitude_hostile) and not (m:is_firewood()) then
desc = m:desc()
if (monsters[desc] == nil) then
monsters[desc] = 1
else
monsters[desc] = monsters[desc] + 1
end
end
end
end
return monsters
end
--Escapes the special characters in a string for pattern matching
function escape(str)
--Escapes parens and dash "()-"
local escaped = str:gsub('[%(%)%-]','%\%1')
--Removes any coloration parts of the string
return (escaped:gsub('<[^<]*>',''))
end
local function init_spells()
local spell_list = {}
for _, spell_name in ipairs(you.spells()) do
spell_list[spell_name] = true
end
return spell_list
end
known_spells = init_spells()
>
#############
# Autofight #
#############
# Do/don't throw stuff when autofighting
autofight_throw = false
autofight_throw_nomove = false
# If true. items are autofired stopping at the monsters feet (same as firing using .)
autofight_fire_stop = true
fire_order = launcher, return
fire_order += rock, javelin, tomahawk, stone
# Prevent me from tab-fighting to death by keeping this high
autofight_stop = 75
# Enables automagic attacks
automagic_enable = false
automagic_slot = a
# Percentage of MP to stop automagic at
automagic_stop = 50
# If set to true, resort to melee when automagic_stop is active
automagic_fight = true
##############
# Autopickup #
##############
# Used
# $ = gold
# ? = scroll
# ! = potion
# : = book
# " = jewellery
# / = wand
# % = food
# } = miscellaneous
# \ = rods
# | = staves
: if (you.god():find("Trog")) then
autopickup += $?!:"/%}\
: else
autopickup += $?!:"/%}\|
: end
# Unused
# ) = weapon
# ( = missiles
# [ = armour
# X = corpses
# Allows easily dropping multiple items
drop_mode += multi
# Always show the full list of items when you pick up a stack
pickup_mode += multi
# Allows followers to pick up ANYTHING (take care not to lose artefacts)
default_friendly_pickup += all
# Set Alias for Autopickup Exceptions
ae := autopickup_exceptions
ae += useless_item, dangerous_item, evil_item
# Don't pick up potion(s) of [coagulated] blood if you are not a vampire
: if you.race() ~= "Vampire" then
ae += potions? of.*blood
: end
# Autopickup artefacts
ae += 2) or armourname:find("dragon") or armourname:find("troll") then
return it.artefact
else
return it.artefact or it.branded or it.ego
end
end
return true
end
if (sub_type == "shield") then
if equipped_item then
return it.artefact or it.branded or it.ego
end
end
end
if (class == "weapon") then
if it.is_useless then return false end
if (you.xl() < 12) or (you.god():find("Nemelex")
or (you.god():find("Yred"))
or (you.god():find("Beogh"))) then
if it.branded and not (it.name() == "club") then
return false
end
end
local weapon = items.equipped_at("Weapon")
if weapon then
if (weapon.branded or weapon.artefact) then return false
else
local weapon_name = weapon.name()
local sb = you.skill("Short Blades")
local lb = you.skill("Long Blades")
local axe = you.skill("Axes")
local mf = you.skill("Maces & Flails")
local pole = you.skill("Polearms")
local staff = you.skill("Staves")
if sb > 6 then
if name:find("quick blade") then return true end
end
if lb > 8 then
if name:find("demon blade") then return true end
if name:find("bastard sword") then return true end
if name:find("double sword") then return true end
end
if lb > 14 then
if name:find("claymore") then return true end
if name:find("triple sword") then return true end
end
if axe > 8 and mf <= 8 then
if name:find("battleaxe") then return true end
if name:find("broad axe") then return true end
if name:find("war axe") then return true end
if name:find("executioner") then return true end
end
if axe > 18 then
if name:find("executioner") then return true end
end
if mf > 8 and staff <= 8 and axe <= 8 then
if name:find("eveningstar") then return true end
if name:find("demon whip") then return true end
if name:find("sacred scourge") then return true end
if name:find("dire flail") then return true end
end
if mf > 14 and staff <= 14 and axe <= 14 then
if name:find("great mace") then return true end
end
if pole > 8 and staff <= 8 then
if name:find("trident") then return true end
if name:find("demon trident") then return true end
if name:find("trishula") then return true end
end
if pole > 14 and staff <= 14 then
if name:find("glaive") then return true end
if name:find("bardiche") then return true end
end
if staff > 8 then
if name:find("lajatang") then return true end
end
end
elseif (you.skill("Unarmed Combat") < 3) then
return true
end
end
end)
}
## dangerous monsters ##
auto_exclude += ancient lich, death drake, hydra, ice statue, jelly, orb of fire
force_more_message += .*ancient lich.*comes? into view
force_more_message += .*death drake.*comes? into view
force_more_message += .*hydra.*comes? into view
force_more_message += .*ice statue.*comes? into view
force_more_message += .*orb of fire.*comes? into view
force_more_message += .*golden eye.*comes? into view
## paralysing monsters and uniques ##
auto_exclude += [^c] wizard, ancient lich, Ereshkigal, Erolcha, eyeball, Grinder, Jory, lich
auto_exclude += Norris, ogre-mage, orb of eyes, orc sorcerer, Rupert, sphinx, vampire knight
force_more_message += .*wizard.*comes? into view
force_more_message += Ereshkigal.*comes? into view
force_more_message += Erolcha.*comes? into view
force_more_message += .*eyeball.*comes? into view
force_more_message += Grinder.*comes? into view
force_more_message += Jory.*comes? into view
force_more_message += Norris.*comes? into view
force_more_message += .*orb of eyes.*comes? into view
force_more_message += .*orc sorcerer.*comes? into view
force_more_message += Rupert.*comes? into view
force_more_message += .*sphinx.*comes? into view
## other uniques and unique followers ##
auto_exclude += Agnes, Aizul, Arachne, Asterion, Blork, Boris, Crazy Yiuf, Donald, Dowan
force_more_message += Agnes.*comes? into view
force_more_message += Aizul.*comes? into view
force_more_message += Arachne.*comes? into view
force_more_message += Asterion.*comes? into view
force_more_message += Blork.*comes? into view
force_more_message += Boris.*comes? into view
force_more_message += Crazy Yiuf.*comes? into view
force_more_message += Donald.*comes? into view
force_more_message += Dowan.*comes? into view
auto_exclude += Duvessa, Edmund, Erica, Eustachio, Fannar, Frances, Frederick, Gastronok
force_more_message += Duvessa.*comes? into view
force_more_message += Edmund.*comes? into view
force_more_message += Erica.*comes? into view
force_more_message += Eustachio.*comes? into view
force_more_message += Fannar.*comes? into view
force_more_message += Frances.*comes? into view
force_more_message += Frederick.*comes? into view
force_more_message += Gastronok.*comes? into view
auto_exclude += Grum, Harold, Ijyb, Jessica, Jorgrun, Joseph, Kirke, Louise, Mara, Maud
force_more_message += Grum.*comes? into view
force_more_message += Harold.*comes? into view
force_more_message += Ijyb.*comes? into view
force_more_message += Jessica.*comes? into view
force_more_message += Jorgrun.*comes? into view
force_more_message += Joseph.*comes? into view
force_more_message += Kirke.*comes? into view
force_more_message += Louise.*comes? into view
force_more_message += Mara.*comes? into view
force_more_message += Maud.*comes? into view
auto_exclude += Maurice, Menkaure, Mennas, Natasha, Nergalle, Nessos, Nikola, Pikel
force_more_message += Maurice.*comes? into view
force_more_message += Menkaure.*comes? into view
force_more_message += Mennas.*comes? into view
force_more_message += Natasha.*comes? into view
force_more_message += Nergalle.*comes? into view
force_more_message += Nessos.*comes? into view
force_more_message += Nikola.*comes? into view
force_more_message += Pikel.*comes? into view
auto_exclude += Polyphemus, Prince Ribbit, Psyche, Roxanne, Saint Roka, Sigmund, Snorg
force_more_message += Polyphemus.*comes? into view
force_more_message += Prince Ribbit.*comes? into view
force_more_message += Psyche.*comes? into view
force_more_message += Roxanne.*comes? into view
force_more_message += Saint Roka.*comes? into view
force_more_message += Sigmund.*comes? into view
force_more_message += Snorg.*comes? into view
auto_exclude += Sojobo, Sonja, Terence, Urug, Wiglaf, Xtahua, hog, slave
force_more_message += Sojobo.*comes? into view
force_more_message += Sonja.*comes? into view
force_more_message += Terence.*comes? into view
force_more_message += Urug.*comes? into view
force_more_message += Wiglaf.*comes? into view
force_more_message += Xtahua.*comes? into view
force_more_message += hog.*comes? into view
force_more_message += slave.*comes? into view
###############
# Auto Travel #
###############
# Set travel delay to -1 for instant-travel, set to 1 to see travel paths
travel_delay = 4
explore_stop = glowing_items,artefacts,greedy_pickup_smart
explore_stop += greedy_visited_item_stack,stairs,shops
explore_stop += altars,portals,branches,runed_doors,greedy_sacrificeable
# Adjusts how much autoexplore favours attempting to discover room perimeters and corners.
# At values higher than 0, autoexplore will more heavily favour visiting squares that are next to walls
# reasonable values range from 0 to 10 maybe?
explore_wall_bias = 1
# Disables key press from stopping autoexplore
travel_key_stop = true
runrest_ignore_poison = 3:10
runrest_ignore_monster += butterfly:1
trapwalk_safe_hp = dart:15,needle:25,arrow:25,bolt:30,spear:20,axe:40,blade:50
# Only stop resting when both HP/MP are full
rest_wait_both = true
# Set Alias'
stop := runrest_stop_message
ignore := runrest_ignore_message
ignore += You regained.*mp
# Annoyances -- Don't stop autotravel for these events
ignore += A.*toadstool withers and dies
ignore += disappears in a puff of smoke
ignore += engulfed in a cloud of smoke
ignore += engulfed in white fluffiness
ignore += grinding sound
ignore += in your inventory.*rotted away
ignore += safely over a trap
ignore += standing in the rain
ignore += toadstools? grow
ignore += You feel.*sick
ignore += You walk carefully through the
# Jiyva Messages
ignore += Jiyva appreciates your sacrifice
ignore += Jiyva gurgles merrily
ignore += Jiyva says: Divide and consume
ignore += You hear.*splatter
# Qazlal
ignore += The plant is engulfed
ignore += You destroy the (bush|fungus|plant)
ignore += You displace your
# Bad things -- Stop autotravel for these events (duplicates some of HDAForceMore)
stop += (blundered into a|invokes the power of) Zot
stop += (devoid of blood|starving)
stop += A huge blade swings out and slices into you[^r]
stop += An alarm trap emits a blaring wail
stop += flesh start
stop += found a zot trap
stop += hear a soft click
stop += lose consciousness
stop += sense of stasis
stop += Wait a moment
stop += wrath finds you
stop += You fall through a shaft
# Expiring spells effects -- Stop to allow recasts (duplicates some of HDAForceMore)
# Control Teleport
stop += you feel uncertain
# Death's Door
force_more_message += time is quickly running out
force_more_message += life is in your own
# Enslavement
force_more_message += is no longer charmed
# Flight
force_more_message += You are starting to lose your buoyancy
stop += You lose control over your flight
# Haste
force_more_message += You feel yourself slow down
# Phase Shift
force_more_message += You feel closer to the material plane
# Repel/Deflect
stop += missiles spell is about to expire
# Shroud of Golubria
#stop += shroud begins to fray
stop += shroud unravels
force_more_message += Your shroud falls apart
# Swiftness
stop += start to feel a little slower
# Transmutations
force_more_message += Your transformation is almost over
force_more_message += You have a feeling this form
force_more_message += Your skin feels tender
force_more_message += You feel yourself come back to life
#Trog hands
force_more_message += .* Trog's Hand .*
force_more_message += You feel less resistant to hostile enchantments
#draconian breath
force_more_message += You have got your breath back
# Ghouls (Not part of HDAForceMore)
: if you.race() == "Ghoul" then
stop += smell.*(rott(ing|en)|decay)
stop += something tasty in your inventory
: end
# Good things - Bad things wearing off (Duplicates some of HDAForceMore)
stop += contamination has completely
stop += You are no longer firmly anchored in space
#Ally actions?
#ignore += pray:
#ignore += friend_spell:
#ignore += friend_enchant:
#ignore += friend_action:
#ignore += sound:
#############
# Interface #
#############
allow_self_target = prompt
sort_menus = true
#WARNING TO KEYPAD USERS: The number 7 is mapped to the letter 'y'
easy_confirm = all
confirm_butcher = never
easy_eat_chunks = true
auto_eat_chunks = true
auto_drop_chunks = yes
easy_eat_contaminated = true
equip_unequip = true
#hp_warning = 25 -- Damage Calc overrides these
#mp_warning = 25 -- Damage Calc overrides these
hp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red
mp_colour = 100:green, 99:lightgrey, 75:yellow, 50:lightred, 25:red
stat_colour = 3:red, 7:lightred
# Removes the more prompts when outputting more than one screen of messages
show_more = false
small_more = true
# Setting this to false changes the turn display to show player turns (used for scoring)
show_game_turns = true
msg_min_height=7
msg_max_height=10
default_manual_training = true
####################
# Autoinscriptions #
####################
# Set Alias
ai := autoinscribe
# Overwrite annoying inscriptions with your own
# Inscribe vampiric weapons if you are not a vampire
: if you.race() ~= "Vampire" then
ai += vampiric:!w
# Inscribe potions of blood if you are a vampire
: else
ai += potion.*blood:@q1
: end
# Inscribe distortion weapons if you are not worshipping Lugonu
: if you.god() ~= "Lugonu" then
ai += distortion:!w
ai += (Sonja|Psyche):!w
: end
# Misc
ai += rod of [^s][^t]:!a
ai += [Mm]anual of:!d
ai += dispersal:=f
ai += large rock:!d
ai += throwing net:=f, !d
ai += tome of destruction:!d
# Consumables
ai += (bad|dangerous)_item.*potion:!q
ai += potions? of berserk rage:!q
ai += potions? of cure mutation:!q
ai += (bad|dangerous)_item.*scroll:!r
ai += scrolls? of blinking:!r
ai += scrolls? of holy word:!r
ai += scrolls? of magic mapping:!r
ai += scrolls? of vulnerability:!r
# Body Armour
ai += fire dragon (armour|hide):rF++, rC-
ai += gold dragon (armour|hide):rC+, rF+, rPois
ai += ice dragon (armour|hide):rC++, rF-
ai += mottled dragon (armour|hide):rSticky
ai += pearl dragon (armour|hide):rN+
ai += quicksilver dragon armour:MR+
ai += shadow dragon (armour|hide):Stlth++++
ai += steam dragon (armour|hide):rSteam
ai += storm dragon (armour|hide):rElec
ai += swamp dragon (armour|hide):rPois
ai += troll (hide|leather armour):regen
# Body Armour Egos
#ai += ([^l] leather armour|mail|plate armour|robe|skin) of cold resistance:rC+
#ai += ([^l] leather armour|mail|plate armour|robe|skin) of fire resistance:rF+
#ai += (leather armour|mail|plate armour|robe) of magic resistance:MR+
#ai += (leather armour|mail|plate armour|robe) of positive energy:rN+
#ai += (leather armour|mail|plate armour) of poison resistance:rPois
#ai += plate armour of ponderousness:Speed-
#ai += robe of resistance:rC+, rF+
#ai += robe of the archmagi:Spellpower+
#ai += troll leather armour of cold resistance:, rC+
#ai += troll leather armour of fire resistance:, rF+
# Accessory Egos
#ai += (barding|boots|buckler|cloak|gloves|hat|helmet|shield) of cold resistance:rC+
#ai += (barding|boots|buckler|cloak|gloves|hat|helmet|shield) of fire resistance:rF+
#ai += (barding|boots) of flight:+Fly
#ai += (barding|boots) of stealth:Stlth+
#ai += (barding|boots) of running:Speed+
#ai += (barding|boots) of jumping:+Jump
#ai += (buckler|cloak|shield) of poison resistance:rPois
#ai += (buckler|shield) of positive energy:rN+
#ai += (buckler|shield) of protection:AC+3
#ai += (buckler|shield) of reflection:Reflect
#ai += (buckler|shield) of resistance:rC+, rF+
#ai += (cloak|hat|helmet) of magic resistance:MR+
#ai += (hat|helmet) of intelligence:Int+3
#ai += (hat|helmet) of see invisible:sInv
#ai += cloak of darkness:+Inv
#ai += gloves of strength:Str+3
#ai += gloves of dexterity:Dex+3
#ai += gloves of archery:Ranged Slay+4
#ai += hat of spirit shield:Spirit
# Amulets
ai += amulet of clarity:Clar, !d
ai += amulet of faith:Faith, !P
ai += amulet of guardian spirit:Spirit
ai += amulet of rage:+Rage, !d
ai += amulet of regeneration:+regen, !d
ai += amulet of resist corrosion:rCorr, !d
ai += amulet of resist mutation:rMut, !d
ai += amulet of stasis:Stasis, !d
ai += amulet of the gourmand:Gourm, !d
ai += amulet of warding:Ward, rN+, !d
# Rings
ai += ring of fire:rF+, rC-
ai += ring of flight:+Fly, !d
ai += ring of ice:rC+, rF-
ai += ring of invisibility:+Inv, !d
ai += ring of loudness:Stlth-
ai += ring of magical power:MP+9
ai += ring of poison resistance:rPois, !d
ai += ring of positive energy:rN+
ai += ring of protection from cold:rC+, !d
ai += ring of protection from fire:rF+, !d
ai += ring of protection from magic:MR+, !d
ai += ring of see invisible:sInv, !d
ai += ring of stealth:Stlth+
ai += ring of teleport control:cTele, !d
ai += ring of teleportation:+/*tele, !d
ai += ring of wizardry:Wiz+, !d
# Obsolete in 0.16
ai += ring of regeneration:regen, !d
# Staves
ai += staff of air:rElec
ai += staff of cold:rC+
ai += staff of conjuration:!a
ai += staff of death:rN+
ai += staff of energy:+MP, hungerless spells, !d!a
ai += staff of fire:rF+
ai += staff of poison:rPois
ai += staff of power:MP+17, !a
ai += staff of summoning:!a
ai += staff of wizardry:wiz+, !a
# Save fruit for abilities under Fedhas
: if you.god() == "Fedhas" then
ai += fruit:!e
: end
autoinscribe_cursed = false
show_god_gift = unident
##################
# Character Dump #
##################
dump_item_origins = all
dump_item_origin_price = 100
dump_message_count = 100
#dump_order = header,hiscore,stats,misc,mutations,skills,spells,overview,inventory
#dump_order += screenshot,monlist,messages,action_counts,vaults,notes,kills
dump_order += vaults, turns_by_place, kills_by_place
dump_book_spells = false
ood_interesting = 6
note_hp_percent = 25
note_all_skill_levels = true
note_xom_effects = true
note_items += of Zot,rod,acquirement
note_messages += Your scales start
note_messages += protects you from harm
note_messages += You fall through a shaft
note_messages += [bB]anish.*Abyss
note_monsters += orb of fire,silver star,pearl dragon,ancient lich
confirm_butcher = never
easy_eat_chunks = true
auto_eat_chunks = true
auto_drop_chunks = yes
easy_eat_contaminated = true
autoinscribe += bread ration:@e1
autoinscribe += meat ration:@e2
autoinscribe += chunk:@w0
autoinscribe += staff of energy:@w1