Dungeon Crawl Stone Soup version 0.22-a0-355-g201945f (webtiles) character file. 22 PeterMcNeter the Conjurer (level 2, -3/17 HPs) Began as an Octopode Conjurer on Apr 17, 2018. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 1 of the Dungeon. The game lasted 00:01:59 (866 turns). PeterMcNeter the Conjurer (Octopode Conjurer) Turns: 866, Time: 00:02:00 Health: -3/17 AC: 1 Str: 7 XL: 2 Next: 91% Magic: 0/5 EV: 13 Int: 17 God: Gold: 54 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . g - +0 dagger (speed) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons g - a +0 dagger of speed (weapon) Scrolls a - a scroll of identify {unknown} Potions c - 2 potions of flight {unknown} e - a potion of heal wounds {unknown} f - a potion of brilliance {unknown} Comestibles b - 2 rations d - 2 chunks of flesh Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... b - Searing Ray Conj ###... 4% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! c - 2 fizzy black potions (gained 1) You see here a club. There isn't anything to butcher here. You start resting. Magic restored. Some of the chunks of flesh in your inventory have rotted away. b - 2 rations (gained 1) All of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. HP restored. You see here a -2 ring of intelligence. A bat comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The magic dart hits the bat. You kill the bat! Memorise Searing Ray, consuming 2 spell levels and leaving 3? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A frilled lizard comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (resting) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. You closely miss the frilled lizard. Your grab misses the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. You miss the frilled lizard. Your grab misses the frilled lizard. The frilled lizard is heavily wounded. You barely miss the frilled lizard. Your grab misses the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. You hit the frilled lizard. You kill the frilled lizard! You start resting. Magic restored. A goblin comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (resting) The magic dart hits the goblin. You kill the goblin! You butcher the goblin corpse. d - 2 chunks of flesh A gnoll comes into view. It is wielding a halberd. The gnoll shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a halberd The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a halberd (lightly wounded) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a halberd. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a halberd (moderately wounded) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a halberd. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a halberd (moderately wounded) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a halberd (moderately wounded) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a halberd! Ouch! That really hurt! You die... #.....# ##.###.# #....... #....># #..# #.# #....... ####### #..###.# #.>..... #.#...## #....... #.##### #....... ######## #.# ##..#..# #.....%# #.# .). #.####.# #.# ### ###.###@# #....g..# ......#.##### ##.####.# # ..# #### You could see a gnoll. Vanquished Creatures A leopard gecko (D:1) 3 bats (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) A ball python (D:1) 4 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PeterMcNeter the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 191 | D:1 | HP: 2/11 [hobgoblin (5)] 232 | D:1 | Reached XP level 2. HP: 6/17 MP: 1/5 789 | D:1 | Learned a level 2 spell: Searing Ray 866 | D:1 | Slain by a gnoll Vault maps used: D:1: lemuel_arrival_broad_hall Action || total -------------------------++------- Melee: Dagger || 20 Unarmed || 5 Constrict || 5 Tentacles || 1 Cast: Magic Dart || 28 Use: Scroll || 2 Armor: Skin || 4 Dodge: Dodged || 18 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 32 | 0.0 | 0 | 20 | 0.0 | 866 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 32 | 0.0 | 0 | 20 | 0.0 | 866 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: lemuel_arrival_broad_hall Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 35.6 | 43.4 | 866.0 Dungeon | 100.0 | 100.0 | 0.0 | 35.6 | 43.4 | 866.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 32.0 +-------+-------+-------+-------+-------+----------------------