Dungeon Crawl Stone Soup version 0.24-a0-217-g1152973 (webtiles) character file. Game seed: 17408568496521738694 1 Redear the Ducker (level 1, 0/10 HPs) Began as a Felid Monk on Mar 29, 2019. Slain by an ooze (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (21 turns). Redear the Ducker (Felid Monk) Turns: 21, Time: 00:00:17 Health: 0/10 AC: 1 Str: 7 XL: 1 Next: 16% Magic: 2/2 EV: 19 Int: 11 God: Gold: 0 SH: 0 Dex: 18 Spells: 0/0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Comestibles a - a ration Skills: + Level 3.0 Fighting - Level 4.0 Dodging + Level 2.8 Stealth + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. A hobgoblin comes into view. It is wielding a +0 club. There is an open door here. You scratch the ooze. The ooze completely misses you. You scratch the ooze but do no damage. The ooze hits you. You die... #.# #.# # #.# #.#####.#### #..........# #..........# #...g..J...# #@######## ####........# +..).#......### .####≈≈≈≈§≈≈≈≈≈# .......≈8≈≈§≈≈≈8≈# ....##.≈≈8≈≈≈≈8≈≈# .. #.≈≈≈#''#≈≈≈# #.≈≈≈#..#§≈≈# #.≈≈≈#.<#≈≈≈# You could see an ooze and a hobgoblin (sleeping). Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Redear the Felid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 1 | D:1 | Identified a +0 club 19 | D:1 | Identified a +0 club 21 | D:1 | Slain by an ooze Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 9.5 | 21.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 9.5 | 21.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Melee: Unarmed || 10 Dodge: Dodged || 7 Vanquished Creatures A goblin (D:1) 1 creature vanquished.