Dungeon Crawl Stone Soup version 0.19.4-8-ga85b6b9 (webtiles) character file. 0 North the Skirmisher (level 1, 17/18 HPs) Began as a Formicid Abyssal Knight on Feb 11, 2017. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (60 turns). North the Skirmisher (Formicid Abyssal Knight) Turns: 60, Time: 00:00:18 Health: 17/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 1/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 38 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 38 gold pieces. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Found a gateway leading out of the Abyss. e - a scroll labeled SAMPE LINK f - a scroll labeled ZACEMM OBRIK A worldbinder comes into view. A worldbinder is nearby! The worldbinder calls forth creatures from the Spider Nest! The worldbinder calls forth creatures from the Spider Nest! As you read the scroll labeled SAMPE LINK, it crumbles to dust. You feel momentarily disoriented. It was a scroll of magic mapping. As you read the scroll labeled BIAREHU RIMIA, it crumbles to dust. It is a scroll of amnesia. You feel forgetful for a moment. The jumping spider pounces on you. The jumping spider bites you but does no damage. You pass through the gate. You can no longer depart the Abyss at will. Found 14 gold pieces. Found an escape hatch in the floor. There is a staircase leading out of the dungeon here. As you read the scroll labeled ZACEMM OBRIK, it crumbles to dust. Your ears itch! It was a scroll of random uselessness. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) { #+##### #.....# #$....# #..>..# #..@..# #.....# #####+# { There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | North the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 52 | Abyss:1 | Noticed a worldbinder 56 | Abyss:1 | Noticed a jumping spider 56 | Abyss:1 | Noticed a tarantella 58 | D:1 | Escaped the Abyss 60 | D:1 | Quit the game Action || total -------------------------++------- Invok: Depart the Abyss || 1 Use: Scroll || 3 Armor: Leather armour || 1