Dungeon Crawl Stone Soup version 0.23-a0-389-g4a5eb33 (webtiles) character file. 2 PeterMcNeter the Vexing (level 1, 0/13 HPs) Began as a Vampire Enchanter on Oct 29, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (37 turns). PeterMcNeter the Vexing (Vampire Enchanter) Turns: 37, Time: 00:00:23 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 33% Magic: 0/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: very slightly contaminated A: fangs 3, see invisible, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not thirsty. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions d - a potion of blood Skills: * Level 1.2 Short Blades + Level 2.2 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 10% 3 ###.... Tukima's Dance Hex ###..... 10% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 12% 2 ###.... Dazzling Spray Conj/Hex #..... 24% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, PeterMcNeter the Vampire Enchanter. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. c - a scroll labeled NIGEEX AHOGRI There is an empty arch of ancient stone here. A jackal comes into view. You see here a scroll labeled NIGEEX AHOGRI. 2 jackals come into view. A jackal comes into view. The helpless jackal fails to defend itself. You puncture the jackal! You kill the jackal! The jackal bites you. x2 You see here a scroll labeled NIGEEX AHOGRI. You closely miss the jackal. The jackal closely misses you. x2 Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 71%) You miscast Corona. You are very lightly contaminated with residual magic. Your hands glow momentarily. The jackal bites you. Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 71%) The jackal is outlined in light. The jackal barks! The jackal misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is heavily wounded. The jackal misses you. You hit the jackal. You bite the jackal, but do no damage. The jackal is almost dead. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 71%) The jackal barely resists. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. There is an empty arch of ancient stone here. Sorry, you're not good enough to have a special ability. You hit the jackal. Your bite misses the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You die... # #. #.############. ##+#.............. ..........#....# ......†......# .......#.#h#.# ..>......#h# ##########@## ###...### #...≈...# #.8.≈.8.# #...≈...# #.♣.≈.♣.# #...≈...# #.8.≈.8.# #...≈...# You could see 2 jackals. Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PeterMcNeter the Vampire Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 33 | D:1 | HP: 2/13 [jackal (2)] 37 | D:1 | Slain by a jackal Vault maps used: D:1: mainiacjoe_arrival_reflecting_pool Action || total -------------------------++------- Melee: Dagger || 10 Bite || 1 Cast: Corona || 2 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: mainiacjoe_arrival_reflecting_pool Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 37.8 | 37.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 37.8 | 37.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------