Dungeon Crawl Stone Soup version 0.21.2 (webtiles) character file.

0 glosham the Skirmisher (level 1, -4/22 HPs)
             Began as a Troll Abyssal Knight on Dec 18, 2018.
             Was a Follower of Lugonu.
             Blown up by a cacodemon (18 damage)
             ... with a bolt of energy
             ... on level 3 of the Abyss.
             The game lasted 00:03:07 (116 turns).

glosham the Skirmisher (Troll Abyssal Knight)        Turns: 116, Time: 00:03:08

Health: -4/22      AC:  7    Str: 19    XL:     1   Next: 0%
Magic:  1/1        EV: 10    Int: 10    God:    Lugonu [*.....]
Gold:   0          SH:  0    Dex:  9    Spells: 0/0 levels left

rFire    . . .     SeeInvis .     - Unarmed
rCold    + + .     Gourm    +   (no shield)
rNeg     . . .     Faith    .   e - +2 robe "Bych" {*Drain +Fly rC++}
rPois    .         Spirit   .   (helmet restricted)
rElec    .         Reflect  .   (no cloak)
rCorr    .         Harm     .   (gloves unavailable)
MR       .....     Clarity  +   (boots unavailable)
Stlth    +.........             (no amulet)
HPRegen  0.00/turn              (no ring)
MPRegen  0.07/turn              (no ring)

@: non-regenerating, diseased
A: large, unfitting armour, claws 3, clarity, clever 1, fast metabolism 3,
gourmand, regeneration 1, shaggy fur 1, tough skin 2
a: Depart the Abyss, Renounce Religion, Evoke Flight


You were on level 3 of the Abyss.
You worshipped Lugonu.
Lugonu was aware of your devotion.
You were not hungry.

You visited 0 branches of the dungeon, and saw 0 of its levels.
You visited the Abyss 1 time.

Inventory:

Missiles
 d - 16 stones (quivered)
Armour
 a - a +1 robe
 e - the +2 robe "Bych" (worn) {*Drain +Fly rC++}
   (You found it on level 2 of the Abyss)   
   
   It greatly protects you from cold.
   It lets you fly.
   It causes draining when unequipped.
Comestibles
 b - 4 rations


   Skills:
 - Level 2.4 Fighting
 - Level 1.9 Dodging
 * Level 2.0 Unarmed Combat
 - Level 1.5 Invocations


You couldn't memorise any spells.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (0/15)            

Altars:


Innate Abilities, Weirdness & Mutations

You are too large for most types of armour.
You have claws for hands.
Your metabolism is lightning-fast.
You like to eat raw meat.
Your natural rate of healing is unusually fast.
You are covered in fur. (AC +1)
You have very tough skin. (AC +2)
You possess an exceptional clarity of mind.
Your mind is acute. (Int +2)


Message History

You finish putting on the +2 robe "Bych" {*Drain +Fly rC++}.
The ynoxinul gestures.
Found a gateway leading deeper into the Abyss.
There is a gateway leading deeper into the Abyss here.
The small abomination hits you!
Ouch! That really hurt!
The small abomination barely misses you.
You plunge deeper into the Abyss.
The abyssal rune of Zot can be found at this depth.
Found 14 stones.
Adjust (i)tems, (s)pells, or (a)bilities? 
Adjust which ability? 
a - Depart the Abyss
Adjust to which letter?
D - Depart the Abyss
Found a runed helmet and 23 gold pieces.
An ancient zyme comes into view.
Found a silvery potion.
You feel yourself growing ill in the presence of the ancient zyme.
Found a corrupted altar of Lugonu.
Found a quick blade and a ration.
You feel ill.
Found 28 gold pieces.
Found 25 stones.
You see here a silvery potion.
It was a potion of mutation. You feel extremely strange.
Your thoughts seem clearer. You feel clever.
Found a runed scale mail and 12 gold pieces.
You feel ill.
You feel ill.
You feel ill.
Found 7 gold pieces.
A thrashing horror comes into view.
Found 21 arrows.
The cacodemon shouts!
Found a papyrus book.
The cacodemon gestures at you.
The bolt of energy hits you!
Ouch! That really hurt!
You die...

...#......$[...........
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............#...#.......
........................
.. ..........x..........
#........#....2.........
.$..................#...
 (#.....................
  ....#.........@.......
   .....................
     ....#..............
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      #......:.#........
       .................
        ...#.#..#.......
         ..#.... .#....#


You could see a cacodemon and an ancient zyme.


Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | Abyss:1  | glosham the Troll Abyssal Knight began the quest for the Orb.
     0 | Abyss:1  | Reached XP level 1. HP: 22/22 MP: 1/1
    64 | Abyss:2  | Got a faintly glowing robe
    73 | Abyss:2  | Noticed a small abomination
    75 | Abyss:2  | Noticed a ynoxinul
    76 | Abyss:2  | Identified the +2 robe "Bych" {*Drain +Fly rC++} (You found it on level 2 of the Abyss)
    91 | Abyss:3  | Noticed an ancient zyme
    93 | Abyss:3  | Found a corrupted altar of Lugonu.
    99 | Abyss:3  | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation]
    99 | Abyss:3  | Gained mutation: Your mind is acute. (Int +2) [potion of mutation]
   108 | Abyss:3  | Noticed a thrashing horror
   109 | Abyss:3  | Noticed a cacodemon
   116 | Abyss:3  | Blown up by a cacodemon

Action                   || total
-------------------------++-------
  Use: Scroll            ||     1
       Potion            ||     1
Dodge: Dodged            ||     1

Table legend:
 A = Turns spent in this place as a percentage of turns spent in the
     entire game.
 B = Non-inter-level travel turns spent in this place as a percentage of
     non-inter-level travel turns spent in the entire game.
 C = Inter-level travel turns spent in this place as a percentage of
     turns spent in this place.
 D = Turns resting spent in this place as a percentage of non-inter-level
     travel turns spent in this place.
 E = Turns spent auto-exploring this place as a percentage of
     non-inter-level travel turns spent in this place.
 F = Non-inter-level travel turns spent in this place divided by the
     number of levels of this place that you've seen.

                   A       B       C       D       E               F
               +-------+-------+-------+-------+-------+----------------------
         Total | 100.0 | 100.0 |   0.0 |   0.0 |   0.0 |          38.7
         Abyss | 100.0 | 100.0 |   0.0 |   0.0 |   0.0 |          38.7
               +-------+-------+-------+-------+-------+----------------------

Vault maps used:
Abyss:2:  serial_sigils_hangedman_snap, minivault_26
Abyss:3:  hangedman_elemental_corridor