Dungeon Crawl Stone Soup version 0.23-a0-512-g50a8178 (webtiles) character file. 71 PeterMcNeter the Sneak (level 4, -4/30 HPs) Began as a Vampire Enchanter on Dec 4, 2018. Slain by a sickly merfolk siren ... wielding a +0 spear (9 damage) ... in a sewer. The game lasted 00:04:11 (741 turns). PeterMcNeter the Sneak (Vampire Enchanter) Turns: 741, Time: 00:04:12 Health: -4/30 AC: 2 Str: 7 XL: 4 Next: 5% Magic: 3/7 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Gourm . (no shield) rNeg + . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: mesmerised A: fangs 3, see invisible, unbreathing a: Bat Form You were in a sewer. You were not thirsty. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - a scroll of remove curse {unknown} Potions e - 6 potions of blood Skills: + Level 2.1 Short Blades - Level 2.1 Dodging + Level 5.2 Stealth + Level 2.5 Spellcasting + Level 5.1 Hexes + Level 1.2 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ensorcelled Hibernat Hex/Ice ##.... 7% 2 ##..... v - Corona Hex ###.... 1% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 6% 3 ###.... Tukima's Dance Hex ###..... 6% 3 ###.... Dazzling Spray Conj/Hex ##.... 19% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You hit the leopard gecko. You kill the leopard gecko! You have reached level 4! The rat misses you. The sickly merfolk siren chants its luring song. You hit the rat. You kill the rat! You cannot move away from the sickly merfolk siren! The sickly merfolk siren chants its luring song. You hit the rat. You kill the rat! The sickly merfolk siren chants its luring song. The sickly merfolk siren chants its luring song. You hit the rat but do no damage. Your bite misses the rat. The sickly merfolk siren chants its luring song. The rat bites you. You hit the rat. You kill the rat! The sickly merfolk siren chants its luring song. You hit the rat. The rat is moderately wounded. The rat barely misses you. You barely miss the rat. Your bite misses the rat. The rat is moderately wounded. The sickly merfolk siren chants its luring song. You hit the rat. The rat is severely wounded. The rat barely misses you. The sickly merfolk siren chants its luring song. You hit the rat. You kill the rat! The sickly merfolk siren chants its luring song. The sickly merfolk siren chants its luring song. Things that are here: a rat corpse x2 The sickly merfolk siren chants its luring song. Casting: Ensorcelled Hibernation (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sickly merfolk siren Aim: a sickly merfolk siren, wielding a +0 spear (mesmerising, chance to defeat The sickly merfolk siren resists with almost no effort. The sickly merfolk siren hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You hit the sickly merfolk siren but do no damage. You hit the sickly merfolk siren. The sickly merfolk siren is moderately wounded. The sickly merfolk siren chants its luring song. You hit the sickly merfolk siren but do no damage. The sickly merfolk siren is moderately wounded. The sickly merfolk siren chants its luring song. You hit the sickly merfolk siren. Your bite misses the sickly merfolk siren. The sickly merfolk siren is moderately wounded. The sickly merfolk siren chants its luring song. You miss the sickly merfolk siren. The sickly merfolk siren is moderately wounded. The sickly merfolk siren chants its luring song. You hit the sickly merfolk siren but do no damage. The sickly merfolk siren is moderately wounded. The sickly merfolk siren chants its luring song. You closely miss the sickly merfolk siren. The sickly merfolk siren is moderately wounded. The sickly merfolk siren barely misses you. You hit the sickly merfolk siren but do no damage. The sickly merfolk siren is moderately wounded. The sickly merfolk siren chants its luring song. You closely miss the sickly merfolk siren. You bite the sickly merfolk siren, but do no damage. The sickly merfolk siren is moderately wounded. The sickly merfolk siren chants its luring song. You hit the sickly merfolk siren but do no damage. The sickly merfolk siren is moderately wounded. You hit the sickly merfolk siren. The sickly merfolk siren is severely wounded. The sickly merfolk siren hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * Okay, then. You closely miss the sickly merfolk siren. The sickly merfolk siren is severely wounded. The sickly merfolk siren chants its luring song. You closely miss the sickly merfolk siren. The sickly merfolk siren is severely wounded. The sickly merfolk siren chants its luring song. You closely miss the sickly merfolk siren. The sickly merfolk siren is severely wounded. The sickly merfolk siren misses you. You hit the sickly merfolk siren but do no damage. The sickly merfolk siren is severely wounded. The sickly merfolk siren chants its luring song. You barely miss the sickly merfolk siren. The sickly merfolk siren is severely wounded. The sickly merfolk siren chants its luring song. You closely miss the sickly merfolk siren. The sickly merfolk siren is severely wounded. The sickly merfolk siren chants its luring song. You hit the sickly merfolk siren but do no damage. The sickly merfolk siren is severely wounded. The sickly merfolk siren hits you with a +0 spear! You die... #.≈≈≈### .≈≈≈≈∩∩# ######## ≈≈≈≈≈########## ## ÷≈≈≈≈≈≈≈≈≈≈≈≈≈# $$# ###########≈≈≈### .. #.#≈≈≈###≈#### #.##≈†≈≈≈≈≈≈≈# #....†@m≈≈≈≈≈# #######...≈≈≈# #...≈≈≈ ##...≈ ### You could see a sickly merfolk siren. Vanquished Creatures A merfolk siren (Sewer) An adder (Sewer) A river rat (Sewer) 5 leopard geckos 2 ball pythons (Sewer) 3 giant cockroaches (D:3) 2 bats (D:2) 14 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | PeterMcNeter the Vampire Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | You fall through a shaft! 144 | D:2 | HP: 3/13 [bat (1)] 271 | D:3 | Found a glowing drain. 324 | D:3 | HP: 3/13 [leopard gecko (1)] 326 | D:3 | Reached XP level 2. HP: 6/19 MP: 1/5 330 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 396 | Sewer | Entered a sewer 485 | Sewer | Reached XP level 3. HP: 24/24 MP: 3/6 530 | Sewer | Noticed a sickly merfolk siren 573 | Sewer | Killed a sickly merfolk siren 573 | Sewer | Reached skill level 2 in Short Blades 573 | Sewer | Reached skill level 5 in Stealth 573 | Sewer | Reached skill level 5 in Hexes 677 | Sewer | Reached skill level 1 in Ice Magic 701 | Sewer | Noticed a sickly merfolk siren 710 | Sewer | Reached XP level 4. HP: 25/30 MP: 2/7 734 | Sewer | HP: 4/30 [sickly merfolk siren/+0 spear (10)] 741 | Sewer | Slain by a sickly merfolk siren Vault maps used: D:1: minmay_arrival_loop D:2: first_ration, kennysheep_jessica_study D:3: minitemple, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, minmay_strange_pillars, minmay_strange_pillars, gup_sewer_entry_pipe Sewer: sewer_sea Skill XL: | 1 2 3 | ---------------+----------+----- Short Blades | 2 | 2.1 Stealth | 5 | 5.2 Hexes | 5 | 5.1 Ice Magic | 1 | 1.2 Dodging | | 2.1 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 73 | 26 || 99 Bite | 3 | 1 || 4 Cast: Corona | 4 | || 4 Ensorcelled Hiber | 7 | 1 || 8 Abil: End Transformatio | 2 | || 2 Bat Form | 2 | || 2 Use: Potion | 4 | || 4 Scroll | 1 | || 1 Stab: Sleeping | 8 | || 8 Armor: Robe | 19 | || 19 Dodge: Dodged | 47 | 5 || 52 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 98 | 96.1 | 4 | 25 | 86.2 +---------+---------+-------+---------+---------+------- D:2 | 3 | 0 | 0.0 | 3 | 0 | 0.0 D:3 | 1 | 12 | 92.3 | 1 | 5 | 83.3 Sewer | 0 | 86 | 100.0 | 0 | 20 | 100.0 +---------+---------+-------+---------+---------+------- Vault maps used: D:1: minmay_arrival_loop D:2: first_ration, kennysheep_jessica_study D:3: minitemple, serial_glass, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_a, minmay_strange_pillars, minmay_strange_pillars, gup_sewer_entry_pipe Sewer: sewer_sea Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 34.7 | 5.8 | 185.2 Dungeon | 53.4 | 53.4 | 0.0 | 46.7 | 0.8 | 132.0 Sewer | 46.6 | 46.6 | 0.0 | 20.9 | 11.6 | 345.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.5 Dungeon | 31.0 | 31.0 | N/A | N/A | 15.7 | 5.3 Sewer | 69.0 | 69.0 | N/A | N/A | 84.3 | 86.0 +-------+-------+-------+-------+-------+----------------------