ASSERT(you.experience_level == you.props[MAX_XP_KEY].get_int()) in 'player.cc' at line 3484 failed. Version: Dungeon Crawl Stone Soup 0.16-a0-3832-g18ec49b Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-18ec49bd7f -name Stick -rc /dgldir/rcfiles/crawl-git/Stick.rc -macro /dgldir/rcfiles/crawl-git/Stick.macro -morgue /dgldir/morgue/Stick/ -webtiles-socket /crawl-master/webserver/sockets/Stick:2015-01-29.07:33:26.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-git-18ec49bd7f(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x63fe73]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-18ec49bd7f(_Z13do_crash_dumpv+0x2d7) [0x646ef7]: do_crash_dump() /usr/games/crawl-git-18ec49bd7f(_Z20crash_signal_handleri+0x74) [0x6400e4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f962ca261e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f962cd8ef6b]: /usr/games/crawl-git-18ec49bd7f() [0x646794] /usr/games/crawl-git-18ec49bd7f() [0x6469fa] /usr/games/crawl-git-18ec49bd7f(_Z12level_changeb+0x16e7) [0x9a5937]: level_change(bool) /usr/games/crawl-git-18ec49bd7f(_Z8gain_expjPj+0x123) [0x9a5fa3]: gain_exp(unsigned int, unsigned int*) /usr/games/crawl-git-18ec49bd7f() [0x8cd128] /usr/games/crawl-git-18ec49bd7f(_Z11monster_dieP7monster11killer_typeibbb+0x15e1) [0x8d4ee1]: monster_die(monster*, killer_type, int, bool, bool, bool) /usr/games/crawl-git-18ec49bd7f(_ZN4bolt14affect_monsterEP7monster+0xea6) [0x608806]: bolt::affect_monster(monster*) /usr/games/crawl-git-18ec49bd7f(_ZN4bolt11affect_cellEv+0x1ae) [0x60913e]: bolt::affect_cell() /usr/games/crawl-git-18ec49bd7f(_ZN4bolt21explosion_affect_cellERK9coord_def+0x3a) [0x60b5da]: bolt::explosion_affect_cell(coord_def const&) /usr/games/crawl-git-18ec49bd7f(_ZN4bolt7explodeEbb+0x477) [0x60ba77]: bolt::explode(bool, bool) /usr/games/crawl-git-18ec49bd7f(_ZN4bolt15affect_endpointEv+0x318) [0x606648]: bolt::affect_endpoint() /usr/games/crawl-git-18ec49bd7f(_ZN4bolt7do_fireEv+0x5e8) [0x609818]: bolt::do_fire() /usr/games/crawl-git-18ec49bd7f(_ZN4bolt4fireEv+0xf68) [0x60a918]: bolt::fire() /usr/games/crawl-git-18ec49bd7f(_Z7zapping8zap_typeiR4boltbPKcb+0xca) [0x60b51a]: zapping(zap_type, int, bolt&, bool, char const*, bool) /usr/games/crawl-git-18ec49bd7f() [0xa0376b] /usr/games/crawl-git-18ec49bd7f(_Z11your_spells10spell_typeibb+0x5a4) [0xa05d94]: your_spells(spell_type, int, bool, bool) /usr/games/crawl-git-18ec49bd7f(_Z12cast_a_spellb10spell_type+0x2bc) [0xa0a4cc]: cast_a_spell(bool, spell_type) /usr/games/crawl-git-18ec49bd7f(_Z17do_cast_spell_cmdb+0x12) [0xa0ac32]: do_cast_spell_cmd(bool) /usr/games/crawl-git-18ec49bd7f(_Z15process_command12command_type+0x17c) [0x8272ac]: process_command(command_type) /usr/games/crawl-git-18ec49bd7f() [0x82a379] /usr/games/crawl-git-18ec49bd7f() [0x82ae25] /usr/games/crawl-git-18ec49bd7f(main+0x303) [0x5322a3]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f962ca12ead]: /usr/games/crawl-git-18ec49bd7f() [0x5ae3dd] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f962cd8ec4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f962cd8ec4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000640513 in call_gdb (file=0x7f962cd7a880) at crash.cc:406 gdb = attach_cmd = "attach 12115\000\000\000\000\000\000\000" #2 0x0000000000646f10 in do_crash_dump () at dbg-asrt.cc:676 t = 1422516942 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2124e58 "/dgldir/morgue/Stick/"}} name = "/dgldir/morgue/Stick/crash-Stick-20150129-073542.txt", '\000' file = 0x7f962cd7a880 #3 0x00000000006400e4 in crash_signal_handler (sig_num=6) at crash.cc:182 No locals. #4 No symbol table info available. #5 0x00007f962cd8ef6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000646794 in _BreakStrToDebugger (mesg=mesg@entry=0x7fffab332710 "ASSERT(you.experience_level == you.props[MAX_XP_KEY].get_int()) in 'player.cc' at line 3484 failed.", assert=) at dbg-asrt.cc:806 No locals. #7 0x00000000006469fa in AssertFailed (expr=0xbce650 "you.experience_level == you.props[MAX_XP_KEY].get_int()", file=0xc3a96c "player.cc", line=3484, text=0x0) at dbg-asrt.cc:849 mesg = "ASSERT(you.experience_level == you.props[MAX_XP_KEY].get_int()) in 'player.cc' at line 3484 failed.\000\377\177\000\000\371t\243,\226\177\000\000\060.3\253\377\177\000\000\000\000\000\000\000\000\000\000\001\000\000\000\000\000\000\000`/3\253\377\177\000\000B\260\020\002\000\000\000\000\371t\243,\226\177", '\000' , "\001", '\000' , "B\260\020\002\000\000\000\000\274\367\246,\267,3\253\260(3\253", '\000' , "`)3\253", '\000' ... args = {{gp_offset = 749140128, fp_offset = 32662, overflow_arg_area = 0x1, reg_save_area = 0x17}} fileName = #8 0x00000000009a5937 in level_change (skip_attribute_increase=skip_attribute_increase@entry=false) at player.cc:3484 No locals. #9 0x00000000009a5fa3 in gain_exp (exp_gained=929, actual_gain=0x7fffab3332cc) at player.cc:2819 old_exp = 10883 #10 0x00000000008cd128 in _give_player_experience (experience=experience@entry=929, killer=killer@entry=KILL_YOU_MISSILE, pet_kill=pet_kill@entry=false, was_visible=was_visible@entry=true) at mon-death.cc:386 exp_gain = 0 kc = curr_PlaceInfo = delta = {branch = 2872259360, num_visits = 32767, levels_seen = 2872433179, mon_kill_exp = 32767, mon_kill_num = {18678240, 0, 34899456}, turns_total = 0, turns_explore = 0, turns_travel = 0, turns_interlevel = 749278778, turns_resting = 32662, turns_other = 1, elapsed_total = 0, elapsed_explore = 11656286, elapsed_travel = 0, elapsed_interlevel = 1422516942, elapsed_resting = 0, elapsed_other = 637013} #11 0x00000000008d4ee1 in _give_experience (was_visible=true, pet_kill=false, killer_index=27001, killer=KILL_YOU_MISSILE, monster_exp=0, player_exp=929) at mon-death.cc:416 No locals. #12 monster_die (mons=0x10afd70, killer=KILL_YOU_MISSILE, killer_index=27001, silent=, wizard=false, fake=false) at mon-death.cc:2744 summoned = false monster_killed = drop_items = true pet_kill = false corpse = 5 was_visible = true did_death_message = good_kill = duration = -1 timeout = false mwhere = {x = 34, y = 29} gives_xp = true in_transit = false player_exp = monster_exp = fake_abjuration = false was_banished = false anon = false targ_holy = MH_NATURAL unsummoned = false mons_reset = true submerged = false death_message = true exploded = false #13 0x0000000000608806 in bolt::affect_monster (this=this@entry=0x7fffab334d90, mon=mon@entry=0x10afd70) at beam.cc:5025 ref_killer = kindex = 27001 engulfs = postac = 22 final = 22 rand_ev = preac = 23 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, enabled = true, victim = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x0}, }, }}}} beam_hit = r = {bits = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, children = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffab333c00, _M_right = 0x7fffab333c00}, _M_node_count = 0}}}} messages = {, std::allocator >, std::allocator, std::allocator > > >> = {_M_impl = {, std::allocator > >> = {<__gnu_cxx::new_allocator, std::allocator > >> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, } defl = 22 #14 0x000000000060913e in bolt::affect_cell (this=this@entry=0x7fffab334d90) at beam.cc:1179 m = 0x10afd70 was_solid = hit_player = false #15 0x000000000060b5da in bolt::explosion_affect_cell (this=this@entry=0x7fffab334d90, p=...) at beam.cc:6097 orig_pos = {x = 34, y = 29} #16 0x000000000060ba77 in bolt::explode (this=0x7fffab334d90, show_more=true, hole_in_the_middle=false) at beam.cc:6046 delta = __for_range = @0x7fffab333fa0: { >, std::allocator > > >> = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_start = 0x1bc7ad0, _M_finish = 0x1bc7b00, _M_end_of_storage = 0x1bc7b00}}, } exp_map = {mData = {mData = {{mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 0, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 5, 5, 5, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647, 2147483647}}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}, {mData = {2147483647 }}}}} sweep = { >, std::allocator > > >> = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_start = 0x1bc7ad0, _M_finish = 0x1bc7b00, _M_end_of_storage = 0x1bc7b00}}, } centre = {x = 9, y = 9} cells_seen = 1 #17 0x0000000000606648 in bolt::affect_endpoint (this=this@entry=0x7fffab334d90) at beam.cc:2515 cloud = #18 0x0000000000609818 in bolt::do_fire (this=this@entry=0x7fffab334d90) at beam.cc:1356 No locals. #19 0x000000000060a918 in bolt::fire (this=this@entry=0x7fffab334d90) at beam.cc:1233 No locals. #20 0x000000000060b51a in zapping (ztype=ZAP_FIREBALL, power=, pbolt=..., needs_tracer=, msg=0x0, fail=) at beam.cc:252 No locals. #21 0x0000000000a0376b in _do_cast (spell=spell@entry=SPELL_FIREBALL, powc=powc@entry=67, spd=..., beam=..., god=god@entry=GOD_NO_GOD, fail=false, potion=) at spl-cast.cc:1536 ret = zap = ZAP_FIREBALL target = {x = 12510092, y = 0} #22 0x0000000000a05d94 in your_spells (spell=spell@entry=SPELL_FIREBALL, powc=67, powc@entry=0, allow_fail=allow_fail@entry=true, evoked=evoked@entry=false) at spl-cast.cc:1419 spd = {isValid = true, isTarget = true, isEndpoint = false, isCancel = false, choseRay = true, target = {x = 34, y = 29}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 35.75, y = 26.5}, dir = {x = -1, y = 2}}, on_corner = false, cycle_idx = 0}} flags = 524289 potion = -1 god = GOD_NO_GOD fail = 0 old_target = true wiz_cast = beam = {origin_spell = SPELL_FIREBALL, range = 6, glyph = 247, colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item = 0x0, source = {x = 35, y = 26}, target = {x = 34, y = 29}, damage = {num = 3, size = 14}, ench_power = 67, hit = 40, thrower = KILL_YOU_MISSILE, ex_size = 1, source_id = 4294967295, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf95e98 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x20f5bc8 "fireball"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf95e98 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1e35f38 "engulfs"}}, loudness = 15, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf95e98 ""}}, pierce = false, is_explosion = true, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xf95e98 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = true, heard = true, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x2126e30, _M_finish = 0x2126e48, _M_end_of_storage = 0x2126e50}}, }, extra_range_used = 1000, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = true, noise_generated = false, passed_target = false, in_explosion_phase = true, smart_monster = true, attitude = ATT_FRIENDLY, foe_ratio = 100, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x2145800, _M_left = 0x2145800, _M_right = 0x2145800}, _M_node_count = 1}}}, foe_info = {count = 1, power = 9, hurt = 1, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = true, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 34.333333333333336, y = 29.333333333333332}, dir = {x = -0.44721359549995793, y = 0.89442719099991586}}, on_corner = false, cycle_idx = 0}, tile_beam = 1122, can_see_invis = true, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fffab334f30, _M_right = 0x7fffab334f30}, _M_node_count = 0}}}} antimagic = false cast_result = #23 0x0000000000a0a4cc in cast_a_spell (check_range=, spell=SPELL_FIREBALL, spell@entry=SPELL_NO_SPELL) at spl-cast.cc:826 cost = 5 severity = staff_energy = false cast_result = #24 0x0000000000a0ac32 in do_cast_spell_cmd (force=) at spl-cast.cc:627 No locals. #25 0x00000000008272ac in process_command (cmd=cmd@entry=CMD_FORCE_CAST_SPELL) at main.cc:2063 No locals. #26 0x000000000082a379 in _input () at main.cc:1502 cmd = CMD_FORCE_CAST_SPELL player_disabled = {was_disabled = false} #27 0x000000000082ae25 in _launch_game () at main.cc:478 game_start = false ccon = {cstate = false, smartcstate = false} #28 0x00000000005322a3 in _launch_game_loop () at main.cc:384 game_ended = false #29 main (argc=12, argv=0x7fffab336bd8) at main.cc:342 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Jan 29 2015 at 06:24:00 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-18ec49bd7f/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-18ec49bd7f/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-18ec49bd7f/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 5, depth = 1 Level id: Lair:1 Level build method = , level layout type = city, absdepth0 = 10 Level vaults: layout_regular_city minivault_23 st_stairs_12 beast_lair_carwin_5 uniq_erica Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (71, 32): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded) The flame tongue misses the killer bee. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded) The flame tongue misses the killer bee. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded) The flame tongue misses the killer bee. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded) The flame tongue hits the killer bee. The killer bee is almost dead. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (almost dead) The flame tongue misses the killer bee. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (almost dead) The flame tongue hits the killer bee. You kill the killer bee! You start resting. Magic restored. There is an open door here. Things that are here: a killer bee corpse x2 There is an escape hatch in the ceiling here. You open the door. There is an open door here. You open the door. A giant frog comes into view. Found a red potion. Found a stone staircase leading down. There is an open door here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - giant frog Aim: a giant frog (hasn't noticed you) The flame tongue hits the giant frog. The giant frog is lightly wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - giant frog Aim: a giant frog (lightly wounded) The flame tongue misses the giant frog. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - giant frog Aim: a giant frog (lightly wounded) The flame tongue hits the giant frog. The giant frog is severely wounded. The giant frog hits you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - giant frog Aim: a giant frog (severely wounded) The flame tongue hits the giant frog. You kill the giant frog! Found a stone staircase leading down. You see here a giant frog corpse. N - a red potion There is a stone staircase leading down here. Done exploring. Drink which item? (? for menu, Esc to quit) It was a potion of beneficial mutation. There is a nasty taste in your mouth for a moment. You feel fantastic! Drink which item? (? for menu, Esc to quit) It was a potion of heal wounds. You feel much better. Drink which item? (? for menu, Esc to quit) It was a potion of cancellation. You feel magically purged. Drink which item? (? for menu, Esc to quit) It was a potion of resistance. You feel protected. There is a stone staircase leading down here. There is a stone staircase leading down here. You open the door. There is an open door here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (hasn't noticed you) The puff of flame hits the killer bee. The killer bee is heavily wounded. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. That would be overly suicidal. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (heavily wounded) The puff of flame misses the killer bee. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor, p - killer bee The fire roars! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (heavily wounded) The flame tongue hits the killer bee. The killer bee is heavily wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (heavily wounded) The flame tongue hits the killer bee. You kill the killer bee! You start resting. You start to feel less resistant. You see here a killer bee corpse. Your resistance to elements expires. Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:9, ? - help) What level of the Lair of Beasts? (default 1, ? - help) Magic restored. You see here a giant club. You see here a club. An adder comes into view. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (hasn't noticed you) The puff of flame hits the adder. The adder is heavily wounded. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) The puff of flame hits the adder. You kill the adder! (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - Lair:1, ? - help) A crimson imp comes into view. The crimson imp shouts! Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp The fireball explodes! The fireball engulfs the crimson imp. The crimson imp completely resists. You closely miss the crimson imp. The crimson imp shouts, "Go and return not, thou droning ditch-delivered flap-bat!" The crimson imp hits you. You hit the crimson imp but do no damage. The crimson imp blinks! The crimson imp hits you but does no damage. You hit the crimson imp but do no damage. The crimson imp blinks! The crimson imp hits you but does no damage. You barely miss the crimson imp. The crimson imp closely misses you. You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you but does no damage. You hit the crimson imp but do no damage. The crimson imp is lightly wounded. The crimson imp is stunned by your will and fails to attack. You hit the crimson imp. The crimson imp is moderately wounded. The crimson imp barely misses you. You sock the crimson imp! The crimson imp is severely wounded. You redirect the crimson imp's attack! The crimson imp barely misses itself. You barely miss the crimson imp. The crimson imp is severely wounded. The crimson imp hits you. You hit the crimson imp. The crimson imp is severely wounded. The crimson imp blinks! You hit the crimson imp. The crimson imp is heavily wounded. The crimson imp completely misses you. You hit the crimson imp. The crimson imp is severely wounded. The crimson imp blinks! The crimson imp blinks! The crimson imp hits you. You closely miss the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you. You miss the crimson imp. The crimson imp is moderately wounded. You redirect the crimson imp's attack! The crimson imp barely misses itself. You barely miss the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you. You closely miss the crimson imp. The crimson imp is moderately wounded. You closely miss the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you. You barely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you. You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp blinks! The crimson imp blinks! You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp barely misses you. You hit the crimson imp. The crimson imp is moderately wounded. The crimson imp completely misses you. You barely miss the crimson imp. The crimson imp is moderately wounded. The crimson imp closely misses you. You hit the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is heavily wounded. The crimson imp blinks! The crimson imp hits you but does no damage. You sock the crimson imp! The crimson imp is almost dead. The crimson imp hits you but does no damage. You closely miss the crimson imp. The crimson imp is almost dead. The crimson imp blinks! The crimson imp hits you but does no damage. You barely miss the crimson imp. The crimson imp is severely wounded. The crimson imp closely misses you. You closely miss the crimson imp. The crimson imp is severely wounded. You sock the crimson imp! You kill the crimson imp! (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - Lair:1, ? - help) What level of the Lair of Beasts? (default 1, ? - help) A bat comes into view. Save game and exit? Welcome back, Stick the Deep Elf Fire Elementalist. Ru says: Sacrifice that you might gain great power! Press ? for a list of commands and other information. Use which ability? (? or * to list) Okay, then. A bat is nearby! Things that are here: 18 arrows; a shortbow Items here: (( )) [[ Cast which spell? (? or * to list) Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat The puff of flame hits the bat. You kill the bat! Done exploring. (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (? - help) What level of the Lair of Beasts? (default 1, ? - help) You see here a stone. You see here 4 stones. There is an open door here. Items here: )) [[ a robe; an enchanted dagger; a robe; a trident An orc comes into view. It is wielding a war axe. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a war axe and wearing a ring mail (hasn't noticed you) The puff of flame misses the orc. Shadows whirl around the orc... An orc wizard comes into view. It is wielding a dagger. Shadows whirl around the orc wizard... The giant frog barely misses you. The giant frog hits you. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - giant frog Aim: a giant frog (summoned) The sticky flame hits the giant frog. The giant frog is lightly wounded. The giant frog is covered in liquid flames! The giant frog burns! The giant frog hits you. You focus your will and illuminate the giant frog in retribution! The giant frog burns! The giant frog barely misses you. The giant frog burns! The giant frog burns! The giant frog stops burning. The giant frog hits you. The giant frog barely misses you. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - giant frog Aim: a giant frog (almost dead, softly glowing, summoned) The flame tongue hits the giant frog. You kill the giant frog! The giant frog's corpse disappears in a puff of smoke! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! The orc shouts! An orc wizard comes into view. It is wielding a dagger. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Press: ? - help, v - describe, . - travel Here: a mottled dragon (hasn't noticed you) The floor. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - mottled dragon Aim: a mottled dragon (hasn't noticed you) The fireball explodes! The fireball engulfs the mottled dragon. The mottled dragon resists. The mottled dragon is heavily wounded. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - mottled dragon Aim: a mottled dragon (heavily wounded) The fireball explodes! The fireball engulfs the mottled dragon. The mottled dragon resists. The mottled dragon is almost dead. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor, f/p - mottled dragon Aim: a mottled dragon (almost dead) You can't place the cloud on a creature. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - mottled dragon Aim: a mottled dragon (almost dead) The flame tongue hits the mottled dragon. The mottled dragon completely resists. The mottled dragon is almost dead. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - mottled dragon Aim: a mottled dragon (almost dead) The flame tongue hits the mottled dragon. The mottled dragon appears unharmed. The mottled dragon is almost dead. You redirect the mottled dragon's attack! The mottled dragon barely misses you. The mottled dragon closely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - mottled dragon Aim: a mottled dragon (almost dead) The flame tongue hits the mottled dragon. The mottled dragon resists. You kill the mottled dragon! You see here a mottled dragon corpse. There is an open door here. You open the door. There is an open door here. You close the door. You start resting. HP restored. You start resting. Magic restored. An orc comes into view. The orc moves out of view. A giant frog comes into view. There is an open door here. The giant frog croaks. The orc wizard begins to cast a spell, but is stunned by your will! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - giant frog Aim: a giant frog The sticky flame hits the giant frog. The giant frog is lightly wounded. The giant frog is covered in liquid flames! The giant frog burns! The wight disappears in a puff of smoke! The giant frog barely misses you. The giant frog hits you. You focus your will and illuminate the giant frog in retribution! An orc comes into view. The giant frog stops glowing. The giant frog burns! The giant frog burns! The giant frog hits you but does no damage. The giant frog burns! The giant frog burns! You kill the giant frog! Your Fire Magic skill increases to level 10! Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a dagger and wearing a robe The flame tongue hits the orc wizard. The orc wizard is moderately wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a dagger and wearing a robe (moderately wounded) The flame tongue hits the orc wizard. You kill the orc wizard! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a war axe and wearing a ring mail The flame tongue hits the orc. You kill the orc! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a dagger and wearing a robe The flame tongue hits the orc wizard. The orc wizard is moderately wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a dagger and wearing a robe (moderately wounded) The flame tongue misses the orc wizard. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a dagger and wearing a robe (moderately wounded) The flame tongue hits the orc wizard. The orc wizard is severely wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a dagger and wearing a robe (severely wounded) The flame tongue hits the orc wizard. You kill the orc wizard! Things that are here: a dagger; a robe; an orc corpse You butcher the orc corpse. z - a chunk of flesh Things that are here: a dagger; a robe; an orc skeleton Eat a chunk of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - Lair:1, ? - help) What level of the Lair of Beasts? (default 1, ? - help) HP restored. Things that are here: 18 arrows; a shortbow You see here a stone. You see here 4 stones. Magic restored. There is an open door here. Items here: )) [[ a robe; an enchanted dagger; a robe; a trident There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. A hippogriff comes into view. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. That would be overly suicidal. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - hippogriff Aim: a hippogriff (hasn't noticed you) The puff of flame hits the hippogriff. The hippogriff is moderately wounded. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (lightly wounded) The flame tongue hits the hippogriff. The hippogriff is heavily wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (heavily wounded) The flame tongue hits the hippogriff. The hippogriff is severely wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (heavily wounded) The flame tongue hits the hippogriff. The hippogriff is almost dead. The hippogriff bites you but does no damage. The hippogriff pecks you but does no damage. The hippogriff claws you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (almost dead) The flame tongue hits the hippogriff. You kill the hippogriff! (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - Lair:1, ? - help) What level of the Lair of Beasts? (default 1, ? - help) Magic restored. HP restored. There is a stone staircase leading down here. There is a staircase to the Lair here. You climb downwards. Welcome to the Lair of Beasts! 4 river rats come into view. Found 17 arrows. There is a staircase back to the Dungeon here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (resting) The flame tongue hits the river rat. The river rat is lightly wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (lightly wounded) The flame tongue misses the river rat. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat (lightly wounded) The flame tongue hits the river rat. The river rat is severely wounded. The river rat bites you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (severely wounded) The flame tongue hits the river rat. You kill the river rat! You climb downwards. Welcome to the Lair of Beasts! The river rat is stunned by your will and fails to attack. There is a staircase back to the Dungeon here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat Okay, then. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat The fireball explodes! The fireball engulfs the river rat. You kill the river rat! The fireball engulfs the river rat. You kill the river rat! The fireball engulfs the river rat. You kill the river rat! There is a staircase back to the Dungeon here. You start resting. Ru believes you are ready to make a new sacrifice. Use which ability? (? or * to list) Okay, then. Use which ability? (? or * to list) Okay, then. Use which ability? (? or * to list) Ru asks you to sacrifice your ability to go unnoticed. This is a modest sacrifice. Do you really want to make this sacrifice? You can no longer be stealthy. Your Stealth skill lost 4 levels and is now at level 0! A river rat comes into view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. That would be overly suicidal. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat The puff of flame hits the river rat. The river rat is severely wounded. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - river rat Aim: a river rat (severely wounded) The puff of flame hits the river rat. You kill the river rat! HP restored. You now have 590 gold pieces (gained 12). Found a stone staircase leading down. Magic restored. A giant frog comes into view. The giant frog croaks. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - giant frog Aim: a giant frog The flame tongue hits the giant frog. The giant frog is lightly wounded. The giant frog hits you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f/p - giant frog Aim: a giant frog (lightly wounded) The sticky flame hits the giant frog. The giant frog is severely wounded. The giant frog is covered in liquid flames! The giant frog burns! The giant frog hits you but does no damage. The giant frog burns! You kill the giant frog! You see here a giant frog corpse. You butcher the giant frog corpse. z - 3 chunks of flesh You see here a giant frog skeleton. Eat one of 3 chunks of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 You start resting. Magic restored. You open the door. There is an open door here. f - 7 scrolls of identify (gained 1) There is an open door here. 2 wolves come into view. The wolf barks! x2 A wolf comes into view. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf The fireball explodes! The fireball engulfs the wolf. The wolf is severely wounded. The fireball engulfs the wolf. The wolf is heavily wounded. The fireball engulfs the wolf. The wolf is severely wounded. A wolf comes into view. The wolf barks! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf (severely wounded) The flame tongue hits the wolf. The wolf is almost dead. A wolf comes into view. The wolf closely misses you. The wolf bites you. The wolf barely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, p - wolf The fireball explodes! The fireball engulfs the wolf. You kill the wolf! The fireball engulfs the wolf. You kill the wolf! Your Conjurations skill increases to level 9! The fireball engulfs the wolf. You kill the wolf! Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf (severely wounded) The sticky flame hits the wolf. You kill the wolf! Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - wolf Aim: a wolf The flame tongue misses the wolf. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf The fireball explodes! The fireball engulfs the wolf. The wolf is severely wounded. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf (severely wounded) The flame tongue misses the wolf. The wolf bites you. The wolf bites you! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f/p - wolf Aim: a wolf (severely wounded) The sticky flame hits the wolf. The wolf is almost dead. The wolf is covered in liquid flames! The wolf burns! You kill the wolf! You see here a giant frog skeleton. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair, spattered with blood here. You start resting. Magic restored. Welcome back, Stick the Deep Elf Fire Elementalist. Ru says: Sacrifice that you might gain great power! Press ? for a list of commands and other information. Found an escape hatch in the floor. f - 8 scrolls of identify (gained 1) HP restored. You open the door. Found a chain mail. There is an open door here. p - 2 scrolls labeled UFFESHIY SKISE (gained 1) You now have 603 gold pieces (gained 13). All of the chunks of flesh in your inventory have rotted away. A crocodile comes into view. Cast which spell? (? or * to list) Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile The flame tongue hits the crocodile. The crocodile is heavily wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded) The flame tongue hits the crocodile. The crocodile is heavily wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded) The flame tongue hits the crocodile. The crocodile is severely wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (severely wounded) The flame tongue hits the crocodile. You kill the crocodile! You start resting. Magic restored. You see here a crocodile corpse. You butcher the crocodile corpse. z - a chunk of flesh You see here a crocodile skeleton. Eat a chunk of flesh? (ye/n/q/i?) This raw flesh tastes great. You continue eating. x2 A komodo dragon comes into view. The komodo dragon hisses angrily. You hear an angry hiss. A komodo dragon comes into view. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! The komodo dragon moves out of view. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (flame) The sticky flame hits the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon is covered in liquid flames! The komodo dragon burns! The komodo dragon is engulfed in roaring flames. The komodo dragon barely misses you. The komodo dragon burns! The komodo dragon is engulfed in roaring flames. The komodo dragon burns! The komodo dragon is engulfed in roaring flames. The komodo dragon burns! The komodo dragon burns! You kill the komodo dragon! Your Spellcasting skill increases to level 13! Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (flame, moderately wounded) The flame tongue misses the komodo dragon. The komodo dragon is engulfed in roaring flames. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded) The puff of flame hits the komodo dragon. The komodo dragon is heavily wounded. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (heavily wounded) The puff of flame hits the komodo dragon. The komodo dragon is almost dead. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (almost dead) The puff of flame hits the komodo dragon. The komodo dragon is almost dead. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (almost dead) The puff of flame hits the komodo dragon. You kill the komodo dragon! You start resting. Magic restored. You see here a komodo dragon corpse. A komodo dragon comes into view. The komodo dragon hisses angrily. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (flame) The sticky flame hits the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon is covered in liquid flames! The komodo dragon burns! The komodo dragon is engulfed in roaring flames. The komodo dragon closely misses you. The komodo dragon burns! The komodo dragon is engulfed in roaring flames. The komodo dragon burns! The komodo dragon burns! Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (almost dead, covered in liquid flames) The puff of flame hits the komodo dragon. You kill the komodo dragon! You start resting. Magic restored. A crocodile comes into view. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire roars! Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile The puff of flame hits the crocodile. The crocodile is lightly wounded. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (lightly wounded) The puff of flame hits the crocodile. The crocodile is moderately wounded. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded) The puff of flame hits the crocodile. The crocodile is almost dead. Casting: Throw Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead) The flame tongue hits the crocodile. The crocodile appears unharmed. The crocodile is almost dead. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (almost dead) The flame tongue hits the crocodile. You kill the crocodile! You start resting. Magic restored. You see here 17 arrows. Found a sack of spiders. Found a glowing whip. x - 4 scrolls of remove curse (gained 1) Erica the Fiery-Tempered comes into view. She is wielding a scimitar of flaming. Erica shouts! Erica casts a spell at you. You resist with some effort. A river rat comes into view. You see here 2 scrolls of identify. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - Erica Aim: Erica, wielding a scimitar of flaming and wearing a robe The fireball explodes! The fireball engulfs Erica. Erica is moderately wounded. The river rat moves out of view. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - Erica Aim: Erica, wielding a scimitar of flaming and wearing a robe (moderately wounded) The fireball explodes! The fireball engulfs Erica. Erica is severely wounded. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f/p - Erica Aim: Erica, wielding a scimitar of flaming and wearing a robe (severely wounded) The fireball explodes! The fireball engulfs Erica. You kill Erica! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FORCE_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Stick] Species: Deep Elf Job: Fire Elementalist class_name: Fire Elementalist HP: 50/50; mods: 0/0 MP: 18/33; mod: 0 Stats: 5 (5) 29 (29) 19 (19) Position: (35, 26), god: Ru (22), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 1 | 0 | 0 | 50 | 50/84 Polearms | | 1 | 0 | 0 | 0 | 0/84 Staves | X | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/70 Bows | | 1 | 0 | 0 | 0 | 0/42 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/42 Armour | X | 0 | 0 | 0 | 0 | 0/70 Shields | X | 1 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 39 | 13 | 3259 | 257/565 Conjurations | X | 1 | 30 | 9 | 2231 | 339/462 Hexes | | 1 | 0 | 0 | 0 | 0/29 Charms | | 1 | 0 | 0 | 0 | 0/25 Summonings | | 1 | 0 | 0 | 0 | 0/42 Necromancy | | 1 | 0 | 0 | 0 | 0/35 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 31 | 10 | 2671 | 317/547 Ice Magic | | 1 | 0 | 0 | 0 | 0/42 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/42 Poison Magic | | 1 | 0 | 0 | 0 | 0/42 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: #44: 2000 Attributes: #12: 603 #23: 3876 #24: -1510472403 #27: 11812 #49: 664 Mutations: spit poison: 1 no stealth: 1 (innate) inability to train dodging: 1 (innate) slow reflexes: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #36: cursed +3 flail of Res Nullius {speed, rElec rC- Int+5 Dex+4} eq slot #3, inv slot #30: +0 pair of gloves eq slot #4, inv slot #28: +0 pair of boots eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #16: ring of protection from cold eq slot #8, inv slot #40: ring of see invisible eq slot #9, inv slot #35: amulet of the gourmand }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..................# ..................... ...................... ....................... ....................).. ...................##.# . #.#...............#... .....#....######.#P..#... ........@..# ###+##..#... .....#....#.............. .#. +.....+.....##..#... ...)..#......#....... .##....##P+P+ ##..#... . #....###.P.###...... ................###. ..................... .................. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>