#bindkey = [-] CMD_AUTOFIGHT macros += M ` ===hit_closest_nomove macros += M x o macros += M o x macros += M 1 za macros += M 2 zb macros += M 3 zc macros += M 4 zd macros += M 5 ze macros += M z z* macros += M \{-1011} za. macros += M \{-1012} zb. macros += M \{-1013} zc. macros += M \{-1014} zd. macros += M \{-1015} ze. bindkey = [-] CMD_PREV_CMD_AGAIN # Set Alias more := force_more_message stop := runrest_stop_message runrest_ignore_message += You feel a strong urge to attack something runrest_ignore_message += You feel yourself speed up runrest_ignore_message += You feel less exhausted runrest_ignore_message += no longer corroded runrest_ignore_message += no longer poisoned runrest_ignore_message += Your magical contamination has completely faded away runrest_ignore_message += You feel.*sick delay_safe_poison = 99:99 # Annoyances runrest_ignore_message += You hear.*splatter runrest_ignore_message += disappears in a puff of smoke runrest_ignore_message += engulfed in a cloud of smoke runrest_ignore_message += standing in the rain runrest_ignore_message += engulfed in white fluffiness runrest_ignore_message += safely over a trap runrest_ignore_message += A.*toadstool withers and dies runrest_ignore_message += toadstools? grow runrest_ignore_message += You walk carefully through the runrest_ignore_message += grinding sound runrest_ignore_message += chunks of flesh in your inventory.*rotted away runrest_ignore_message += Eating .*chunk runrest_ignore_message += This .*flesh tastes runrest_ignore_message += You .* eating runrest_ignore_message += The winds around you calm down. runrest_ignore_message += Lightning arcs down from a storm cloud runrest_ignore_message += your breath back # Annoyances: Jiyva runrest_ignore_message += Jiyva gurgles merrily runrest_ignore_message += Jiyva appreciates your sacrifice runrest_ignore_message += Jiyva says: Divide and consume runrest_ignore_message += You feel a little less hungry show_more=false auto_butcher = full confirm_butcher = never easy_eat_chunks = true auto_eat_chunks = true auto_drop_chunks = yes easy_eat_contaminated = true easy_confirm = all easy_unequip = true equip_unequip = true default_manual_training = true default_show_all_skills = true #################### Dungeon Features flash_screen_message += altar #more += gift more += You have finished your manual more += increases to level 5 more += increases to level 10 more += increases to level 15 more += increases to level 20 more += shields skill increases to level 4 more += shields skill increases to level 9 more += shields skill increases to level 15 more += shields skill increases to level 25 # Abyssal Rune more += Found .* abyssal rune of Zot # Entrances, Exits, and Arrivals more += Found a frozen archway more += Found a gateway leading out of the Abyss more += Found a labyrinth entrance more += Found a staircase to the Ecumenical Temple more += The mighty Pandemonium lord.*resides here more += You have a vision of.*gates? more += Found a gateway to a bazaar more += Found a staircase to the Orcish Mines more += Found a gate to the Vaults more += Found a staircase to the Lair more += Found a glowing drain # Portal Timers more += distant snort more += interdimensional caravan more += invites you to visit more += oppressive heat more += roar of battle more += sound of rushing water more += The drain falls to bits more += There is an entrance to a bailey on this level more += tolling of a bell more += wave of frost # Bad things happening to you more += MASSIVE DAMAGE more += Ouch! That really hurt! more += Your body is wracked with pain more += cast banishment more += You are hit by a branch more += You convulse more += The blast of calcifying dust hits you[^r] more += lose consciousness more += Your corrosive artefact corrodes you more += Your body shudders with the violent release of wild energies #Monsters Item Use more += drinks a potion more += evokes.*(amulet|ring) more += reads a scroll more += zaps a (wand|rod) #autopickup = $?!+"/% # The above is the default list. The valid symbols are # ) Weapons # ( Missiles # [ Armour # / Wands # % Food # ? Scrolls # " or = Jewellery # ! Potions # + or : Books # | Staves # \ Rods # 0 Orbs # } Misc. items # X Corpses # $ Gold autopickup = $?!+"%(/ autopickup_exceptions += armour_plus(cur) then return true end else if armour_plus(cur) < 0 then return true end end elseif st == "body" then local cur = items.equipped_at("armour") if cur == nil then return false end if cur.name("qual") ~= it.name("qual") then return false end if it.branded then return true end if cur.branded or cur.artefact then return false end if armour_plus(it) ~= nil then if armour_plus(it) > armour_plus(cur) then return true end else if armour_plus(cur) < 0 then return true end end end end return end add_autopickup_func(autopickup) }