# TEAMNAME FriedElvenAsses # TEAMMEMBERS Crauler DEFE xeno23 reriiru oplop #show_more = false spell_slot += fire storm:a spell_slot += necromutation:n spell_slot += regeneration:g spell_slot += blink:k spell_slot += controlled blink:k spell_slot += apportation:p spell_slot += repel missiles:r spell_slot += deflect missiles:r spell_slot += iron shot:s spell_slot += Lehudib's Crystal Spear:s spell_slot += fireball:d spell_slot += passwall:w spell_slot += death's door:D spell_slot += Orb of Destruction:o : if you.race() == "Deep Elf" then tile_player_tile = mons: Deep Elf Annihilator : end : if you.race() == "Felid" then : if you.class() == "Wizard" then tile_player_tile = mons: Natasha : end : end : if you.race() == "Spriggan" then : if you.class() == "Gladiator" then tile_player_tile = mons: Agnes : end : end : if you.race() == "Demonspawn" then : if you.class() == "Summoner" then tile_player_tile = mons: Frances : end : end { lastTile="" function ready() if you.race() == "Centaur" then if you.xl() < 7 then setTile("mons_centaur"); end if you.xl() >= 7 and you.xl() < 14 then setTile("mons_centaur_warrior") end if you.xl() >= 14 and you.xl() < 21 then setTile("mons_yaktaur") end if you.xl() >= 21 and you.xl() < 27 then setTile("mons_yaktaur_captain") end if you.xl() == 27 then setTile("mons_nessos") end end if you.race() == "Hill Orc" then if you.xl() < 7 then setTile("mons_orc"); end if you.xl() >= 7 and you.xl() < 14 then setTile("mons_orc_warrior") end if you.xl() >= 14 and you.xl() < 21 then setTile("mons_orc_knight") end if you.xl() >= 21 and you.xl() < 27 then setTile("mons_orc_warlord") end if you.xl() == 27 then setTile("mons_saint_roka") end end if you.race() == "Mummy" then if you.xl() < 7 then setTile("mons_mummy"); end if you.xl() >= 7 and you.xl() < 14 then setTile("mons_guardian_mummy") end if you.xl() >= 14 and you.xl() < 21 then setTile("mons_mummy_priest") end if you.xl() >= 21 and you.xl() < 27 then setTile("mons_greater_mummy") end if you.xl() == 27 then setTile("mons_khufu") end end end function setTile(tileName) tileopt = "tile:" .. tileName if not (lastTile == tileopt) then lastTile = tileopt crawl.setopt("tile_player_tile = " .. tileopt) end end } ability_menu=false hp_warning = 0 mp_warning = 0 hp_colour = 75:yellow, 50:red autofight_stop = 60 autofight_caught = true auto_eat_chunks = true equip_unequip = true easy_confirm = all runrest_stop_message += *battlesphere* auto_sacrifice = true auto_butcher = hungry sacrifice_before_explore = true default_manual_training = true tile_show_demon_tier = true note_chat_messages=true dump_message_count = 80 dump_order = header, hiscore, stats, mutations, inventory, dump_order += skills, spells, misc, screenshot, notes, dump_order += overview, dump_order += messages, monlist, kills dump_order += action_counts, vaults force_more_message += You are engulfed in seething chaos force_more_message += wielding.* distortion.* comes? into view force_more_message += plume of calc